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About elerik

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  1. Steal supplies

    Woudl be pretty interesting. But it should be like suds say. It would be intersting to have this. Let say supplies are not able to move by hand atm. Jut clicking like we have now SL place FOB. Go couple of meters side and mark land area (like place asset but cost is 0) which is "FOB stockpile". Friendly truck come in FOB area nd drop supplies. And same like we have supply animation on supply truck than it could work at this storage. So it grow and grow. When team use supplies to build or rearm you could see how many supplies you have by eye. If enemy want to steal those supplies he must be not in FOB zone but in Storage zone. Which could be same like repair station. Thats it. So it could be interesting because if you will have some supplies and enemy could see it. May be he will not destroy FOB so fast because he would like take away those supplies. And you will have some bonus time to fight FOB back.
  2. Best Shooting range times

    Its quite while when there was big battle in it 15.12.2016 someone get at 18.75. But game was changed from that time. But shooting range is still same and it should be possible. I personally have around 30 sec.
  3. How to slow the gameplay

    Well I will rather play one good 2 hour round when 20 minutes of it is some firefight and rest is planing and scouting and other stuff than 4x 30 fast run and gun. Last 2 years was squad more run and gun and during session you played all maps. Now its 2 - 3 maps per session. I will be happy with 1-2. But it need definitely some love at RP, FOB area. Nevertheless. Game could have this from beginning where we have RP or ? sure we could have it. But majority of community wasnt ready for that. I believe that we will see some game mechanics changes in future. Just community must be at "right place" at all. Imagine if we at v5 get those hardcore slow downs ... how many players could we have today ? (and material sources for continue with development) so behind scene there is not just listening current community but even its about interactivity for new generation of players which come from run and gun game. They have not chance to figure out how nice is slow games. They have not played Operation Flash point. They didnt grow up on good old BF. Current 18 years old players which are future of this game in next years they had 1 year when operation Flashpoint was released and 5 when BF2 was released and everybody can remember (generation millennials) that it looked like we are on way to slower massive open world battles. Well it was left by BF3 which i think give there bright line and split world to Arma followers and Run and gun. But our dreams was more less Operation Flashpoint pvp battles. PR game us idea but it was unknown. Now we have Steam and "easy to end customer deliver" tools. But AAA companies define where is main stream. And current players are extremely impatience and demanding. So they after 0,5 hours n game will refund it if they dont get it. And now work with those nerds and sell them something. They need couple of years to grow and get in. So there are compromises. Which are slowly kicked away how community grow and how support for future funding grow. We play game round 1,5 hour. But developers play game which has taken already 4 years + PR experiences. This is big game isn it ? And they ant keep idea of game how they want and how probably most of PR community want but just with it its dead. So slowly. Patiently. We have those skills and we should forward it to others. Now let say we can watch if new generation (alone) will bring ideas to slow game down. That could be good sign.
  4. Have you had this bug in v10?

    Nope .. its newest feature absolute exhaustion ... dehydration and total hungry and thats result (joke)
  5. FOB = my love

    There is that mode. Named Invasion. I have seen super super super FOBs already at a last flag. Sometimes it works sometimes it doesnt. ITs great that you like it. Game need some players focused at logistics and FOB building. I believe that you will master it and create some very effective FOBs in future which is not so easy as many people think.
  6. V10 weapon muzzle control

    You cant muscle memory it because its slightly different from situation to situation so every time you have to more focus and control where you aim like you described. I feel like in prev version virtual actor itself slightly help to aim back. Now in v10 it feels much stricter and player itself have to take care about it. I dont know but when I shoot irl and I stop focus and shoot faster its just fly everywhere but not on target iam terrible shooter. So this improvement is for me ingame much believable. v10 punish players a lot and drastically. Its brutal now. You know previously i had around 5 kills per round ? Now i several times get over 20 and i was just ironsight rifleman. I saw how guys who was great till now are now terrible in game. And people who used to play carefully, slowly and had less kills now are excellent players and are very valuable. And muzzle change is one reason of it. But i believe that its just change behaviors and shooters like you will be back on shine soon.
  7. V10 weapon muzzle control

