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Gatzby

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About Gatzby

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    Community Manager

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    Seattle, WA, USA
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    Gaming, coffee roasting, reading, fishing, guitar, punk rock, raw denim, and anything that's shiny enough to catch my eye for a couple hours.

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  1. Hey squaddies! It’s nearly discount candy season, but first we have to figure out what we’re going to be this year. There is, of course, only one answer: LOGI! Before we get the goodies, let’s get to the games: OCTOBER 18 11:00 AM PT (1800 UTC) [RIP] Rusty in Places vs. The World On this date in 1967, the Venera 4 entered the atmosphere of Venus, descending to the surface over 93 minutes. OCTOBER 19 11:30 AM PT (1830 UTC) Squad Ops: Operation Metal Monsters 2:30 PM PT (2130 UTC) Squad Ops: SOTT Basic 5:30 PM PT (0030, 20/10 UTC) Squad Ops: Sea Demons, Part I Ray Bradbury published his famous dystopian novel Fahrenheit 541 on this date in 1953. SIGNOFF What are your weekend plans, in-game or AWOL? Sound off in the comments! Would you like to see your event here? Let us know. OFFWORLD OUT.
  2. Hey squaddies! While we’re still hammering away on the next major release of Squad, we wanted to push out a hotfix to resolve some common issues popping up with Alpha 16. Here’s a list of the changes: ALPHA 16.1 NOTES Fools Road, Destruction v1: Fixed staging zone for defenders so they can move out immediately. Gorodok, RAAS v2: Fixed GB helipads not repairing. Logar Valley, AAS v2: Fixed CP naming. (3 CPs were named Compound.) Logar Valley, Skirmish v1: Reduce deployable lock zone on both INS and MIL main base protection zones so they can build deployables on their first CP. Mutaha: Fixed bulletproof bushes. Mutaha: Fixed no-leaning zones. Mutaha: Fixed half-invisible garage doors and collisions. Narva: Fixed several broken or invisible buildings. Narva, Destruction v1: Fixed staging zone for defenders so they can move out immediately. Yehorivka, RAAS v3: Fixed bugged vehicle spawns. Added exit points to the UH60 helicopter to reduce the chance of disembarking into the rotors during mass disembarks. Fixed radial damage immunity on several exposed gunner seats. (BMP1 ZU-23, Ural ZU-23, Bulldog, T62 Cupola, M1A2 Loader, Technical DshK/SPG) Fixed radial damage immunity for soldiers against M1A2 HEAT rounds. Stay safe out there, squaddies. OFFWORLD OUT.
  3. The Wrench, October 2019

    Hey squaddies, Oh heck yeah, the first Wrench after the release of Alpha 16! We’re already seeing people upping their chopper game and, even better, upping their map game FOR choppers. Let’s check out the latest and greatest in Squad modding, soldiers! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. AIR SUPERIORITY BY BILL NYE We’re welcoming modding veteran Bill Nye back this month with his latest entry. This time, Air Superiority aims to dedicate a mode to capturing a large section of airspace in the middle of a map. Reminiscent of King of the Hill, the vertical twist is sure to keep squaddies looking over their shoulders. Not content with developing a new mode, the Air Superiority mod also changes up some of the chopper mechanics. With 8-12 choppers on each map have been tweaked to standardize door gunner arcs and increased penetration over Vanilla helicopters, chopper to chopper combat becomes a lot more deadly. Lastly, controlling the capture area causes heavy bleed, which should help concentrate all the action. Sounds like a blast! AUSTRALIAN FACTION BY AUSSIE MOD TEAM Things are really blowing up over on the Aussie Mod Team: they’re showing off their explosive charge, for one. The Bushmaster Remote Weapon System is coming along nicely and they’ve included a little peek at how you’ll be hauling grunts across their battlefields. SQUAD PROMOD BY PROMOD TEAM If you’re looking for a mod made by people who know all the ins-and-outs of Squad, it would be hard to do better than the ProMod Team. Work continues apace to eke out the best Squad experience they can imagine with work on their versions of Operation First Light and Fool’s Road shaping up nicely. A welcome sight to many veteran squaddies, for sure. They’ve also added a Team Deathmatch mode featuring small layers, 10-second respawns, and all kits unlocked. It sounds like a fantastic way to get a server seeded without the need for special rules! ARMORED VEHICLE REWORK BY AVR MOD TEAM The Armored Vehicle Rework is back with heaps of new content, including the latest from SPECTR_Eternal! Sort of a one-two punch of awesome, if we do say so ourselves. Rolling out for this month’s Wrench, the AVR Mod Team has been working on an upgraded T-72B3M obr. 2016, complete with functioning ERA arrays on turret and hull! As you can see above, they’ve shared the T-62 Adjustable Sight Test video featuring those ERA arrays mentioned above. Beautiful work, folks! And they have, of course, saved the best for last: the Mi-8 Hip is getting a little upgrade for Close Air Support. You want explosions? You got ‘em! The Mi-8 CAS features a hefty complement of 80mm S-8KOM dumbfire rockets. ROAD TO KANDAHAR BY MATT “FATMARROW” FARROW While Road to Kandahar wasn’t necessarily built with Squad in mind, fatmarrow couldn’t pass up the chance to create some unorthodox gameplay. What makes the mod stand out? From the man himself: “The level features cinematic helicopters (before helis were cool), jet