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About Gatzby

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    Community Manager

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    Seattle, WA, USA
  • Interests
    Gaming, coffee roasting, reading, fishing, guitar, punk rock, raw denim, and anything that's shiny enough to catch my eye for a couple hours.

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  1. Squad has become too "gamey" and meta.

    We have spitballed some ideas like this internally, especially with an eye on more FOB-buildings. I can't say that's gone beyond that point yet, but we do like where your head is at, hehe. I believe some folks in the modding community have started experimenting with some vehicle spawning stations in-game, especially for training, so we may yet see it evolve there too.
  2. Whitelisted Mods are Here!

    WHITELISTING First, a huge thank you to all of the modders and testers that came out last week to make sure everything was ready to roll! (Not sure what whitelisting is? Click here!) Before you head off for all the fun, we have a few things you should know first. FILE SIZE Due to the way the mod versioning check works, clients are currently required to have both the Windows and the Linux files for a given modification. (This is due to needing to be compatible to both Windows and Linux servers.) As a result, client files are effectively double the size they should be. This will be addressed in a future update and we appreciate your patience. (And your bandwidth.) We recommend monitoring your installed modifications if you run into disk space issues for the time being. VIEWING INSTALLED MODIFICATIONS To see what modifications you have installed, navigate to https://steamcommunity.com/ and log in. Then, from the top menu, navigate to Community, then to Workshop. On that page, scroll down until you see “Your Workshop Files” on the right side of the screen. Click on “My Files” and proceed to the next screen. Click on “Subscribed items” to view your installed modifications. Note: Manually deleting a modification without unsubscribing may cause your client to crash. To properly uninstall a mod, please unsubscribe through the Steam Workshop. THE MODS Without further ado, we’re proud to announce the first officially whitelisted modifications for Squad! Here’s your first graduating class, squaddies: HARJU BY WUNDA Please welcome Harju, a map for Squad by wunda, to the whitelist! Harju has the stage set by the arrival of Russian Expeditionary Forces just outside of the fictional town on the brink of war. In retaliation for the Battle of Narva, the Finnish coastline has been the target of raiding and a NATO carrier group is being deployed to bolster defensive forces aiming to repel the invasion. At 4 km, Harju provides a variety of tactically challenging locales, building around a large bay separating the urban town center from the surrounding forest and farmland. The southern peninsula is home to residential housing, farmland, and a large industrial port. wunda‘s map currently supports at least three weather variations, your favorite modes, and more is on the way! SQUAD PROMOD Forged in the fires of Squad’s competitive community (especially the Squad World Championships), Squad ProMod sets out to rebalance Squad’s meta, as well as give server owners and event organizers unprecedented control. Further, they’ve managed to enhance the Squad experience by providing better support for streamers and casters — something we can all enjoy! With over 45 custom layers, ProMod not only tweaks game modes, game mechanics, and the maps themselves, it revives some of your favorites like Operation First Light. Chora and Fool’s Road have also been optimized for competitive play, making sure there’s no shortage of classic Squad play. Even better, they’ve set out to improve lightning and terrain wherever they can, really elevating the visual appearance of the mod. This action-packed package also includes layers with CAS helicopter support implemented by the ProMod team! You can find a full list of features here. Congratulations and welcome to the whitelist, folks! SQUADOPSHC Another amazing modification born out of the milsim community of squaddies playing with squaddies, we welcome the Squad Ops Hardcore mod to the whitelist! While the maps addon isn’t quite ready yet, there’s no shortage of changes included in this package. Squad Ops Hardcore Mod aims to create a focus on tactical and intense Squad gameplay through respawning changes, weapon rebalancing, Commander mode reworks, as well as addition (and reworked) kits! The gameplay modifications aim for a more realistic and immersive "hardcore" experience through new kits and spawning options, such as a specialized recon kit with a suppressed carbine. SquadOpsHC also features its own CAS helicopter implementation, increased LAT/HAT vehicle damage, insta-death from headshots and large calibers, commander support options (such as MLRS barrage) and more! Note: The custom maps add-on did not pass initial testing, however that still leaves an astonishing 76 layers to play while the map pack is updated! Be sure to check out the complete documentation to see what else the team has achieved! OFFWORLD OUT.
  3. Hey, squaddies! We trust everyone is well-rested after the winter holidays and sufficiently fueled ready for a new year of Squad community antics. We’re straight into 2020 with the regular favourites for this first installment of this year’s Weekend Roundup! JANUARY 8 5:30 PM PT (0130 UTC, 9/1) Squad Ops: Operation Frozen Dinner JANUARY 9 12:30 PM PT (1930 UTC) Squad Community Cup: ProG vs Blood Jaegers Squad Community Cup: Husaria vs Franco-German Brigade On this day in 1942, the US Joint Chiefs of Staff positions were created. JANUARY 10 11:00 AM PT (1800 UTC) [RIP] Rusty in Places vs. The World 5:30 PM PT (0130 UTC, 10/1) Squad Ops: Operation Sleeping Serpents Part 1 JANUARY 11 12:30 PM PT (1930 UTC) Squad Ops: Operation Sleeping Serpents Part 2 5:30 PM PT (0130 UTC, 12/1) Squad Ops: Operation Sleeping Serpents Part 3 JANUARY 12 The Royal Aeronautical Society is formed in London on this day in 1866. SIGNOFF Settle yourself in the new year and back into a routine with this weekend’s community events! Would you like to see your event here? Let us know. OFFWORLD OUT.
  4. Whitelisting Playtest

