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Everything posted by Gatzby

  1. Squad has become too "gamey" and meta.

    We have spitballed some ideas like this internally, especially with an eye on more FOB-buildings. I can't say that's gone beyond that point yet, but we do like where your head is at, hehe. I believe some folks in the modding community have started experimenting with some vehicle spawning stations in-game, especially for training, so we may yet see it evolve there too.
  2. Whitelisted Mods are Here!

    WHITELISTING First, a huge thank you to all of the modders and testers that came out last week to make sure everything was ready to roll! (Not sure what whitelisting is? Click here!) Before you head off for all the fun, we have a few things you should know first. FILE SIZE Due to the way the mod versioning check works, clients are currently required to have both the Windows and the Linux files for a given modification. (This is due to needing to be compatible to both Windows and Linux servers.) As a result, client files are effectively double the size they should be. This will be addressed in a future update and we appreciate your patience. (And your bandwidth.) We recommend monitoring your installed modifications if you run into disk space issues for the time being. VIEWING INSTALLED MODIFICATIONS To see what modifications you have installed, navigate to https://steamcommunity.com/ and log in. Then, from the top menu, navigate to Community, then to Workshop. On that page, scroll down until you see “Your Workshop Files” on the right side of the screen. Click on “My Files” and proceed to the next screen. Click on “Subscribed items” to view your installed modifications. Note: Manually deleting a modification without unsubscribing may cause your client to crash. To properly uninstall a mod, please unsubscribe through the Steam Workshop. THE MODS Without further ado, we’re proud to announce the first officially whitelisted modifications for Squad! Here’s your first graduating class, squaddies: HARJU BY WUNDA Please welcome Harju, a map for Squad by wunda, to the whitelist! Harju has the stage set by the arrival of Russian Expeditionary Forces just outside of the fictional town on the brink of war. In retaliation for the Battle of Narva, the Finnish coastline has been the target of raiding and a NATO carrier group is being deployed to bolster defensive forces aiming to repel the invasion. At 4 km, Harju provides a variety of tactically challenging locales, building around a large bay separating the urban town center from the surrounding forest and farmland. The southern peninsula is home to residential housing, farmland, and a large industrial port. wunda‘s map currently supports at least three weather variations, your favorite modes, and more is on the way! SQUAD PROMOD Forged in the fires of Squad’s competitive community (especially the Squad World Championships), Squad ProMod sets out to rebalance Squad’s meta, as well as give server owners and event organizers unprecedented control. Further, they’ve managed to enhance the Squad experience by providing better support for streamers and casters — something we can all enjoy! With over 45 custom layers, ProMod not only tweaks game modes, game mechanics, and the maps themselves, it revives some of your favorites like Operation First Light. Chora and Fool’s Road have also been optimized for competitive play, making sure there’s no shortage of classic Squad play. Even better, they’ve set out to improve lightning and terrain wherever they can, really elevating the visual appearance of the mod. This action-packed package also includes layers with CAS helicopter support implemented by the ProMod team! You can find a full list of features here. Congratulations and welcome to the whitelist, folks! SQUADOPSHC Another amazing modification born out of the milsim community of squaddies playing with squaddies, we welcome the Squad Ops Hardcore mod to the whitelist! While the maps addon isn’t quite ready yet, there’s no shortage of changes included in this package. Squad Ops Hardcore Mod aims to create a focus on tactical and intense Squad gameplay through respawning changes, weapon rebalancing, Commander mode reworks, as well as addition (and reworked) kits! The gameplay modifications aim for a more realistic and immersive "hardcore" experience through new kits and spawning options, such as a specialized recon kit with a suppressed carbine. SquadOpsHC also features its own CAS helicopter implementation, increased LAT/HAT vehicle damage, insta-death from headshots and large calibers, commander support options (such as MLRS barrage) and more! Note: The custom maps add-on did not pass initial testing, however that still leaves an astonishing 76 layers to play while the map pack is updated! Be sure to check out the complete documentation to see what else the team has achieved! OFFWORLD OUT.
  3. Whitelisting Playtest