fly-bys and occasional random, deadly bombing run to keep you on your toes. One of the objectives is also dynamically placed along a road. (this is slightly bugged at the moment, just aim for where the line bends.)” There are also day and night versions, in addition to the dawn version shown here. If you’d like to help Matt get some large scale playtesting in, you can check out The Fat Cave in your Squad server browser. Head over to the mod’s Workshop page to get set up before you go! SVINESUND BY ALAC Is that a snowy deathtrap we see? It sure is, and that means it’s time for an update from Alac! We’re treated to a glimpse of the recent focus on Points of Interest on the map, including the new Svinesund bridge, everyone’s favorite Burger Kirg, and a strategic radar station. Knowing snowy landscapes can be a little sparse, Alac is focusing on creating unique and exciting locations for both ease of navigation and brutal firefights. A huge customs facility is next up for work with plenty more buildings just waiting to be deployed. UNNAMED BY FAR-STAN Want a chance to name a Squad mod? FAR-STAN enters the fray, asking for your help! With a beautiful new map featuring an Indonesian flare, the intent is to load it down with risers and favelas, populating the 1 km^2 x 1 km^2 map. Check out some more videos and let him know what you think it should be called! ARCTIC WARFARE MOD BY XANDERDAL XanderDal is currently revising their Arctic Warfare mod to feature different variations of game modes, potentially including one more before it heads to release. Also included will be helicopter spawns for some of the larger modes — better practice that tutorial now! True to the combined arms nature of Squad, the mod will feature Territory Control as the largest game mode and require strong teamwork to manage both the action at the front and the logistics in the rear. Bring your A-game if you want to survive the cold. UGLY SQUADLINGS BY NITRONIK Still in its infancy (much like your fledgling squadmates), Ugly Squadlings aims to overhaul Squad’s gunplay and kits for smaller maps, and a little more arcade-like action. The video included by Nitronik shows off some of the early tweaks, including tweaked iron sight zoom and lack of free aim sway. SQUAD SERVER MANAGER BY NAPSTER653 A bit more a tool than a mod, it still seems like a natural fit for something called The Wrench, right? Napster653 has set out to answer the prayers of many server owners by offering a new-fangled way to manage your dedicated server. Heck, once it’s installed, all you need is a web browser! (We know you’ve got them down pat.) With just a bit more work to do, Squad Server Manager will release soon and will feature: Squad server installation to a specific route. Ability to visualize a server’s installation progress. Dashboard with controls for starting, stopping and restarting servers. Editor for server launch parameters. Simple interfaces to edit your config files. MOTD WYSIWYG editor. Admins.cfg and Bans.cfg advanced editors. MapRotation.cfg editor with auto-complete features. Head over to the GitHub repository to snag the latest version when it’s ready to roll. IRON DAWN BY SPECTR_ETERNAL Continuing to grow alongside both the SquadJam mod and the Armored Vehicle Rework, Iron Dawn returns to The Wrench this month. Always a welcome sight! This time, SPECTR_Eternal shares his progress on a water purification facility along the river and a battle-scarred complex suitable for vehicle combat that’s sure to end up a graveyard as the battle rages on. GULF OF FINLAND BY HAWKEN Oh snap, Hawken has released Gulf of Finland! What are you waiting for? More details? No problem! Gulf of Finland will feature teams hopping between seven islands, needing to make careful and liberal use of choppers. It comes complete with a Territory Control layer as well as 2 AAS layers. You can grab it by heading over to the Steam Workshop. Go already! BUNDESWEHR MOD: FULDA GAP MAP BY BUNDESWEHR MOD TEAM Made possible by the collective efforts of Gunslinger, [ODIN] Hangrath, [DSK] LieutenantK, Cpt. Brotzeit, and [DSK] Elmo, the Bundeswehr Mod is ready to show off their first map! Russian forces have overrun the vital city of Fulda, in Hessia. Amidst the chaos and klaxons of evacuation, NATO Forces hastily prepare their defensive positions around the town of Uttrichshausen and the A7 Autobahn-Viaduct. Will they be able to stop the Russian tank rush for Munich and Frankfurt? (Hint: That’s up to you, soldier!) Started in August of 2019, the map is already showing remarkable development thanks to the team’s use of real satellite data. Nearly a one-to-one creation, you’ll find the Autobahn A66, Autobahn A7, as well as part of Germany’s longest high-speed rail tunnel. Additionally, 12 settlements of varied sizes are situated in lush valleys and on richly forested mountains. The first playable layer will be set around the village of Uttrichshausen, just south of Fulda. If you’d like to get involved, learn more, or offer your feedback, be sure to join their Discord server. BAGHDAD BY T/5 PEREZ-PANTOJA Heck yeah, we got another one that’s ready to roll right now! This time from the 29th Infantry Division as rendered by T/5 Perez-Pantoja. They’re happy to report it’s already being used effectively to run drills and features a little USMC action. Next steps include fleshing out AAS and RAAS layers with even more team matchups. Of course, they’ll be getting ready for choppers too. Oorah! SIGN-OFF Yikes! That may have been one of the longest Wrenches so far! Which mods are you going to check out first? OFFWORLD OUT.