    Heads up, squaddies! We’re going to be running a playtest this week! On Friday, January 10th @ 1900 UTC, a public testing session will begin to give whitelisting a bit of a shakedown run. (Including the mod you all voted for, of course.) As the downloads will be a little sizeable, we wanted to give everyone some advance notice. Starting at 1800 UTC on January 10, the Squad client will have access to a new build featuring the following whitelisted mods to be tested: Squad ProMod SquadOpsHC Harju The mods can all be subscribed to now, so there’s no excuse not to have ’em ready to roll! Let’s get them ready for the big time! And, lastly, a special thanks to our modding community for being such willing guinea pigs. =) OFFWORLD OUT.
  5. Squad has become too "gamey" and meta.

    Wanted to duck in and letcha know we're here, reading along, and appreciate the feedback. I'll share it over with the rest of the team to make sure they get a crack at it too. =) Can't promise that anything will come of it, but you're making some good points that should open up some discussions for us. Thank you!
  6. You're definitely not wrong and we're aware that Squad is a little hard to play with your, um, squad, at times. =) We do have plans to improve Steam integration, though I'm not sure we'll ever have full-fledged lobbies. Will definitely pass the feedback along, but rest assured we know it needs some love in the meantime.
  7. Are flash bangs planned for this game?

    Mm, always a possibility, I'd wager, but I don't think we've set off down that road just yet. Honestly not sure how common a flashbang would be in an actively deployed squad, so I'd be curious to hear from our militarily-informed folks.
  8. Updates

    We've aimed to keep a patch cadence of about 4-6 weeks for a while and there have been some hotfixes in-between. We're getting close to release, so hopefully off-schedule patches shouldn't be as necessary, but we will continue to release updates after that. The length between may adjust some, but 4-6 weeks is probably a good rule of thumb to stick with for now.
  9. Can you Pickup a Grenade on the Ground?

    I'd love it -- it has the potential for so many intense moments -- but yeah, probably not going to be a priority for a while, if it were to happen. =) It is a fun as hell idea though!

    =) Yep, reading along and passing along feedback. We're coming out of our slumber from the winter break, but we're catching up on feedback. Bear with us. =)
  11. Game crashing/freezing

    Would absolutely recommend doing a driver update first and foremost -- sounds like something might be weird with video drivers. After that, I'd probably try verifying game files/clearing my cache. (More on that here.) It may be something more technical, like heat issues, but hopefully, these easy steps resolve it. If they don't, please feel free to email our team at [email protected] for further aid.
  12. I wouldn't mind the option myself -- thanks for the feedback, folks. Will pass it along to the rest of the team. =)
  13. Sorting of servers

    Yep, we have some work to do on the server browser yet. Thank you for the feedback -- I'll pass it along to the UX folks. =)
  14. Sounds like you may be running somewhat stable now, but do feel free to reach out to [email protected] for assistance should you need any.
  15. Obviously I might be a little biased, but I do agree with Guan. (There are similar threads on reddit that should back it up.) By and large, communicating effectively will outweigh anything else. Can you make good tactical calls? Then you're a badass already. There are some people that will pull the squeaker crap, but imho, it seems more of a friendly jib here than it can be in other games. We know squaddies come in all shapes and sizes; it's the brains what matter. If someone gives ya crap, feel free to move squads, or notify an admin. Getting involved with a clan or community that fits your play style is also a good route if you're worried. There are folks that enjoy organized play, competitive play, friendly fragfests, partying for charity, for all regions of the world, and more. Squad Ops, for example, is a great way to learn in a more structured way. Either way, we're happy you're interested and hope you'll hang out and have some fun. =)