    Heads up, squaddies! We’re going to be running a playtest this week! On Friday, January 10th @ 1900 UTC, a public testing session will begin to give whitelisting a bit of a shakedown run. (Including the mod you all voted for, of course.) As the downloads will be a little sizeable, we wanted to give everyone some advance notice. Starting at 1800 UTC on January 10, the Squad client will have access to a new build featuring the following whitelisted mods to be tested: Squad ProMod SquadOpsHC Harju The mods can all be subscribed to now, so there’s no excuse not to have ’em ready to roll! Let’s get them ready for the big time! And, lastly, a special thanks to our modding community for being such willing guinea pigs. =) OFFWORLD OUT.
  4. Hey, squaddies! We trust everyone is well-rested after the winter holidays and sufficiently fueled ready for a new year of Squad community antics. We’re straight into 2020 with the regular favourites for this first installment of this year’s Weekend Roundup! JANUARY 8 5:30 PM PT (0130 UTC, 9/1) Squad Ops: Operation Frozen Dinner JANUARY 9 12:30 PM PT (1930 UTC) Squad Community Cup: ProG vs Blood Jaegers Squad Community Cup: Husaria vs Franco-German Brigade On this day in 1942, the US Joint Chiefs of Staff positions were created. JANUARY 10 11:00 AM PT (1800 UTC) [RIP] Rusty in Places vs. The World 5:30 PM PT (0130 UTC, 10/1) Squad Ops: Operation Sleeping Serpents Part 1 JANUARY 11 12:30 PM PT (1930 UTC) Squad Ops: Operation Sleeping Serpents Part 2 5:30 PM PT (0130 UTC, 12/1) Squad Ops: Operation Sleeping Serpents Part 3 JANUARY 12 The Royal Aeronautical Society is formed in London on this day in 1866. SIGNOFF Settle yourself in the new year and back into a routine with this weekend’s community events! Would you like to see your event here? Let us know. OFFWORLD OUT.
  5. Squad has become too "gamey" and meta.

    Wanted to duck in and letcha know we're here, reading along, and appreciate the feedback. I'll share it over with the rest of the team to make sure they get a crack at it too. =) Can't promise that anything will come of it, but you're making some good points that should open up some discussions for us. Thank you!
  6. You're definitely not wrong and we're aware that Squad is a little hard to play with your, um, squad, at times. =) We do have plans to improve Steam integration, though I'm not sure we'll ever have full-fledged lobbies. Will definitely pass the feedback along, but rest assured we know it needs some love in the meantime.
  7. Are flash bangs planned for this game?

    Mm, always a possibility, I'd wager, but I don't think we've set off down that road just yet. Honestly not sure how common a flashbang would be in an actively deployed squad, so I'd be curious to hear from our militarily-informed folks.
  8. Updates

    We've aimed to keep a patch cadence of about 4-6 weeks for a while and there have been some hotfixes in-between. We're getting close to release, so hopefully off-schedule patches shouldn't be as necessary, but we will continue to release updates after that. The length between may adjust some, but 4-6 weeks is probably a good rule of thumb to stick with for now.
  9. Can you Pickup a Grenade on the Ground?

    I'd love it -- it has the potential for so many intense moments -- but yeah, probably not going to be a priority for a while, if it were to happen. =) It is a fun as hell idea though!

    =) Yep, reading along and passing along feedback. We're coming out of our slumber from the winter break, but we're catching up on feedback. Bear with us. =)
  11. Game crashing/freezing

    Would absolutely recommend doing a driver update first and foremost -- sounds like something might be weird with video drivers. After that, I'd probably try verifying game files/clearing my cache. (More on that here.) It may be something more technical, like heat issues, but hopefully, these easy steps resolve it. If they don't, please feel free to email our team at [email protected] for further aid.
  12. I wouldn't mind the option myself -- thanks for the feedback, folks. Will pass it along to the rest of the team. =)
  13. Sorting of servers