  4. Hey Squaddies, Alpha 16 has successfully landed (though that can’t be said for everyone) and we’re flying full-tilt into the weekend with all the chopper action you could need. Weekend plans? Not anymore! OCTOBER 10 11:30 AM PT (18:30 UTC) SCC: Blood Jaegers vs Mumblerines On this date in 1941, The Battle of Moscow raged as Soviet troops halted the German invaders. OCTOBER 11 11:00 AM PT (18:00 UTC) RIP vs The World George Carlin helped kick off the very first episode of Saturday Night Live on this date in 1975. OCTOBER 12 11:00 AM PT (18:00 UTC) OSS: Grand Final, Game 1 – SRG vs OB 2:30 PM PT (17:30 UTC) Squad Ops: SOTT Basic 5:30 PM PT (0030, 13/10 UTC) Squad Ops: Operation Scarecrow OCTOBER 13 11:00 AM PT (1800 UTC) OSS: Grand Final, Game 2 – SRG vs OB Stay safe on the front, Squaddies!
  5. Alpha 16 Released

    Hey squaddies! It’s been a heck of a ride getting here and we certainly couldn’t have done it without the uncountable hours of testing you folks have put in to make sure we can get choppers off the ground! We’re finally ready to release the first iteration of choppers to the official Squad client! Helicopters represent one of our last milestones on the road to release and represent a big change to the flow of a match, so be sure to keep your feedback coming — there’s still work to be done. Of course, there’s more to the patch than a few game-changing airborne vehicles, so let’s dig in for the complete list of changes: ALPHA 16 CHANGELOG SYSTEMS Added Helicopters. Helicopters are an exciting new system of transport that (literally) brings about a new dimension to the battlefield. Each conventional faction will get access to medium-lift helicopters capable of transporting troops and supplies. Helicopters are piloted by special Pilot roles, similar to heavy vehicles requiring a dedicated Crewmen. Helicopters carry ammo as well as construction supplies. Additionally, all kit roles are available via choppers. (Just make sure someone’s got their wings before take-off!) Added Helicopter Tutorial. Instead of showing your teammates how fun it is to make craters, we’ve included a brand new Helicopter Tutorial, complete with rings! (This one’s for you, SNES fans.) Added a Soft-Boundary system for all map layers that feature helicopters. This new boundary system gives the player a warning to turn back to the battle area before they are killed by the system. Different tolerances are set depending on whether the player is on foot, in a ground vehicle, or in a helicopter. The goal is to make helicopter travel outside map boundaries less punishing. Fixed the limitation that caused servers to be able to only run three mods at a time. GAME MODES Territory Control: Added a HAB hex zone defense mechanic. When a team has an active HAB in a hex they control, that hex cannot be captured until the HAB is deactivated. Territory Control: Fixed Ticket Bleed not properly replicating. Territory Control: Fixed the “Cut off from Anchor Point” mechanic not working in many situations. Increased Skirmish ticket counts to 150 tickets (was 100 tickets) and increased staging phase timer to 3 minutes, previously 2 minutes. INFANTRY GAMEPLAY Decreased infantry ground friction from 5.0 to 3.0 to help reduce unnatural left/right zig-zag character movement. We’ll continue to evaluate these changes. Updated British L110A2 LMG mesh to use its own unique iron sight and Weaver rail. Updated British L129A1 DMR texture to a tan-colored finish. Updated M68 CCO texture. Updated TT33 Tokarev texture. Improved all Hand Held Smoke grenades to develop smoke quicker with increased smoke cloud volume and duration. Modified firing sounds for the M249, M9a1 pistol, and M110. Fixed weapon lowering not replicating correctly to other players when exiting a vehicle. Fixed player character offset when entering a vehicle while crouching or prone. Fixed ADS diagonal movement not having any footstep sounds. Fixed Recruit roles being able to change to Riflemen roles from deployables. Fixed US Army Squad Leader’s M4 Foregrip Optics having its zero misaligned. Fixed US Army Scoped Medic having a frag grenade; it has been removed. Fixed one of the Desert Russian Squad Leader roles not being able to rearm their pistol. VEHICLE GAMEPLAY Added the MI-8 “Hip” to the Russian Ground Forces. This is a medium-lift helicopter capable of carrying up to 9 passengers. (Not including the pilot, copilot and 2 door-gunners.) It is armed with 2 door mounted PKP machine guns for self-defense and can carry up to 1500 points of supplies. Added the UH-60M “Grouse” for the US Army and British Army Forces. This medium-lift helicopter can carry up to 9 passengers. (Not including pilot, copilot, and 2 door-gunners) It is armed with 2 window-mounted M240H machine guns suitable for some light degree of protection. It carries up to 1000 points of supplies. Removed ability for players to turn vehicle engines on during the staging/planning phase. Increased top speed on the Minsk to increase off-road effectiveness. Improved visibility and artwork for the DsHK Turret Shield. Improved visibility of vehicle health bar background being too hard to see. (Changed it from black to a shade of grey.) Adjusted FV432 APC kit requirements to no longer require a Crewman kit for the driver. Optimized effects on tank cannon shot and APC auto-cannon shot. Optimized tracer effects to improve performance. Fixed T72 autoload sound playing in other vehicles. Fixed BRDM-2 Spandrel being able to occasionally rapid-fire its missiles more quickly than intended. Fixed particles/vehicle glass shaders not blending properly with fog. Fixed being able to continue loading supplies onto a logistics truck after the FOB has run out of supplies. Fixed FV432 APC being stuck in 1st Gear all the time. Fixed BFV driver receiving splash damage while inside the vehicle. Fixed M1126 M240 destruction costing 10 tickets. Cost has been reduced to 5 tickets. Fixed wrong impact FX and sounds for tank shells being played. DEPLOYABLES GAMEPLAY Fixed bug where shoveling down friendly FOB Radio cost your team tickets. Fixed a bug that allowed infinite loading/unloading of supplies. Fixed FOB Radio low health not blocking spawning when damaged by anything except destruction by shovel. Fixed incorrect deployment requirements in the tooltips for FOB Radios for the Militia, Insurgents, and Russians. Fixed mortars not having extreme distance incoming sounds. Fixed DShk shielded deployable having floating ammo boxes. USER INTERFACE Removed Delta Fireteam and shifted colors up. (Bravo Fireteam is now dark blue and Charlie