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Gatzby

Community Manager
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About Gatzby

  • Rank
    Community Manager

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  • Gender
    Male
  • Location
    Seattle, WA, USA
  • Interests
    Gaming, coffee roasting, reading, fishing, guitar, punk rock, raw denim, and anything that's shiny enough to catch my eye for a couple hours.

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  • Website URL
    https://twitter.com/gatzby_
  1. The Wrench - January 2018 Edition

    No kidding! The modding community is crazy talented.
  2. Question Forces & Weapons, around what core?

    Squad's setting is, more or less, modern military conflicts. It's not necessarily portraying any specific conflict, but rather the sorts of conflicts we've seen over the last 10-20+ years, ranging from the Middle East to Eastern Europe and beyond. For example, we're currently working on Kamdesh Highlands which features rugged, mountainous terrain inspired by Afghanistan. We do, indeed, have plans for the British forces, and with them will come layers that support their involvement. Which also means more weapons, more vehicles, and more content, generally speaking. =) There are also a variety of goals from the Kickstarter that are being developed, too. Plus we have a vibrant modding community that is already working on militaries like the French Foreign Legion, as well as South African forces. The versatility of Squad and Squad's technology means pairing off new forces in new layers offers up a lot of options, which anyone can upload to Steam Workshop. Speaking of Squad's technology, it's what's powering other games like Post Scriptum -- so on-going development on Squad's technology is pretty much assured. Further, we like the game, and want to keep playing it, so there will likely be more goodies in that future beyond the 1.0 release. But, we're focused on getting there first. =)
  3. Totally room in my life for more than one war. Can't wait to give PS a full shakedown.
  4. Reshade

    I believe the team is looking into some options, but not sure what the results of that will be. We've all been experimenting with our graphics drivers for that right amount of vibrance/saturation too, heh. It is definitely safe to say we're all seeing the same game (I mean, especially now, I suppose.) and aim to make it more pretty.
  5. Hi Squaddies, The day is finally here! Or rather was. Not the day that The Wrench is out, which is exciting by itself, but we the day we got our hands on Alpha 10 after a mere three weeks! Now this means that some of the maps and mods have to be reworked, because as it is with games in an alpha-state: things change. Nevertheless, we have some great stuff this month and we're excited to show it to you. And now that the v10 SDK is out, it's one hell of a great time to work on mods! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. Defend the Dome by Headshot13Vegas & Archangel These two guys are working on a new game mode which will feature two heavily fortified FOBs. At the start of the match, each FOB is given 20,000 construction points and 15 minutes of time to set it up while being separated by a DMZ "wall". After the time runs out, one team is declared attacker and has 40 minutes to find and destroy the enemy's FOB. Once the round is over, the teams are switched and the former attacker is now the defender. Sounds like quite an interesting idea! ARMSCor: SQUAD by Springbok_ZA ARMSCor: SQUADs primary goal is to bring the South African Border War 1966-1989 to SQUAD with most of the factions involved: the South African SADF, the south-west African/Namibian SWAPO/PLAN, as well as the Angolan MPLA/FAPLA. The secondary goal is to include the SANDF and Rhodesian Bush War as well as a fictionalized ZADF faction that will be equipped with South African designed prototype vehicles and equipment. Some may recognize the name ARMSCor from ARMSCor: ARMA III which is a sister project. They are a small team but all assets are shared wherever possible for the respective games, including SQUAD, ARMA III, and DCS. Too fast? Check out the vehicles and aircraft in static format. French Foreign Legion by The French Foreign Legion Mod Team This team is hard at work to deliver a fantastic new faction for Squad and just started with internal testing. Their latest Work in Progress report is so full of assets, that we simply can't show all of them here, so better simply check it out on their website. We all are very excited about seeing these things in-game and are off to a great start for community factions! Winter Soldiers by r0tzbua Winter may be here for quite a while, but the first snow (at least a bit snowy) map of Squad just dropped with Belaya in Alpha 10. So what better time to work on some soldier reskins that feature winter camo? r0tzbua's plan is to give every current faction (except for Insurgents, until the new model drops) a close to realistic winter camo setup by using the existing models and expand onto it from there. He started with the Russians featuring the popular aftermarket inverted KLMK version as well as some Klyaksa and plain white pieces. Destruction Gamemode by The ISKT Community Since the last Wrench Destruction has been playtested and tweaked a little bit! Destruction will feature — as some might know — 3 phases of 2 caches each were both caches of the current phase needs to be destroyed to advance to the next one. Playtests showed defenders were too underpowered and attackers had an easy way to snowball by placing FOBs to prepare for next phase and thus not giving the defenders enough preparation time. With the help of our amazing modder (the only and only) Virus.exe the following changes will be made until next playtest: A no FOB deploy zone for attackers behind current phase will be implemented. Rallies still work. (To counter mortar FOB and similar strategies. Incendiary grenades will be limited. Currently aiming for 3 per team to prevent mass SL kit spamming. After a phase has been completed (both caches destroyed), defenders receive many temporary 1 minute spawns spread out over the next phase. This allows defenders to spawn in soldiers anywhere. Attackers are free to rush the next phase if they want, but there can be a sneaky defender in any bush! Experimenting with spawning assets on phase completion. That would mean that the first two caches deploy light vehicles and infantry against each other, second phase deploys more heavy hitting vehicles, and the last phase is where the big boy assets come in! The hope is to provide a more tactical and fun game mode that offers the ability for both teams to effectively develop and employ strategies. Buffing defenders should provide the ability to avoid merely sitting on the cache and attack the enemy spawn points and more! If you're interested in helping ISKT test and play Destruction or competitive Squad in general, be sure to check out the International Squad Knockout Tournament at www.internationalsquad.com. Credits: Nordic, Koodoo, Virus.exe, Bill Nye, Rocode, Haynick, Filthy Crab Sarau Desert by Noxxid3 Taking inspiration from Kashan Desert, a popular Project Reality map originally created by Duckhunt, Sarau is a combined arms focused map around Yehorvika size. The centerpiece is a large FASP (Field Ammo Supply Point — Don't worry, we had to look it up too.) in the Sarau Desert. The facility will offer medium to close quarters engagements for infantry while the open desert will offer chances for vehicular combat and long range engagements. The map is defined by dunes, small mountains, and Noxxid3 is planning to work on some nice heat particle effects to get you all into a mood, this is up to performance though. Everyone can follow the development closely on the forums. Operation Silver by Elite Lurker This map made it out of its alpha stage and is now in beta development completely with five gameplay layers. While Alpha 10 may have changed some things and a small overwork may be needed, it's sure to be re-released quickly with the release of the v10 SDK. Get your bookmarks ready and subscribe to it on the Workshop already. Operation Silver is set in a hilly region, filled with lush (though dry) river beds, steep hills and winding roads. The Squad Cinema Group With the release of the v10 SDK, it's getting easier to create Squad videos, but sometimes you still need an expert in the field. OWI's own Lordas, who produces such impressive hits as the V10 release trailer, is spearheading the effort to get more moviemakers the knowledge they need. Do you have a creative vision utilizing Squad? Stay tuned for more! So, that's all for this month! January couldn't stop us, and February ain't got the guts either. Missed the deadline and absolutely had something for us? No worries, just submit it for the next Wrench, you can easily do that using this form. See you next time! Squad Modding Hub Management Team Out. Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.
  6. British Armed Forces Maps

