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About PadrePadre

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    Fireteam Leader

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  1. Dedicated Squads

    what kind of supportive facts you asking for mate? I'm joining game after game, and since locked squads are in game, there is always the same. No matter the server - I don't have favorite servers, I join the one with lot of players and ping less than 100, so it's a lot of them. I hope it will change, for now it's really bad (in my subjective opinion).
  2. Release: Alpha Version 9.6

    I had "CoD mindset" on my mind, not the gameplay itself. I've already bought RS2, it's cool and indeed a cheap thing. I can't see many differences mate, mechanics is very similar to squad (wide view, not details). I like it. Nice game to kill some time waiting for multicore CPUs optimalisations in Squad...
  3. Dedicated Squads

    Well.... I can't agree (unfortunately). From my experience, the 2-3 man squads are made by veterans who doesn't want "nabs" in their squad. If I can be honest, nothing should be forced. Cooperation with other 8 guys, splitting responsibilties, teamwork ... this was already in game before the update. Locking Squads just made it worse.
  4. Increasing Performance (CPU Upgrade?)

    I'm not sure you are aware of it, but this CPU can go 5.0Ghz at mid range air cooler. I've did it before and I highly recommend OC on this CPU. It's going to give you a huge boost in FPS.
  5. Dedicated Squads

    Yes, 2 squads are common - but the rest of players is hidding in small 2-3 man squads going solo ... Server really doesn't matter.
  6. Dedicated Squads

    I'm trying different servers. I'm really mad because I've started Squad recently and after great time in game (although I'm not able to play on few maps due to terrible Squad performance on AMD) I don't like the change. Forcing 9 players to cooperate was great and I loved this idea. Now it's gone as full squad is rare, no matter the server.
  7. Dedicated Squads

    if I can be 100% honest, my last game were the same. 1. Single player as all squads are full/locked = 0 fun 2. 3 locked squads of "clan players", zero coordination, zero teamspirit and teamwork = all games with such teams were lost. 3. Cooperation between 7 (?) small squads lasts for so long, that enemy managed to win with 900 tickets. Note: enemies had full squads. for me, previous "forcing" the team of 9 players to cooperate because of big team was much better. The only effort it required was a SL that had to assign roles for his squad. Nothing more. Now, it's just another CoD style game. So sorry, although I understand this idea is GREAT if used correctly, the assumption it won't be abused is silly.
  8. Dedicated Squads

    Guys already squadded up usually stay there to the end of the match. Start my squad and playing with 1-2 guys? That's huge disadvantage. I hate the idea of locking squads. And yes, it took of much of fun from the game as well as the teamplay spirit. If I want to play solo I go BF4.
  9. Release: Alpha Version 9.6

    And looks insane, thanks for letting me know, for some reason I've missed this game!
  10. Dedicated Squads

    I personally love to play support, especially when it's connected with setting up a fire base and covering large area over strategic places and direct mortar fire support. It's unique in Squad and I like it, pure random shooting experience is better in BF4 hardcore mode. But how can I play support in Squad servers have full squads and the rest is locked? p.s. I'm really happy with my 4.4 8350, I can play basically everything I want in FHD and High/Ultra settings (even those really demanding like Andromeda/Wildlands), just Squad is making problems. And I won't buy overpriced and hot Intel just to run one game.
  11. Dedicated Squads

    I play at evenings, there is a lack of free slots on servers (20-30 servers with full 80 playerbase and 4-7 players waiting) that I usually join (so those under ping of 100), and I'm getting this all the time. If I can be honest, the combiation of pathetic Squad performance on multicire AMD CPUs as well as Lock Squad feature ... made me simply leave the game. I'm in place where I regret I did not refund Squad on steam like my friends... I don't need 37 bucks unplayable game. Don't get me wrong, the idea of gameplay in Squad is very good, but the engine performance and now this "feature" is killing all fun from gameing.
  12. If you take shadows on Low, they are turned off - and game looks still nice. For me, best spotting works with everything low, max resolution, max SS I can get (for me it's 1.5) and eye adaptation turned ON, antialiasing turned OFF. With such configuration I could spot enemies from insane ranges, my team was asking me who I'm shooting at as they were not able to see enemy. Unfortunately, this gives huge advantage. But Squad is not the only game where you benefits from ULQ mixed with max resolution you can get. It's the same advantage as playing with 4K or 1444p vs FHD..
  13. Release: Alpha Version 9.6

    But I've bought game now, and I regret it (unfortunately) as I could play something else in those few months.
  14. I don't mind current shadows for as long as previous, ultra realistic shadows will require borrowing PC from NASA to run it in decent FPS. If I can be honest, performance is something that Squad needs most. After devs will tweak engine and especially usage of multicore CPUs to be in line with 2016/2017 games in terms of performance/graphic, they will get a lot of time to tweak such low used feature as shadows. Don't lie to yourself, Squad is another "spot enemy first" game where most profitable is playing wil ULQ, max resolution you can get and SS set to 2.0x for maximum in game spotting capability. Playing with shadows is rare a thing I think.
  15. I doubt insurgents will fly anything over hemp.