Fireteam is now cyan). Added an indicator for when a player is bleeding inside a vehicle. Added Show Full Servers and Sort by Ping functionality to the Server Browser. Adjusted Vehicle Supply Radial. If your vehicle cannot carry a certain supply type, that supply type will be greyed out. Updated Infantry Tutorial to include “Regional Training Center” on the Map Name. Fixed commander chat saying DIRECT when using ALL. Fixed scroll bar being too dark on the Command Map’s Vehicle List. Fixed player notifications when a player is kicked from a squad. It will no longer show the notification for the player both leaving squad AND getting kicked from squad. Fixed Call Medic button not being initially disabled on subsequent incapacitations. MAPS Added new map: Mutaha! Although this region seems idyllic and pastoral at first glance, it has become a contested area between Syria and Iraq due to its highway access and naturally irrigated farmland. The locals have long abandoned their houses and shops, but the war-town streets are anything but quiet as ground forces push to secure this crossroads in the desert. Mutaha map layers include AAS, Invasion, RAAS, Territory Control and Skirmish. (And maybe an old favorite building or two.) Added Helicopters to Gorodok, Kohat Toi, Tallil Outskirts, and Yehorivka map layers. Added Helipads at main bases that can repair and resupply helicopters on all map layers that have helicopters. Increased Skirmish ticket counts to 150 tickets (increased from 100 tickets), and increased staging phase timer to 3 minutes (previously 2 minutes). Adjusted Territory Control ticket values to 400/400 on Logar Valley, Chora, and Skorpo TC v2. Adjusted starting Hexes for Kokan TCv1: Insurgents start with 9, US Army starts with 6. Adjusted US Main for Al Basrah TC v2, moving it closer to the Territory Hexes for balancing. Updated minimaps for Gorodok, Belaya, and Yehorivka. Al Basrah: Added AAS v1, bringing back the classic CP layout with US vs Insurgents. Fools Road: Fixed RAAS v2 Hilltop Encampment flag having an incorrect collision. Fools Road: Fixed being able to prone underneath a landscape mesh near the northeastern map border on Fools Road. Kamdesh: Added TC v2, an alternate layer featuring a battle of unconventional forces: Insurgents vs Militia. Kokan: Fixed Logi Trucks that were Transport Trucks on AAS v1. Logar Valley: Added AAS v2, with an alternate route featuring US vs Insurgents. Narva: Added AAS v2, a new and improved Narva with classic layout. Narva: Optimized with new landscape materials, trees, grass, crops, and water. Narva: Optimized buildings in an initial optimization pass and gave more color variety. Skorpo: Improved and optimized rain weather effects. Tallil Outskirts: Fixed spawn point being outside the staging zone on Tallil Skirmish v1. Yehorivka: Additional optimizations. (See previous patches for more information.) Yehorivka: Improved detailing on “Overpass” POI and re-designed it for improved infantry gameplay. Fixed (Finally!) the landscape renderer bug on several maps that gave players strange discolored grass, foliage, rocks, and roads. Fixed some effects piercing through fog on certain maps. Fixed various foliage types that prevented leaning and construction. Fixed collision issues on various buildings and assets, including certain bridges on Yehorivka and Belaya that were uncrossable. Fixed staging zone pain volumes on Logar Valley and Sumari. Fixed distant snow effects turning on/off depending on your zoom resolution. Fixed some floating objects and minor visual bugs on several maps. KNOWN ISSUES Helicopter Tail Rotor component currently can only take damage from collisions with ground, statics and other vehicles. Projectile damage to tail rotors will come in a future update. Helicopters have various handling tweaks, damage values and small bugs that will be addressed in a future update. Localization for most language translations is currently out of date. Our plan is to push a full localization pass when we are much closer to full release and are locking down all the text that will need to be translated for the game. Clients frequently crash at the end of a round, upon map switch due to a (particle) bug. Actively investigating the cause for this crash. Occasional client crashes in various circumstances. Detailed crash reports help us fix things faster and we truly appreciate those that have filled out and sent crash reports. Players will occasionally spawn without full ammo on their first spawn on a server. This occurs if a player was in the match during map switch but did not spawn in during the staging phase. Actively investigating a fix for this bug. Occasionally a player will not spawn at a Rally Point, this often happens when numerous players are spawning in at the exact same time. Actively investigating a fix for this bug. Server performance may periodically dip when a server has a high population and high load. We are continuously working to improve server performance and optimization. Occasionally Self-bandaging fails. Actively investigating this issue. The CP Icon (Capture Point / Flag) will occasionally not show up on a client’s HUD. Investigating this issue. ATGM projectiles desync for other players that are not the gunner, however, what the gunner sees should be the true synced projectile. This is an inherent problem, and the solution will be in the long term. Local/Offline Bug with Vehicles: When playing offline on Jensen’s Range, Tracks, Wheels, and other components are not destructible while on the Jensen’s Range in Local play. Local/Offline Bug with Weapon damages: When playing offline on Jensen’s Range, Weapon damages with both Infantry and Vehicle weapons are not accurately replicated. SPECIAL THANKS As mentioned in the introduction, we wanted to give a special mention to all the squaddies that have come together to beat the heck out of this patch in testing: A special thanks to all those that took the time to write-up Bug Reports and detailed feedback posts! You all played an important role in getting one of the major releases of Squad off the ground, literally. THANK YOU! And a request to keep it coming! Thank you so much for your passion and support, it really keeps us motivated to continue making this game come to life! SIGN OFF You heard ’em, squaddies: we want to hear what you think. Be sure to drop by Discord, the official forums, reddit, or just keep an eye out for the next feedback survey in-game! If you’re REALLY feeling it, head over to the Squad store and get some new duds — you’ve earned ’em! OFFWORLD OUT.
