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JU5TlN

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About JU5TlN

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    Grunt
  1. Thank you so much!! Edit: Holy crap this is literally a game changer. I can actually drive!
  2. Can't creep forward slowly in a vehicle with a keyboard. Can't tightly hold the road with a keyboard. Proper implementation would mean you could set deadzone, sensitivity and steering linearity so you could steer with something like a Logitech G27 Racing wheel or an Xbox 360 Wireless Racing Wheel.
  3. When using an Xinput device such as an Xbox 360 gamepad, the controls for vehicles are not analog, meaning there is no way to feather the throttle or the brakes. Also at the moment it appears that you can only turn right in vehicles with a thumbstick or racing wheel and again there is no way to feather the steering; it's like the "D" key is bound to the x+ on the right thumbstick but nothing bound to x-. Opening the input.ini file in text editor doesn't provide any means to re-map the thumbstick in a way that provides the ability to turn left or reverse. I also don't see where in the .ini file is y+ is bound to throttle, although it works in the game (again, not analog). It doesn't appear that there is any way to turn the vehicles on or off with an xinput device either, although adding the line: ActionMappings=(ActionName="VehicleToggleEngine",Key=Gamepad_DPad_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False) to the bindings allows you to turn the vehicles on and off with the controller. How would I edit the input.ini file to assign the linear steering across the left thumbstick x-axis? Are there plans to add axis support to the vehicle controls?
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