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About PrimeEleven

  • Rank
    Fireteam Leader

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  • Gender
  • Location
    AB, Canada
  • Interests
    Getting real life experiences in digital reality.

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269 profile views
  1. September 2017 Recap

    It looks like the middle four wheels can move up and down, my guess is that its for different terrains and uses.
  2. September 2017 Recap

    What specifically do you mean by negative terrain, like how the floor of the map is a thin sheet? Yeah I wish we were able to like blow/dig holes in the ground.
  3. Animation System Update

    I personally think it makes more sense for the third and first person models to be exactly the same. Also are double rendered(zoom only in the optic) scopes in the works? I play with squadops.gg and Optics are banned in their events because apparently they're "OP", having double rendered scopes makes it a bit more realistically fair to aim because you have to orient your view within the field of view of the scope, so they wouldn't be so OP. Are we getting freelook in the next update? Also since we're talking about animation, I think it would be really immersive to make the players mouths open based on input volume from their microphone. It was done in a game called SOS like this. )
  4. September 2017 Recap

    I like the idea of digging trenches, I think they should be realistically dug though.
  5. September 2017 Recap

    @L0cation I would say having miniguns on the heli and a second pilot seat could help by increasing options but you wouldn't be required to use them. I personally would enjoy aircraft as soon as possible whether or not they have armament. I'm thinking maybe we could get some kind of player controlled scout drone with a camera for the US and Russia teams. The new map, vehicles and equipment look amazing, I was just thinking that squad could benefit from a snow environment. The new game mode seriously looks like a huge improvement and more fun than current modes. I'm guessing it would work like this: the areas would change colour to a certain side when there is a majority of one team there and then stays that way until another team has majority in that area, basically like a territory map you would see in the news. I'm curious to see how the resources work. I'm enjoying this game.
  6. August 2017 Recap

    Yeah for the typing it should be done on a touch screen that the player brings up as an item, as well as the map(in my opinion).
  7. August 2017 Recap

    I personally think it would be cool if there was just a basic(possibly volume based) mouth opening animation when players are using any of the chat channels and proximity voice. Also head movements when looking around in vehicles. I am excited for and a big supporter of free look also!
  8. May 2017 Monthly Recap

    @kuratomi1950 I understand what you're saying, I personally prefer to get my ideas across without name calling but whatever. I think its useful for users to express what they would want in a program because we're all trying to have the best experience possible. The ideas I posed could potentially lead to a much better online experience as a whole. I just thought it was interesting how the players vision could just zoom in, considering that I think a great aspect of Squad is its focus on realism, which is one of the reasons I chose to buy it and now play it regularly. Currently I think some HUD elements fill in the senses that aren't currently brought to the user by a keyboard, mouse and screen(such as feeling, smell, taste) but eventually this could be overcome by technology so that visual elements are true-to-life. I'm just being honest in my ideas for a game there's really no need to be rude. Music and art are interesting but I think core game elements like graphics/audio, physics, and controls take precedence. It appears you're trying to speak for the developers but I don't think that's necessary. I really think we can get through this discussion in a respectful manner. I think this game could benefit from more features. Right now I would say that factions can be helpful but custom factions and players would only allow for more unique game experiences, I personally think it would be cool if we could carry what items we want based on weight and volume. As you're saying, the game is in Alpha, so on top of polishing up, the features are subject to change, which adds to the validity of suggestions. Thanks for replying.
  9. August 2017 Recap

    @Gatzby I realized this, thankyou, its working now.
  10. August 2017 Recap

    Sounds like a lot of cool improvements, my game isn't even starting though, it just shows the intro and then goes to a black screen, I've uninstalled and re-installed. This game has worked on my computer before, can you guys possibly to a bug fix or stability fix for the start up? Thanks, cool game.
  11. Release: Alpha Version 9.5

    Thanks for reply I have since made a solution. You can create a team like you create a squad and then pick a name and color/uniform of your team, then create squads within that team. Then the team and squad leaders can just plot points on the map telling their team where to go, and conflict and action ensues when two teams want the same place, this gives much more meaning and breadth of scenarios and learning that can happen. Refer to my reply above this one for the game mode. The everyone local voice would be fine, saying that is 'leads to trolling' doesn't make sense, people will do what they want to do within a game regardless so you might as well facilitate that. If people want to trash talk then its a game world and you can shoot them, or tell them to shut up, that also helps you identify and make teams and squads in the free-sandbox game mode. Having local voice that everyone can hear also opens up opportunities for tactics and the interesting and educational aspect of considering who can hear you.
  12. Where Is My Soundtrack?

    Hello fellow Squad Players, Could anyone tell me how I can access the Original Soundtrack Vol. 1&2, I purchased it but can someone tall me how to open it/listen to it? Cheers I see it in my library I just need to find out how to play it. Found it, its under library>music, sorry
  13. Release: Alpha Version 9.5

    Alright, downloaded at 100%, I am looking for this game but I have to ask. Can we please have a "Free Roam" mode where there's no teams or objectives, and everyone can hear the proximity voice. It would be so fun working out our own scenarios, I myself don't know how to mod at this time but it seems like a really easy thing to do. Also take a look at kit selection and movement in Ground Branch. Generally, please add a free roam mode to this game, I would greatly appreciate it.
  14. Please no raised weapon as default

    You realize that video games are much more of a waste of time and a waste of life and all you have to do is be ingenious enough to figure out a simple enough control scheme that allows for the greatest variety of movements a player can make, then it doesn't have to be a game or a Mil Sim, it can be something better. Its not about being a Mil Sim because the reality of a Mil Sim is that its for military training, not just to experiment and have fun with lots of random people online. Think about it more as a Life Sim, for regular people, where we can run around, group up, make friends/OPFOR and use weapons and equipment in a realistic virtual environment where the only thing directing people is the players themselves and their individual behaviour, like the "groups" in The Walking Dead, if you've ever seem that, where people use their actual personalities and preferences to form groups, that would create fun scenarios where one group takes a building from another, one group raids another groups hilltop base/ect, without being annoyingly bound to little circles that change color, those useless "domination" style game modes have been used for like 20 years, its time to move on and just give the players the freedom to decide what they want to do, be it control an area, take everyone out..ect. There doesn't even have to be teams or factions because that wastes time for the devs, what if we just spawned in hidden areas at the beginning of the game and used proximity voice to decide who we want to stick with/sync radios with and then from there just battle over an area like a town or a certain nice building or a certain hilltop that's nice to control with your group. The whole concept of "video games" is dead in the water because you're just wasting your time for something that's not actually rewarding in any way. If you make the whole game free roam in a town or village with no objectives then the players could have the freedom to do what they want, and the devs could just focus on figuring out the most enjoyable way for a person to control a virtual person with a keyboard and mouse, its much simpler than you think.
  15. Devblog - Out and About

    Those tank scans were amazing I hope this can become the most realistic experience possible publicly accessible to the public on a computer.