  6. Weekend Roundup, 10/3

    Hey squaddies! We’re back from TwitchCon and into the spookiest month of the year! One thing you don’t have to fear is boredom, though: get ready to crack on with this weekend’s events. OCTOBER 4 11:00 AM PT (18:00 UTC) OSS: OB vs Rogue 11:00 AM PT (1800 UTC) [RIP] Rusty in Places vs. The World OCTOBER 5 11:30 AM PT (18:30 UTC) Squad Ops: Operation Cemetry Hill 5:30 PM PT (12:30 AM, 06/10 UTC) Squad Ops: Operation Smashing Pumpkins OCTOBER 6 1:30 AM PT (0830 UTC) OISC: United Convicts vs HSR 11:00 AM PT (1800 UTC) OISC: RaveN+proG vs Some Random Guys 11:00 AM PT (1800 UTC) OISC: Fused vs DLC 11:00 AM PT (1800 UTC) OISC: SigTac vs Misfits 11:00 AM PT (1800 UTC) OISC: Ill vs SPiT 11:30 AM PT (1830 UTC) OISC: Mumblerines vs SQD Enjoy your weekend, squaddies! Don’t forget to send us your helicopter feedback. =) Offworld Out.
  7. A15 Survey Review

    I've trimmed some insults and general jerkiness from the thread. Please avoid insulting each other -- you can disagree with the data and interpretation, but you're certainly not going to convince each other with mudslinging. =) Buddy rally will continue to undergo development once helicopters are stable/released. The design team has a few ideas they want to experiment with, but it should not remain as currently implemented.
  8. Weekend Roundup, 9/26

    Hey squaddies! We’re off to TwitchCon starting Friday. If you’re going to be there, come visit us at booth #1963! If you’re not headed to San Diego, don’t worry: there’s plenty going on in Squad this weekend that you won’t want to miss! SEPTEMBER 26 5:30 PM PT (0030, 27/9 UTC) Squad Ops: SOTT Basic SEPTEMBER 27 ALL DAY TwitchCon: Booth 1963! 11:00 AM PT (1800 UTC) [RIP] Rusty in Places vs. The World 1:00 PM PT (2000 UTC) Ask Us Anything: Reddit AMA SEPTEMBER 28 ALL DAY TwitchCon: Booth 1963! 11:00 AM PT (1800 UTC) OSS: FFO vs SRG 6:00 PM PT (1800, 29/9 UTC) OISC: North American Mercs vs Fused Legions SEPTEMBER 29 ALL DAY TwitchCon: Booth 1963! 2:00 AM PT (0900 UTC) OISC: We <3 Squad vs united Convicts 8:00 AM PT (1500 UTC) OSS: Old Bones vs Rogue 11:00 AM PT (1800 UTC) OISC: Difficult Language Coalition vs Blueberry Esports 11:00 AM PT (1800 UTC) OISC: Mumblerines vs Misfit Platoon 11:00 AM PT (1800 UTC) OISC: RaveN+proG vs International Logi Laborers 11:30 AM PT (1830 UTC) OISC: SPiT vs Some Random Guys 11:30 AM PT (1830 UTC) OISC: SQD vs Sigma Tactical SIGNOFF Whoa yeah, there’s plenty of events for even the most ravenous of squaddies this weekend. If you’ll be in San Diego, be sure to come say hello! Would you like to see your event here? Let us know.