    At first, they will likely be added to existing layers (and perhaps replacing some -- some maps have been crafted with the British forces in mind). Our big upcoming maps right now, as featured in the recaps, are Fallujah and Kamdesh, but you never know what'll come next. =)
  7. Death Ringing Sound is too much

    Fascinating work here, folks! Passed the thread along for review. Seriously though, thanks for taking the extra step of isolating the sounds. Been fascinating to read along.
  8. Reshade

    The simple answer is: OWI is a game development company, not a company specializing in pixel shaders. So, yes, it's entirely possible, but that would mean diverting people from Squad, or hiring new folks, to develop a new product. That said, the visual fidelity of Squad is part of game development and we'll definitely continue to improve upon it, though by necessity a lot of that has to be done /after/ everything is built and in the game. =)
  9. Alpha 10

    Jumping in to link one of my favorite internet explanations called It's the Latency, Stupid. http://www.stuartcheshire.org/rants/latency.html. It's an ancient tome by internet standards, but should still have some choice fundamentals. (Also... you're not stupid, that's just the name of the article. =P)
  10. V10 - Whats next?

    Hehe, I like this one as well: https://steamdb.info/app/393380/graphs/
  11. ArronD1987, new to the forum

    Welcome to the squad! We're glad to have you!
  12. We're here, don't worry. =) People come to JoinSquad.com for Squad information, and we don't want to change that. An upcoming website redesign should also help spruce things up a bit. Something we've also been trying to do is make sure the responses that happen on reddit also get reposted over here where relevant. That said, some things (like Axton's recent map streams) are always getting to be better suited to social media just due to the more ephemeral nature. (Though those streams can be viewed here: https://www.twitch.tv/axtonsquad/videos/all, if you're interested in mapping, or the upcoming Kamdesh map.)
  13. Report Abusive Players?

    Cleaning up in here and locking the thread. As pointed out, the best thing to do would be to get a screenshot and report the issue to the server administrators for quick resolution. We definitely want to encourage everyone to be patient, accepting, and remember everyone is playing Squad to have a good time playing Squad.
  14. We've gotten some reports of a workaround to fix it: try changing your in-game language to English, rebinding your keys, and then switching back to a preferred language. We're also tracking a potential cause through localization... so let us know if that helps. =)
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