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Community Manager
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About Gatzby

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    Community Manager

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    Seattle, WA, USA
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    Gaming, coffee roasting, reading, fishing, guitar, punk rock, raw denim, and anything that's shiny enough to catch my eye for a couple hours.

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  1. OP has been updated with the archived video. Enjoy!
  2. July 2018 Recap

    Map marking? Nope, it's been in progress as part of some UI updates for a bit. =)
  3. The Wrench - July 2018

    So hot (hot), sticky sweet Maple syrup from my head down to my feet, yeah POUR SOME SYRUP ON MEEEEEE OH, IN THE NAME OF LOOOOVE POUR SOME SYRUP ON MEEEEEE Ahem. I don't know how I never thought to check this out, after spending a buncha time with their official youtube channel. Duh. Thanks for sharing!
  4. Squad Crashing Computer On Start Up

    If it's just a black screen, try waiting it out for a minute. Squad's first load can be a little long. After it loads, going into settings and look for Texture Streaming. Flipping this can help with load times. Updating drivers is always a good idea too. If that doesn't do it, please feel free to reach out to [email protected] If you can, include your PC specs (CPU, GPU, RAM) and what you've tried so far. They should be able to help get you sorted. =)
  5. Oh! Thanks for clearing that up. Like Sam, I thought you were referring to some sort of RTS style control of bot characters. I don't think we currently have plans for a civilian kit, but it's something that could be possible. (Though probably not before release.) It could be an interesting addition to the new game modes that are being worked on, too. The mapping team wouldn't be responsible for it, but you could definitely ask them how they could use a feature. =)
  6. Doubtful -- they've been working more on things like Tallil and getting ready for tanks. There are some new assets floating around that may be somewhat related to Fallujah, but we're not ready to focus on that map yet. Not something for the mapping team, but thermals are something we'd like, yes. Eventually, we'd also like them to be a component that could be disabled, akin to the engine. The balance is important, especially with AT soldiers, so expect testing if they should happen. =)
  7. The Wrench - July 2018

    Hey Squaddies, Another month has flown by at breakneck speeds and that means we're back with The Wrench! There are some cool surprises this month, especially from the CAFMOD team. Spoiler: They're doing it with crazy detail and no small amount of aplomb. Let's take a look! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. CAFMOD by The CAFMOD Team As mentioned, the big teases responsible for the Canadian Armed Forces mod are doing it right. So far, we've seen impressively detailed work from the team come seemingly out of nowhere. Check out some of their content drops from this last week! We're told this is every Canadians favorite holster and it's been modeled as accurately as possible to give you the full, authentic experience. Brilliant work, folks! Korengal Valley Update by Coderedfox Perhaps one of the most iconic valleys in modern combat, the Korengal Valley mod has gotten a brand spankin' new update. Coderedfox has updated his WIP map with a whole new network of roads, shown above in red. (Blue indicates a previously existing road.) The new road systems will not only open up more of the map outside the valley itself, but should help the insurgents stay competitive once helicopters take to the skies. Speaking of... V11 Fixed Helicopter Test by Heedicalking Haven't had a chance to get airborne in Squad? Thanks to Heedicalking, the popular Helicopter Mod has been updated for Alpha 11. Before you head over to the Workshop page, check out this second clip by Dan186D, also responsible for the clip above. We also spotted a quick update on Reddit: Know any good modelers? Don't be shy! =) Modding Roundtable While we're waiting for the final polish on Modding 2.0, the modding team wanted to take the opportunity to chat directly with the modding community. As we continue to develop Squad's modding support, we want to make sure your needs, concerns, and major pain points are heard and addressed. With the Community Feedback roundtables in mind, a similar format has evolved for the modding side of things. The unedited audio track is available here. (Filesize: 67.52 MB) Some of the topics covered include: Modding 2.0 is getting very close to finishing and is being polished Total conversion mods will be possible Changing the entire game menu and interface will also be possible Mod files sizes are drastically reduced An overwrite system will be in place (e.g. You could swap out factions and weapons on base map without having to download the entire map.) SteamID will be exposed to modders to create persistent stats and tracking New system to request Blueprint exposure Modding Roundups will continue in the near future (Date TBD) In-game downloading is coming! Server browser changes Thanks to Zeno for generating that list! That's a lot of ground to cover, so be sure to comment to add your feedback is after listening. We love a good surprise and those CAFModders definitely delivered this month. And heck, we had no idea we were due for a Korengal update! Favorite locations and factions? Hell yeah! If you want to be a part of it next month, you can get into it right away by using this formand submit your work! Squad Modding Hub Management Team Out.
  8. Yep! I can't guarantee we'll get to all posted questions, depending on how the stream goes, but will happily source questions from here. =)
  9. Hey Squaddies! Another SquadChat is in the bag! Huge thanks to everyone who attended! Axton and Chance are always a pleasure to chat with and we hope you enjoyed what they had to say. Here's the video archive: This SquadChat was originally live on https://twitch.tv/JoinSquad at 1400 UTC on August 17th. You can find our previous SquadChats on Youtube.
  10. Audio Problems on Certain maps

    On the off chance it's something that can be fixed in settings, you may want to start here: https://offworldindustries.zendesk.com/hc/en-us/articles/115002768887-How-to-manually-clear-your-user-settings-cache I'd also go to Steam -> Library -> Right-click on Squad -> Properties -> Local Files -> Select Verify integrity of game files. Checking to see if your audio drivers are up to date might be wise too. If you're still running into issues after all that, [email protected] may be able to assist!
  11. [WIP] Korengal Valley [Vanilla]

    Whoa, that is a heck of an update. Looks like there are going to be some fantastic ambush points, bwaha.
  12. Squad Leader 101

    Agreed! Gaming can be frustrating, so it can be tough to remember we're all doing it to feel good, have fun, and get a little better at the game. Heh, the cynical part of me always (mis)remembers the stat that just smiling at somebody in the hallway makes them, say, 20% more likely to help you in an emergency.
  13. Late Game Joinner

    Getting ticket values/infographics updated with new vehicles is on Chuc's to-do list, though they're still changing a bit obviously. I want 'em as a quick reference, for work and play, as much as anyone, heh.
  14. Independence Day: Resurgence

    Brundlefly is worst fly. Shudder.
  15. Other Tanks in Alpha 12

    We did show off the T72B3 a little bit ago: https://joinsquad.com/readArticle?articleId=289 It's a little special to us, being one of the first models we were able to 3D scan and implement ourselves. You can check out that trip here: https://joinsquad.com/readArticle?articleId=163 Tanks have been a long time coming and we cannot wait to get 'em live!