  9. Hey Squaddies! If you’ve been around, you know we like to take a little time each year to give back to Stack-Up. We’re getting the choppers warmed up and ready for this year’s Stack-Up event as we speak! At the start of 2018, we had the opportunity to partner with Stack-Up for an Air Assault event where we flew out veterans from our own community to capture a variety of MOCAP recordings for our in-game character models over at Animatrik. The Air Assault event was such a fantastic experience last time that we have joined forces with Stack-Up to bring another awesome opportunity for our community. This year we will be flying out 2 more veterans over to Vancouver, CA for an Offworld Industries studio tour as well as be part of a special Stack-Up event that we’ll be hosting! The date for this year’s event will be November 16th and applications will be closed from 8PM UTC Tuesday 1st October so be sure not to miss your chance at this fantastic competition! If you’re interested and qualified, we’re asking applicants to fill out a google form with some basic contact information so we can begin the process of selection on who will join us in Vancouver for a memorable weekend! Apply for the Offworld 2019 Stack-Up event here Good luck to everyone who enters, we will have more information to share on this particular event next week! OFFWORLD OUT.
  10. Hey squaddies! As we mentioned on Friday, the time has become to test Alpha 16! Please note: Choppers are in their first release and will continue to be developed with the help of your feedback! Expect some bugs, rough edges, and some antics, to be sure. ABRIDGED A16 NOTES SYSTEMS Added Helicopters. Helicopters are an exciting new system of transport that brings about a new dimension to the battlefield, literally. Each conventional faction will get access to medium-lift helicopters capable of transporting troops and supplies. Helicopters are piloted by special Pilot roles much like how heavy vehicles require dedicated Crewmen. Added Helicopter Tutorial. Helicopters require a degree of skill and practice in order to operate effectively, so we’ve provided a tutorial that takes you through the basics of piloting, the interface, and even a special time trial challenge course! (Complete with rings!) Added a Soft-Boundary system for all layers that feature helicopters. This new boundary system is improved in that it gives the player a warning to turn back to the battle area before they are killed by the system. Different tolerances are set depending on whether the player is on foot, in a ground vehicle, or in a helicopter, making helicopter travel far less punishing than if they were to immediately crash into an invisible wall. VEHICLES Added the MI-8 “Hip” to the Russian Ground Forces. This is a medium-lift helicopter capable of carrying up to 9 passengers, not including the pilot, copilot, and 2 crew-chiefs (door gunners). It is armed with 2 door mounted PKP machine guns for self-defense and can carry up to 1500 points of supplies. Added the UH-60M “Grouse” for the US Army and British Army. This medium-lift helicopter can carry up to 9 passengers, not including pilot, copilot, and 2 crew-chiefs. It is armed with 2 window-mounted M240H machine guns, suitable for some light degree of protection. It carries up to 1000 points of supplies. Disabled all vehicle engines being able to be turned on during the staging phase. Fixed FV432 APC being stuck in 1st Gear at all times. DEPLOYABLES GAMEPLAY Shoveling down friendly radios no longer cost tickets. Fixed Radio health not blocking spawning when damaged by anything except destruction by shovel. MAPS New map: Mutaha. Although this region seems idyllic and pastoral at first glance, it has become a contested area between Syria and Iraq due to its highway access and naturally irrigated farmland. The locals have long abandoned their houses and shops, but the war-town streets are anything but quiet as ground forces push to secure this crossroads in the desert. Initial map layers include AAS, Invasion, RAAS, Territory Control, and Skirmish. Added Helicopters to Gorodok, Kohat Toi, Tallil Outskirts and Yehorivka map layers. All map layers that have helicopters now include main bases with helipads that can repair and resupply helicopters. Narva optimizations. KNOWN ISSUES There are a few known issues with the helicopter flight model right now. They will be fixed as development proceeds. They include: Gunner view occasionally flipping upside down. (Presumably, these gunners have gazed into the Sphere too long.) Possible to see through fog in some occasions. Vehicle engine sound delayed after getting out of the vehicle and the engine shutdown playing upon ignition. Collective is maintained when the tail rotor is disabled. (Cartwheels!) Some textures may fail to render or appear black. ASK US ANYTHING We’ll be holding an AMA on the JoinSquad subreddit THIS Friday (September 27), starting at 1 pm PDT. Want to know more about dead-dead? Curious about what it takes to lead an indie game to release? Want to know how Fuzzhead keeps his hair looking so awesome? Be sure to drop in and get the answers! Head over to the r/JoinSquad subreddit to get subscribed. TWITCHCON Are you headed to TwitchCon on September 27th? Come visit the Offworld Industries crew at Booth #1963! We’ll have folks there all weekend to answer your questions, as well as discuss Squad and OWI technologies in general. Be sure to check your swag bags too. =) You can always join us in Discord in the meantime as well! OFFWORLD OUT.