    Yep, we have some work to do on the server browser yet. Thank you for the feedback -- I'll pass it along to the UX folks. =)
  14. Sounds like you may be running somewhat stable now, but do feel free to reach out to [email protected] for assistance should you need any.
  15. Obviously I might be a little biased, but I do agree with Guan. (There are similar threads on reddit that should back it up.) By and large, communicating effectively will outweigh anything else. Can you make good tactical calls? Then you're a badass already. There are some people that will pull the squeaker crap, but imho, it seems more of a friendly jib here than it can be in other games. We know squaddies come in all shapes and sizes; it's the brains what matter. If someone gives ya crap, feel free to move squads, or notify an admin. Getting involved with a clan or community that fits your play style is also a good route if you're worried. There are folks that enjoy organized play, competitive play, friendly fragfests, partying for charity, for all regions of the world, and more. Squad Ops, for example, is a great way to learn in a more structured way. Either way, we're happy you're interested and hope you'll hang out and have some fun. =)
  16. Launcher error 26 i cant play

    If you're still having trouble, please feel free to email our team at [email protected] for a friendly bit of assistance. =)
  17. Beta 17 Notes from Game Design

    If there weren't already, we can probably make that happen in the notes. =) Thanks for the suggestion!
  18. Founder Weapon Skins

    I don't have a specific date for you, but we are aware of it and will be restoring them soon. They've been worked on a few times throughout the years and almost always seem to break when an engine update happens. As we're in beta and nearing release, we'll be working more and more on bugs like this, Steam integration, etc. (It's also a requirement to deliver tournament rewards, so it's absolutely vital to that as well.)
  19. Squad Vietnam War Mod

    Haha, no wonder it's taking some time... he's lost in the hemp fields. =) If I had to guess, jungle environments are costly, especially if you're building for 100p, but that's totally just a guess. Would absolutely love to see some Vietnam mods. Eve of Destruction was the... um... SECOND... best Battlefield mod. =)
  20. Free look / TrackIR Support

    We'd still like to implement it, but it is a feature that's already very niche, for a niche game. =) We have major design goals still fitting into place (e.g. 100 players), but we haven't forgotten the "nice-to-haves" either. Sometimes it's also a matter of finding the people with the right specialties too!
  21. Humvee Gunner Crouch/Duck-Down?

    Please don't mistake the lack of a feature for not caring, rather, it's a more complex issue that touches on things like having other major features -- helicopters, 100 players, the recent rework of transmissions, adding tanks, etc -- that often take priority. The ducking mechanism currently in-game has always been viewed as somewhat of a stopgap measure until we can afford (time and performance-wise) to take a different approach; ideally, we'd love to be able to render the inside of a vehicle so the gunners could fully turn out/in at their discretion, but that's a pretty costly (performance, modeling, etc.) wise prospect. We may still revisit it (I know design would love to!), but it's not something we have scheduled for work right now. We totally have years and years worth of work we'd love to do on Squad. =)
  22. Graphic Updates

    Hehe, it sounds like you have a pretty good handle on the point in development we're at: beta. We're definitely looking at smooshing the nagging bugs, finishing off the loose ends of old systems, revamping graphics, and honing down performance. The press for 100 players ties a lot into that, of course. You may have some see changes to things like gamma recently and we'd like to continue to develop the low end to a point where we can lock in settings for a baseline experience -- i.e., so everyone can know what the battlefield is like, without having to worry about what grass pops where. So, yeah, heard 100%! There may still be some curveballs along the way and, lest anyone gets worried, we do still have some content surprises too. =) And, I'd point out, content deployments help us improve patching, releases, etc -- so they're not without technical merit either. We've recently redeveloped our build pipeline, for example -- not something you'd necessarily see while playing or care about from an in-game perspective, but helps make more time for bug smashing, QA fixin', and development directly.
  23. Music!

    Current earworm (not entirely work safe, click at your own risk):
  24. Textures? troubles

    As the first reply hinted at, this is usually related to some corrupted/wonky files and can typically be fixed by clearing cache and verifying game data. We have some help on that here: https://offworldindustries.zendesk.com/hc/en-us/articles/115002768887-How-to-manually-clear-your-user-settings-cache However, if you've tried that already (and it sounds like you've taken some steps), you can always reach out to [email protected] for further aid.
  25. A simple leveling system

    We may find a way to get some more metrics and data out of the game for personal development, but I don't believe we intend to have a progression system for Squad. We've spitballed some ideas for guide/leadership recognition, so there may be some developments on that front... so don't lose hope. =) But I would not expect to grind out XP to level up to Super Major Commander Rank 78 though. =P