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elerik

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  1. What would you like to see in Squad

    Except V12 stuff drop supply creates physickally from logi (and posibility to pick it up) with possibilities in radius of supply creates build FOB. dropable ammo boxes from vehicle. Physickally (PR) so vehicles dont have to be at place but at stategic position thay just empty their supplies and inf can operate from there. update maps to more believable way. Withouth consideration for map balance (give players some challanges) but for create true believable areas (but i believe that devs are working on it step by step with each update) little bit more complex wound/medical system. Some kind of wound trauma or stuff like that. I really like idea in EFT with painkillers. With new presented medical system and that after revive medic must finish healing. Except bandage each player could have one pack of morphine/adrenalin/painkillers whatever and with that it will give him temporarly stamina refill (time limited replenishment or one-time addition without replenishment but reduced drain during action). repack magazines. When player have time (which is very often) after survived firefight it would be great to have possibilities to compress 4 half full magazines to 2 fully loaded magazines. possibility to change 1-2 magazines (0,5Kg full loaded) for 1-2 grenades (0,6Kg) (But i believe that those kind of kit modification devs have on list) some terrain could have effect to players speed. (for example in watter players should not be able to sprint when watter is along the strip and so on) or mud or bushes (PS)
  2. promoting teamplay

    How you want promote teamwork ? Give player some points at score board ? Ok ... for example i will teamwork even withouth scoreboard. Because i dont look at points but for me teamwork is alfaomega of this game and reason i play it. I cant imagine that those point could motivate me to be more teamplayer. Or some highlighting or leaderboard (PR - best squad promotion) ? ok thats nice. But why should people care ? its just for 10 second of glory ? Quality of game depends on quality of players not "mouse aim skills" but how thay think. I say this for years. Best kit in this game is players brain. Low avarage level of inteligence of team and see you. Team suck. And how this start? From grunt. Logistic is backbone. In some reason people think that killing is backbone (but its lie. reason is pretty obvious).Its so funny watch how people think in this game. Its better than any psychological material because people when thay play thay dont controll them so much and thay show stuff which would never show.
  3. Squad Operations - Hardcore One Life Events

    https://squadops.gg/ yeh that official website. Well i think one per month there is free public play event ? but i can be wrong. That training is just for 20 minutes. thay just want to be sure that people are at same wave. Thats all.
  4. Squad Operations - Hardcore One Life Events

    @Nightingale87 its very easy. Go at their wesite. Register. Install Discord and join at their discord (thats necesarry) You will have to make their training. SOTT (i think its name) because there is pressure to some quality and understanding. And after that you can register at any one life event.
  5. SQUAD - The more, the worse

    And this i can also prove. Clan members doesnt play better than other ... if we think in FPS definition (run and gun). There are sharpshooters and plaers with reflexes and aim which dominate over most of clan members. Point is what can even best shooter make against pack of players who cover each other. Nothing. He can wound 8. But 9th will get him and clan members are disciplined to wait for medic (even from other squads). And thats the trick. When clan have some sharpshooter its just one or two in one squad. And they are ussually different players than others. So Squad build it around those guys. They need big support to get that great result. Provide that support request very good communication and cooperation. And thats it. Pubies when thay play all of them hunt kills. K/D is for them alpha omega. When clans play. Whole squad support those sharpshooters with good reflexes to keep them in game. If pubies get that point, thay will easily steamroll any clan. It need just cooperation, and change mind from K/D to teamwork. Easy like that. Isnt that point of Squad ? Yes it is so steamroll by clan is allowed its required its reason why people play togather. split them ? Ok Squad exit button confirm... bey we dont have to play. So if pubies cry that its not balanced, thay just dont get it and i personaly dont care and many clans also doesnt care, its pointless.
  6. August 2018 Recap

    "Frontline" what a topic ... if i know any gun shooting around "flags" are at frontline. 4 guys there or there ... i wouldnt say that they are missing. May be with cap. But if they protect 3 other infs against enemy armor. Or with HE simply clear whole building. Well thats win.
  7. @ExpressDelivery nah. After 500 hours you dont need UAV to find FOB....all places are so common that you just predict with high probability where enemy have tham. People are predictable. And also because people act like cannonfuter and run directily to flag from any FOB (if thay dotn have FOB exactly at flag) than its easy to figure out from where they are comming. UAV would be just fun to watch that "human stream" technickly it will not change a game. And believe or not but if Commander through radio will say that "hey 2 you have enemy on your E" than SL 2 will just say ok .. but effect is minimal and players will just wait until they will be hit from flank (hm better would be to say. Players generaly ignore that until they will be hit from that flank). Easy like that. (80 - 90%) for the rest is something like "now interesting game start" But for precise navigation mortar fire .... oooooo ho ho hoho ... that would be interesting and really usefull.
  8. Disable HAB by enemy presence