  11. A15 Survey Review

    Hey squaddies, We recently sent out another community survey for the A15 patch which received over 3000 responses! Thank you for all your submissions! The survey has given us more valuable feedback in the areas we wanted to hit this time around, and as always we are wanting to ensure we’re reviewing all of the data and allowing the team to discuss the feedback from the community but we’re ready to break down the responses to see how you folks feel. WHO’S PARTICIPATING? Once again, our veteran squaddies are leading the charge with 87% of the 3500 responses coming from players with over 100 hours in the game, and the final 13% being from players with 50 hours or less. There’s still a lot of experience going into the feedback and we appreciate this wide range of opinions being reflected in the survey. IS THIS A GOOD PATCH? Alpha 15 seems to be a popular patch with a majority (85.4%) of responses showing a positive opinion for the patch, with the remaining being made up with a satisfactory view (11.9%) and very few negative responses (2.7%). We see this as another step in the right direction as our surveys continue to show a positive reflection on the work being done with each new patch. INFANTRY TUTORIAL The first patch specific question was regarding the new Infantry Tutorial that was brought with Alpha 16. Here a majority of 62% of responses deemed the tutorial length of 15-20 minutes to be about right, 8% feel it is not long enough and a further 2% thinking it was too long. The final 28% of responses came from players who hadn’t tested the tutorial. Have more thoughts for us? Be sure to include your feedback in the thread! NEW SUPPLY INTERFACE The new radial interface for logistics and supply trucks was something that may have come as a surprise in this patch, but seems to have been well received! 67% of the responses liked the change, with a further 19% liking it but having some concerns regarding the change. 5.9% flat out didn’t like the addition while the rest hadn’t noticed the change. BMP-2 IFV BALANCE We broached the subject of vehicle balance by asking how you felt regarding the Russian BMP-2. This question had a mixed response with 30.2% viewing the BMP as balanced, 9% feeling they are underpowered, and 4.8% holding the view they are overpowered. The remaining 55% were split between lack of time with the vehicle or feel it is too early to state so we may need a bit more time with the BMP-2 before making certain. You can always get back to us after you’ve passed basic, crewman. A15 HOT TOPICS DAMAGE-INFLUENCED REVIVE TIMES We asked your opinions regarding the new system that shortens revive times based on the amount of damage taken upon death. Once again, a majority of 58% saw this change as a positive one, however, there was a portion who were split between the previous revive systems of A13/A14 (3.9%) and A12 (18.4%). A further 6.5% would like to see a different approach to the system, while 8.6% are indifferent to the changes. INSTA-DEATH VULNERABILITY Pretty overwhelming support here for the damage implications of heavy rounds causing insta-death situations where a player becomes unrevivable. 87% of the responses would like to see this situation in-game with 7.7% not liking the idea and the remainder not having a preference on the matter BUDDY RALLY The discussions are ongoing about the pros and cons of the buddy rally and the results below show just how split the community is when it comes to the subject. The larger percentage of results of 47% penned in with a negative response with 18.4% of players saying they didn’t like the feature, however, the majority of that negative percentage of 29.4% were players of the opinion that they would be open to seeing the buddy rally in a different way. Next up, we asked for views on player momentum. Nearly half (49.2%) of the responses were in favour of the changes, where 29.7% said they would like to see changes with how this system works in-game. A further 21.1% showed no preference for the system. Another hot topic across the community were the changes recently made to the HAB spawn system which has gone under various changes due to the feedback we have seen. The current implementation sees 64.1% of responses being happy with the overrun feature currently in-game, whereas a third (33%) would like to see changes. The final 2.9% say they hadn’t noticed this feature. MAPS, MODES, AND MORE GAME MODES The final section of the survey addressed game modes, maps, and factions with multi-option choices where we asked to pick a selection rather than being forced to pick just one, we’re sorry you couldn’t select all maps though! For game modes, the results came in as below with RAAS and AAS both being a popular game mode across the survey! MAPS We asked you to pick your top three favourite maps here gave you three and Al Basrah comes in as the most successful here, with Yeho close behind: FACTIONS Finally, we asked which factions were the most favored: There you have it, a full breakdown of the recent A15 survey results. As always we value your opinions highly and we will be sure to continue seeking this type of feedback as updates are released, so stay tuned for more installments of the community survey! OFFWORLD OUT.
  12. Hey squaddies! We’re extremely excited to announce that we’ll be launching the Alpha 16 Public Test on Monday, September 23rd at 10:30 AM PDT! There’s plenty to look forward to, but let’s cut straight to the chase: we want your feedback on the first iteration of choppers! As a first release, you can expect some bugs, but we want you involved in shaping the future of choppers. Be sure to let us know what you think! The playtest will be available using your Squad – Public Testing app in the Steam Library — this is a completely separate, full install of Squad, in addition to your retail copy that will remain available. Which is great, because we’ve got a tournament beginning this weekend! (See below for more details.) Standby for further announcement once the test goes live and is available for download! OWI SQUAD CHAMPIONSHIP FIRST ROUND In addition to the start of A16 public testing next week, we have the first rounds of the Offworld Industries Squad Championship kicking off this Sunday, September 22nd! We announced the official tournament a few weeks ago and now our teams lined up ready to fight the first round of the group stages. To make sure our tournament gets off to the best start possible we have brought the heat with livestreams hosted by some of our creative partners! Catch the Sunday schedule below, or check the tournament page for full information, rules, and team roster! And be sure to enable notifications on the JoinSquad Twitch page to see when we go live. See you on the helipad, Squaddies! Fly safe! OFFWORLD OUT.
  13. Hey squaddies! We’re creeping our way through September, waiting for the pumpkin spice levels to hit critical mass. Do you think The Great Pumpkin and Sphere will get along? Who knows! Let’s see what’s up this weekend: SEPTEMBER 20 11:00 AM PT (1800 UTC) [RIP] Rusty in Places vs. The World On this day in 1915, Stonehenge was sold for about $11,000 to be used as a birthday present. SEPTEMBER 21 11:30 AM PT (1830 UTC) Squad Ops: Operation Broken Crossbow After 14 years, NASA’s Galileo Mission ended by crashing into Jupiter on this date in 2003. THE WEEK AHEAD Starting on Tuesday, September 24th, the Squad Community Cup is kicking all sorts of butt to get you through the week. Check out our calendar for event information! We’ll also be sending some folks to TwitchCon, which begins on Friday, September 20th. Be sure to say howdy if you’re also attending! SIGNOFF Wishing you all a great weekend, both in and out of Squad! Would you like to see your event here? Let us know.
