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CptDirty

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Everything posted by CptDirty

  1. Struggling with this game

    That's because the public matches lack coordination. The degree of coordination you want is seen in organized groups/clans with a proper briefing where each person knows EXACTLY what they'll be doing. Joining a public match is a hit or miss with SL's. This is exactly the reason why, as an SL, I take my entire squad to capture/defend objectives and leave the emplacements for the blueberries. I'll refer you to the first reply on this thread:
  2. Alpha 12 Release and Free Weekend

    I got the exact same vibe playing on Yeho! I kinda like it
  3. FREE WEEKEND´s are out of control

    What's more laughable is this expectations that experienced players are somehow the solution to cover BASICS with new players.
  4. Finishing Touches

    4 years to implement haha
  5. V12 no ammo

    Or just give the community some time to adjust...
  6. FREE WEEKEND´s are out of control

    Safe to say that's a +1 from me. Maybe even a +2.
  7. Vehicle ticket count

    Ok so public games. Just wanted to make sure what you mean. Never heard or seen the term PUG until today. Yep. Yep. That's also a great way to alienate a major percentage, arguably the bigger one, of the player base. Considering the recent changes to RP's, tickets, revive, etc...we can see that the devs are leaning towards making the base game more accessible to a wider audience, apply a more inclusive and forgiving approach to public play which logically invites (or keeps) bigger number of players. Meanwhile all this is done in conjunction with modding community and private clans that are free to conduct more 'hardcore' matches and apply their own set of rules, mechanics, etc... i.e Squadops 1-life events. So you see, I'm a big advocate of the game being inclusive. I personally like the briefings, higher coordination, higher standard of communication, deeper level of gameplay, etc that 'hardened' game mechanics can bring. I just know that by doing so, you risk lowering the, already low, population of Squad which is why I like the direction OWI is taking. It's time for custom servers to shine with altered game machanics that appeal to the hardcore crowd. Only then we could compare the numbers and see where the majority would prefer to play.
  8. Vehicle ticket count

    What PUG stands for?
  9. Vehicle ticket count

    Says who, and why?
  10. Vehicle ticket count

    So start with the MBT's then once destroyed it's the IFV's that become available and so on? Heavy hitters first. Only concern I have is the transportation aspect of it. MBT's can't carry the same amount of passengers as IFV's/APC's. In the event that those become the preferred method of redeployment and transportation across the map, well...your suggestion makes it hard for that to ever happen. Don't get me wrong I like it from a 'conservation of assets' point of view. In a recent thread I was going head to head with another forum member and began to think about incentivizing the use of those vehicles over RP's so your suggestion ties into that.
  11. Report Server Admin Abuse feedback

    I agree with you. However that's not what I was suggesting. My idea was to appoint a person who's going to be looking into these claims and conduct basically an investigation into each matter then send it up to someone at OWI to take a decision based on those findings. Definitely not a lucrative assignment but an important one nevertheless. I don't know anything about OWI's internal process but when I sent in a report on a problematic player with video evidence, all I'm saying is that it would've been nice to at least receive confirmation that it's being looked into.
  12. Muting Squad Leader

    edit -- oops I misread. Most servers are gonna have minimum 1 active admin on both team's command channel to find those troublemakers and kick them.
  13. Report Server Admin Abuse feedback

    I think appropriate forum personnel should at least recognize the claim and confirm that "they're looking into it" in a private message. It's basic service principle. Simply appoint a person who's willing to volunteer for this position and slap a 'moderator' tag on him. But in reality just try to put yourself in the moderator's shoes and think how hard it really is to track these people down without the cooperation of the community leaders. You can advocate towards a system where private server owners would be obliged to answer to an appointed person that would be in charge of these claims but then how do you put that into the service agreement of existing servers? Will they be grandfathered-in? What's the potential loss of revenue and popularity if private server owners decided that they won't agree to being forced to cooperate for X/Y reasons? It's a touchy subject.... @Squad Fox I only ever had to report a badmin once...and I did so with video/audio evidence. It was a slam dunk but never got a word on it from anyone. So my suggestion to you is try to save video evidence of these things if you can. Although don't post these videos on the forums because it's considered defamation or "shaming" players and that isn't allowed on the forums.
  14. Everyone chill.... The root of the problem here is that OP, and many others, hate being stuck as rifleman. This thread was created before the devs confirmed riflemen will be carrying ammo bags which works towards giving the players with that kit a responsibility/appeal just like the fire support roles. Or close to it... Therefor no need to remove kit restrictions. Yayy we can move on!
  15. I think Nerfing Rally Points is a bad idea

    It would be too much of a controlled test, the behavior of the testing players won't be the same as the ones playing publicly now which would affect conclusions
  16. I'd like to see a rainy map at some point. I wish private servers could have more control on the climate of each map on their rotation. Things like fog, overcast, rain, snow etc...And layers. Just dial in the values and the map will play out under those conditions. If it could be achieved with great optimization, we'll be looking at hundred different ways of playing the same map.
  17. SPG-9

    +1
  18. I think Nerfing Rally Points is a bad idea

    Agreed. Even if the intention is to "make transportation squads a viable option for redeployment" it still isn't good enough (in my opinion) to only nerf/remove RP's without seriously looking at other game mechanics for some tweaks.
  19. I think Nerfing Rally Points is a bad idea

    You know what, I tried, but clearly there’s no reasoning with you. All you do is disagree with people. Next time you use the unlimited spawns on v12 RP’s, think of me
  20. I think Nerfing Rally Points is a bad idea

    Ahh so you’re incapable of compromising to achieve middle ground. Gotcha. You’re wired to disagree with people on the other end of the aisle because if the game doesn’t appeal to you it shouldn’t appear to no one. Im against nerf/removal of RP’s but at least I’m capable of at least providing a set of reasonable and positive conditions to meet you and others with the same mindset half way.
  21. I think Nerfing Rally Points is a bad idea

    Bud you need to start working with and listening to others. It’s getting old with you. So again: You state that transport squads will become a necessity after nerf/removal of RP’s. What else, apart from that, is needed in your view in order to boost usage of transport squads? Don’t write an essay please. Keep it short.
  22. What an essay! Updates are far in between but they keep adding new stuff without the dreaded performance hit as they once did. Game mechanics changes is s result of that. I find it to be a good thing!
  23. Realistic Tank aiming suggestions

    +1 **** that's a good analogy
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