    If its logic conclusion ... we can expect some another changes ... or ? Yes disable and than dig it ou is pretty easy. But first versions in PR was same. Like disable FOB by knife .. etc. First version in Squad was ... overrun disable spawn and reduce FOB health. Than shovels came at scene. And so on. So we can expect some another evolution steps jsut because we know history. Dont forget that SLs have indicary nade at INS map. So solution can be pretty easy. HAB could be disabled by shovels but Radio by SLs indicator nade. Another step could be explosives and so on. Just give it a time.
  9. Re-Master Loading Screen

    @virusman .... nailed
  10. Disable HAB by enemy presence

    bro .... please read recap from June http://joinsquad.com/readArticle?articleId=299
  11. August 2018 Recap

    People should be reasonable. Team is team. And tesm should decide which strategy and attitude thay pick up. Lets take some example where is visible what I mean Al basrah invasion v2 (i think when british first have to capture Airfield than bridge and so on) There if team realy cooperate. They will take at beggining 3 - 4 warriors and support infantry at open to conquer airfield, bridge and small military compound. After that team reduce warriors to 2 or even 1 and guys which seat out from warriors become pawns and rise numbers of infantry. Same scenario for first flag in main city and after that. Team should definitely leave Warrior idea because of risk of tickets and continue on completely at foot with high numbers. So lets say we have also tanks and helos in game. Now team has many options. Pure Armor, Armors with inf support. Infantry with armor support. Infantry. Supply on ground ? Supply on air ? How environment looks like ? What technique enemy use ? Are thay good with armor hunting ? Are thay good at ambushing infantry ? Have thay some armored units ? Many questions. If people realy play Squad with spirit thay start think how team should achieve victory. And adapt. Different situation different numbers of vehicles. This need time because atm players just want hunt kills and just few really enjoy team cooperation as a biggger unit. Responsible armors operators will give up and leave armor beast at main base after team get at place where armors are not neccesarry and instead they could cost team a valuable tickets. Look at Kamdesh. Responsible team would take only one armor there and stay with full inf squad to protect it. What we see ? rushing hunting and ... ticket loosing fast and furious. But thats just players habbits. Run&gun everywhere.
  12. August 2018 Recap

    Thats naive. Because people find random bug and instead of reporting it properly thay jsut complain that game is full of bugs Name thing by true names. Modders are not faster. they just use 0,1% of game with concentration. Devs make whole game, and many BE stuff which are bones for all modders. Without that modders are nothing. People are so naive around development stuff.
  13. I agree. I have heard couple of times when SL really loudly said .... oh jeasus we need commander we (SLs) cant handle it (chaos situation) But many SLs have problems with other SLs, imagine when thay should cooperate with Commander who is for tham just "an individual who does nothing" and give tham orders ? or suggestions ? or want them do something what thay dont wont and thay are SLs thay know best what they should do. And thats a problem. People call for Commander in desperate situation. When team cant deal with enemies manuevres. And SLs want beat someone and complain and blame (after game is lost). Thats human problem irl af. Thay dont want accept responsibilities for themselfs. So lets give it proper name. That guy ... Commander is not Commander. Its impossible. Team which steamroll other side will not ask for commander. And if someone will take commander during winning noone will care. True name for ingame "Commander" is Support or Doormat or D*ck or Id*iot. And if that guy will not call airstrike/artilery in right time to support egoistish second squad than he is most dumb commander ever. Thats reality in 80% of situation. And after lose game everyone will blame him. So really enjoyable role isnt it ? So yes there are situation when leadership is needed. But its doubtful in game. SLs are damn higher than Commander itself. Thats the reality. With that we have to build this role (if at all)
  14. Commander in PS i FAC/FO. Nothing more nothing less. Sometimes i just play Support in Squad. I create squad. Name it Sup and thats it. Sit in logi and its it. Believe or not. You have time watch map whole game. See who makes what. You have luxury of calm. And coordinate with other squads build FOBs and inform /coordinate squad movements. sometimes it works, sometimes it doesnt. Depends on how much SLs want cooperate. If there is no will there is no deep coordination and you will just supply. If there is will than game become amazing experience. Even you whole game just drive logi and sit far away from battle. But team has proper intels, supply, coordination and you can even plan steps forward. One simple thing. Create squad. Give it a proper name "Commander" fro example and sit in logi and destroy your G key. Easy like that.
  15. Than make condition. If you take marksmen .. you agree that time to time you will drive logi. Thats it. When I drive logi its pretty comfortable have soem optic weapon. Reason is that i can stop logi at safe area and with scope support squad at very long distance and/or observe their flanks. And when squad need i just take take it and in couple of seconds iam in area where they need it. Than drive it away .. reload ... repeat. Two birds with one stone. Fun with scope at long distance. Support team. Overwatch and protecting logi and never let it abadone. Yep or GL is also very good for logi run. GL = access to realy lots of ammo. Its like mobile light mortar.
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