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About CptDirty

  • Rank
    Company Commander

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  • Location
    North of the border

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  1. Extra damage state

    nah, let's keep things simple!
  2. Sniper Gameplay

    Every other week there's a new sniper topic........
  3. Mk 19 in project reality not squad why?

    So now you're suggesting replacing all Bradley's with mk19 mraps, let's see how many people will back that idea up......... Although now that I think about it, removing some vehicles from certain layers depending on which faction fights who could work. You see what i mean now? Anything new added to the game is just a big balancing act....
  4. Mk 19 in project reality not squad why?

    Disagree big time, how can you not see the imbalance...Replacing 1/3 bradleys with a mk19 mrap doesn't balance anything, it just gives conventional forces more variety of weapon systems whereas the unconventional forces didn't get anything in return for this exchange. So instead of using 3 bradleys to attack Al Basrah, you're just doing it with 2 bradley and mk19 mrap. Now you're able to lob grenades over obstacles.... Furthermore the unconventional forces are already at a disadvantage due to the forced symmetrical warfare parameters of the popular game modes. The only attempt made to balance that out was giving irregulars extra tickets (because the devs know irregulars will die a lot more defending their territory against the conventional forces). At this point neither of us is able to change each other's mind on this topic. I still believe that unconventional forces will need to get something in return for the conventional's mk19 if it's implemented.
  5. Suggestion to cancel the role of Medic

    This doesn't make sense. A squad or group of soldiers in real life generally have a dedicated medical person attached to them. That's the way it's been for centuries. It's also how games have done it for years. Not just FPS. So trying to break that logic we're all used to and can understand almost instantly is not going to do the game any good. A12, in context of the medical changes, aims to improve the overall longevity of the squad in firefights so that they may last longer. Giving all squad members the ability to revive is not taking much away from the medic role as the medic will still be pivotal in bringing resuscitated team mates back to full 100% health. I believe there's also the stamina variable in there. So that's a -1 from me.
  6. Mk 19 in project reality not squad why?

    Because conventional forces don't need AA guns against the unconventional forces since unconventional forces shouldn't have aircraft to begin with. Besides, the AA gun doesn't have any protection for the person operating it unlike an MRAP. So, again, what are we willing to give the irregular forces in return for the MK-19 the conventional forces will receive?
  7. Mk 19 in project reality not squad why?

    Because the mk-19 fires very similar 40mm fragmentation/smoke rounds (40x53mm) that the grenade launcher do (40x46mm). Currently the 30mm fragmentation rounds damage is inferior to that of the grenade launcher so even if conventional forces forfeit an armoured vehicles in favour of a MRAP mk-19, unfortunately that still doesn't answer the fundamental question: - What are you giving insurgents/militia in return for the conventional forces' mk-19?
  8. SQUAD - The more, the worse

    Not true at all. You can be a squad member sitting on a defense cap (orchard) and walk away from your computer letting your character collect defense points for doing absolutely nothing. You can be conducting logi runs to a FOB closest to main that isn't relevant anymore to your team (therefor safe to drive to/back) just to artificially boost your end of game score. Meanwhile the rest of the players on the servers are fighting on the opposite side of the map. And finally, you can be the SL of the squad that sets up FOBs/HABs in advance of the team and ensure the continuity of momentum OF your team and end up with 0 kills, 0 deaths, low score. Those are the people that deserve recognition on a scoreboard to show true contribution.
  9. SQUAD - The more, the worse

    They also have rules to follow...
  10. SQUAD - The more, the worse

    Those scenarios happen frequently enough to be a real problem. Whether you choose to ignore them or discredit other's (my) experience in an effort to make a point is completely up to you. All I'm saying is that a carefully made automated mutiny vote can help preserve the good atmosphere of all servers when admins are not online. Will false kicks/bans happen? Sure they will, but this is where a community with a privately-owned server can shine. If each mutiny vote generated a small server file with the person who started the vote and the person who's being voted on then there will be a way to trace the false accuser and ban them from the server and clearing the name of the falsely-accused. This will also force the communities to better manage their servers and not just let the system do it for them. If they have the man power to ensure an admin is on 24/7 then they don't have to use the system but show me a server that actually has an admin 24/7....I'll wait. One thing is for sure, when admins are not online the kids think its a house party and everything turns into a shit show real fast.

    Class system such as the one in BF3-BF4-BF5-COD where they use a completely made up arbitrary ranks that don't exist is the worst thing that ever happened to FPS. <- I'm talking about this. No...just no.... On the other hand...if OWI was capable of coming up with a system that derives meaningful persistent stats I believe it would be a major step towards making the game feature complete. Not to mention aligning the game with the original goal....
  12. SQUAD - The more, the worse

    What if the SL is a troublemaker and griefs vehicles? Then what....
  13. SQUAD - The more, the worse

    I don't have enough fingers to count the number of times I needed an admin and none were online....Then what do you do?