    I have +- same amount of time as you BadVlad and for me its now much better than in previous version. Previous versions was much like semiassitance but now control is much more in players hands.
  8. Suggestion: punish team killers

    I had 7 TKs by AT mine .... and it wasnt my fault but driver fault. He litteraly TKs his friends not me. So who is guilty ? And when someone TK me because he drop bad nade ? well i experienced that so many times that i know that "that guy" fell lots of embarasment and i dont have to punish him. Even when he dont say sorry its fine that jsut happen. And all other unusual TKs solve admins. And they sort all those stuff pretty well. So leave it at Admins they are responsible (well more less)
  9. Required experience for being a SL

    People must get out of ranking behavior anyway because it is just advertisement distraction to keep people play a game. Leveling in any way is just marketing. Solid statistics are different story which are not present in any game. Many triple A company now push those garbage in games and push people to play it to death through illusion of rankings/leveling/reputation/ and other low humans quality. If we look to theme from another perspective. Personal edification coming from making mistakes. If bunch of SLs play poorly thay have several options. - Run away from selfreflexion and dont accept that they failed as a group of SLs and blame every others - Think about it. And thats it. honestly we dont have to think twice about most of situations. Its easy to run away from responsibilities. Its just game anyway. But those habits are taken out in to real life (believe or not). If we take deep view what support mass ranking/leveling system in humans its not nice. But people are able to lie themselves pretty well. What i understand is that there are many poor players who want push others to accept responsibilities. But its slow process globally and its not good use any kind of force to do that. So any kind of motivation should support "that" better in humans. But also, who know what is it we have just assumptions. At the end of day. SL who made everything possible to keep equal fun - responsibilities - teamwork and team even lost will be silent anyway and guys in his squad will know that because thay had during game personal experience with him. SL who will complain like chicken well let him to do that. He will grow up eventually or leave a game completely. Therefor its counterproductive has there any kind of ranking/leveling/ratting. Is there anything above SL in this game ? just their will to cooperate during game and thats it. SLs are game creatora, fun creators, story creators for others. Like in Dungeons and Dragons.
  10. Required experience for being a SL

    yep i also thought about it. Not ranking but something like popularity. But it has one dark corner. High popularity lead to potential personality destroy. Proud, ego, blabla and dumb haughty behavior . And also in long term (thousands of hours - years in game) its not accurate and motivating if your "star rank" is diluted. So if those popularity could be temporarily. Like Every round SL could collect some popularity from his squad and other SLs. But only positive likes. No troll no complain no nothing to prevent go in negative. And after every round as SL your popularity is also reduced a little bit. (Keep reading its explained further). Also popularity is not visible. Until player take SL kit. Than he should be highlighted in squad overview (star, color of squad and so on, whatever) by popularity level for his team only. Enemies should not know how many popular SLs your team has. Also if this player decide not to play SL role another 10 weeks his popularity will not fall to 0. So it keep popularity up to date. And lets say for easy example. 8 likes => basic popularity (Blue background of squad in squad menu) 16 likes => popular (different background color of squad in squad menu). 24 likes (3x rounds when whole team was happy thats fair enough or ? ) => very popular (blabla gold background for example). With each round player as SL lost lets say 1 popularity (lower value - 0). And maximum is lets say 28 likes. So if he will 4 round act poorly he will fall from high popular to popular. And so on and so on till he hit a dust with 0 and become "unknown". This will push SL to take some responsibility if player has ambitions become popular and hold it for while. Also I would keep this just for SL kit and no other kits in obvious reason. So if someone create Squad and then force power to someone else than there is no punish. Or if SL disconnect another player become SL its not automatically counted until he pick up SL kit.
  11. Will we be seeing more weapon systems in the future?