  14. The Wrench, September 2019

    Hey squaddies, With modding back in full swing, the community has not disappointed in the slightest. There’s a whole heck of a lot of amazing work this month! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. SQUAD PROMOD BY SQUAD PROMOD TEAM Previously known as SWCMod, the Squad ProMod Team has been hard at work taking the mod to new levels. ProMod adds support for TC, including new caster features, update to default logos, UI color schemes, and tons of new layers! Not only do those layers include over 30 new ones for Skirmish, AAS, TC, and TC-Invasion, but they’ve also applied their Standard Lighting to bring a more natural and realistic feel, while maintaining consistency for competitive play. ProMod continues to bring great solutions to enhance every aspect of competitive play. Lastly, this update includes their versions of Fools Road and Operation First Light, featuring a full retexture and foliage update. Check ’em out for some really elevated visuals! SVINESUND BY ALAC Hey, Alac is back! It’s been a while, but as you can see, the time has been well spent on Sinvesund. Set in a key route between Sweden and Oslo, the snow-covered area is of utmost strategic importance. Alac is striving to make sure that the balance remains just right so that infantry and vehicles can be effective forces, especially with the difficulty added by the snow. While still a work in progress, it’s becoming evident that the goal is to make a realistic map that still prioritizes fun and playability. Oh, and don’t worry: snow camo will be coming, with lots of testing. SQUAD JAM BY LOKI Now that you’ve seen the trailer, let’s hear what Squad Jam is about directly from Loki himself: Squad Jam is a Squad versus Squad competition where squads of 1-6 players group up and fight until the last squad standing. Rounds last 20 minutes, competitors select inventory at the start of the round, and can loot enemy backpacks, winners keep their inventory, and dead players become scout drones that can help spot and suppress enemies!. Will you be the Victor? AUSTRALIAN FACTION BY AUSSIE MOD TEAM The Aussie Mod Team is back at it and banging out some high quality work again! They’ve included some screenshots of their second map, Operation Anvil. Offering a variety of terrain from the arid canyon top down to the lush basin populate by villages, squaddies will have to adapt to changing conditions as the fighting advances. The verticality of the canyon should present some unique opportunities for overwatch support as well. As an added bonus, they’ve passed along a screenshot of one of their hot new outfits for all this season’s fashion-forward battlemans. GULF OF FINLAND BY HAWKEN A big welcome back to the only Hawken we like more than giant robots! This month, he’s showing off the latest and greatest work on the Gulf of Finland. The Gulf features seven islands that will absolutely require teamwork to assault. Sure to bring about all sorts of airborne assaults (and maybe even some air-to-air door gunner fun), Gulf of Finland will two with two AAS layers, as well as a Territory Control layer. There’s also options for day, evening, and night layers with some varied battle damage. As soon as helicopters are available, expect the nearly-done map to go into full testing. Don’t miss out! ARMORED VEHICLE REWORK (AVR) BY AVR MOD TEAM They may have missed out on the last Wrench, but boy howdy, have they been productive in the meantime. They’ve been getting a little, ah, unconventional over there. Insurgent and Militia Forces will be receiving all sorts of new technical variants, featuring armaments like ATGM launchers, anti-aircraft guns, and more! Lest they are accused of bias, they’ve even got a little sumtin’ sumtin’ for the Americans as well. Got feedback, questions, or comments? Head over to their brand new Discord server. IRON DAWN BY SPECTR_ETERNAL SPECTR_Eternal keeps marching on through the warzone that is Iron Dawn! In this update, we’re treated to work on a new industrial area featuring a water purification facility, as well as a battle-scarred complex wide enough for vehicle combat, but just small enough to turn every chokepoint into a potential ambush. While he doesn’t have a date yet, we’ll likely be seeing Iron Dawn in the Squad Jam, featured above. SQUAD MODDING HUB MANAGEMENT TEAM OUT. Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.
  15. Weekend Roundup, 9/5

    Hey squaddies! Oh hey, we’re into a new month! You won’t need to be woken up when September is, ’cause you’ll be wide awake with all the Squad going on! Let’s check out the round-up: SEPTEMBER 6 11:00 AM PT (1800 UTC) [RIP] Rusty in Places vs. The World 3:00 PM PT (2200 UTC) The Lost Company Gaming Presents: Troopers! 5:30 PM PT (0030, 7/9 UTC) Squad Ops: Gameplay Mod Testing SEPTEMBER 7 10:30 AM PT (1730 UTC) OSS: FFO vs North Wolves 11:30 AM PT (1830 UTC) Squad Ops: Operation Halberd 5:30 PM PT (0030, 1/9 UTC) Squad Ops: Operation Zulu Dawn THE WEEK AHEAD Squad Community Cup action begins again on Monday, September 10! Be sure to check the calendar for more events. SIGNOFF Whether you’re playing along or simply watching, we wish you the best weekend. Take care out there, squaddies! Would you like to see your event here? Let us know.
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