    One answer: People complain about eye candies and toys. But you cant build house by buying decoration in it. So they gave us provision house, which gave us shelter against bad weather, some basic stuff for hygiene and storage food and so on. We can survive there. But house is small and doesnt look honorably. And people want something honorable. But why to build honorable gate if rest of house is piece of scrap with holes in roof. We could get some beautiful painting or statues but condition in house is not good for that and those painting will be immediately destroyed because of weather and so on. So why to place them in this house ? But we now have to package ourselves. And be ready to move in to new house (v10). It will provide much better place to us. And after v10 there will be one day may be v11 and v12. And every vX include knowledge from previous v. After some level of knowledge you just realize some causes and consequences and evolution make another step with exponential strength. Lets say v10 is different house. Another answer: sure there will be more weapons. But adding content is not so problematic as make a core of whole system robust. Generally robust system = more possibilities, better performance and better adaptability and also better way how to work with date and broadcast it to another modules (I dont know how it work in game software industry but principles will be similar). What is robust system ? Imagine this. You now add weapons ... its not hard. But than what if you would like add some possibilities to customize weapons add different optics or gear and affect weapon ability ? Than you have to think about inventory. What if there could be some weapon weight which will affect actor behaviors. Than weapon handling ? What if you would be able to meel attack with any weapon you have in hands ? and now imagine ammunition, trajectory, weight, penetration power and so on. So you have to think from beginning what is possible or will come latter. If you dont do that you waste lots of time if you sidestep. Now worship OWI developers they didnt waste so much time with some "beauty eye candy" and work behind a scene and prepare whole system for something what we cant see atm from our position. People have literally no idea how complex everything is. They see click LMB ->shoot. Thats it. But behind it its amazing stuff. And if those amazing stuff were messed up well you end up in dead end. And rewrite whole system is nightmare like nothing else. Step by step. Content is not problem. But we are not in corresponding stage.
  12. Required experience for being a SL

    Well. Compare those two things. One side, SLs has power to kick player from his squad if player dont cooperate with squad. On other side. SLs are not able many times teamwork and there is no way how to treat them except lost game (and than its just blame salty parade who is biggest moron) or leave squad (but many times nobody make it because there is no other SL, or they dont want make new squad, so they stay and silently play/chill). We can many times see vehicles 2 member Squad. This is SL from that moment. But what we can also see ? Literally zero teamwork from those vehicle SLs. They just blindly hunt kills and thats it. And many times they play suicidish. Most visible its on Yeho where game is over if one team just waste vehicles in stubborn fights. So yes this is big theme. How to bring up SLs to take responsibility. Best training for any SLs is Insurgency mod. Its so easy without any time pressure. Team can organize calmly at main and than push in once. Same for defenders. Unfortunately many SLs rise at AAS mod because its most popular mode. This mode gave them bad habits. Hurry and fast leave main base with lack of teamwork just because enemy could be faster and rush everything. But everyone started there. With v10 it could become slightly better. But i feel in my bones that its not enough. imo AAS is worst mode for new SLs atm.
  13. Logi V10

    Why are people so much confused? Like with zeroing .... hold X and scroll, so many people was so confused. They just constantly try click click click X and cry that nothing .....This is same mechanic. And brilliant and easy. I believe that in feature we will have more those "hold" options because its open whole new universe of possibilities. That this is just first implementation. Many people was also confused just because thay didnt clear cash. And than they cry that something didnt work? but it was their problem. It was mentioned bazillion times that after every update clear cash. Wheres the problem? In between keyboard and chair. Not with system. We have same result in real life unfortunately.
  14. Left click problem

    Go in game menu. Settings. And check if you accidently didnt rebind your button for open console to left mouse button. Because from your description it looks like that. (Open console is almost at bottom of list of keybinds).
  15. Logi V10

    This is how it works. This is how people should understand it. Unfortunately they didnt. During play test I heard at least 50 times "how the hell it works" question. Specially they were confused with HOLDing button and Resupply at main or they tried to switch it with mousewhee but it was buged and they couldnt get that they have also alphanumerical keyboard. Its surprising how many people switch weapon just via mousewheel.