Jump to content


Community Manager
  • Content count

  • Joined

  • Last visited

About Gatzby

  • Rank
    Community Manager

Profile Information

  • Gender
  • Location
    Seattle, WA, USA
  • Interests
    Gaming, coffee roasting, reading, fishing, guitar, punk rock, raw denim, and anything that's shiny enough to catch my eye for a couple hours.

Contact Methods

  • Website URL
  1. A few suggestions

    Haha, way to be the change you want to see in the world.
  2. Yet another EAC Post

    It may be worth giving the "Squad DIY Fixit Tool" a shot, if you haven't: https://offworldindustries.zendesk.com/hc/en-us/articles/360000880934-DIY-Squad-FixIt-Tool There's also the EAC section, just to cover the basics. (Which I think ya'll have, but better safe than sorry.): https://offworldindustries.zendesk.com/hc/en-us/articles/221442887-Easy-Anti-Cheat-Errors If nothing there has resolved it, the best thing to do is to email [email protected], let them know what you've tried so far, and that you believe SuicidalChair is an okay person, despite his love of controllers.
  3. Where Did My FPS Go?

    Working on it. =)
  4. First... welcome to Squad. =) We're glad to have you! Sounds like you're already thinking about the game harder than a lot of the folks that would kick you from a Squad, so you've got that going for you. You're not alone in being afraid of the response too -- I've got 20 years on you and I dread that moment as well. Probably shouldn't -- we all make mistakes, it IS just a game. Honestly, what's worse -- running over a mine by accident, or being the hothead on mic that's ruining 9 people's game? It's one thing to be intense and immersed in the game, another to reach out and touch your teammates in a way that sucks. The latter is almost certainly going to hurt the team more, imho. Don't let 'em get you down. 'Course, everybody plays a little bit different, so it's always good to check in with the squad leader. And yeah, giving an apology now and then can do wonders. Mostly, remember it's just a moment in an hour+ game session filled with otherwise positive, entertaining (if a little buggy sometimes) Squad.
  5. February Recap

    There's a lot of good stuff in 4.19, but likely not enough for us to make the jump. Adding an engine update adds several months of development time and fixing -- part of the reason some of the previous patches took much longer than anticipated was upgrading to 4.16. The folks in the know have been looking at the features and are confident that we have everything to hit 1.0... then start thinking about engine updates again. =)
  6. The Wrench February

    Sure seems like it. I still rate a few moments on it as some of the most fun I've had in modern games, but it definitely wasn't my favorite, even from its original game. I'd happily take another Sharqi Peninsula... maybe even a Mashtuur, despite the sheer chaos that could bring. That said, I can definitely see Squad being the right environment for Karkand to REALLY shine -- it's a good map.
  7. CPU Priority

    After poking around a little bit, it seems to be a result of a recent EasyAntiCheat update. Word from the coders is that setting Squad to high priority *shouldn't* help to begin with and may actually cause problems. However... every rig is different. We'll letcha know if more information becomes available.
  8. Haha, ah, yes, some of the most fun parts of PC gaming never go away. Glad to hear it's working! If you ever figure out what it was, I'd love to know.
  9. The Wrench February

    Hi Squaddies, The snow is melting (in the Northern Hemisphere, at least. We make no guarantees for the cold-hearted either.) and the sun is coming out to shine onto our screens while we're trying to work on mods. Even throughout these difficult circumstances, the community is working had to bring their ideas and visions to the game and we're happy to show you what has happened in the month of February! So let's close those curtains and get this Wrench started, we have quite a lot of things to show you. Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. Official Squad Modding Hub Server Often requested and, thankfully, now we were able to finally do it. We have an official Modding Hub Server that is running your modded content 24/7! It shall forever be known as the "Squad Modding Hub Official" and you can directly connect here: steam://connect/play.squadmodding.com:27165, or use the IP address: play.squadmodding.com:27165 (The 27165 is technically the port number, but you get the idea.) Do you have any suggestions regarding what to run on it? Hit us up at the Modding Hub: we're there to listen to you! And while we're talking about our server, what are you doing on Saturdays? We have a nice, weekly event for every mod lover and mod lover in the making: our Squad Modding Roundup! This is where you can play some curated mods in an event with other squaddies. Keep an eye out for the announcements and get all the files at www.squadmodding.com. Finnish Defence Forces Update by FDFMod The team behind the Finnish Defence Forces is hard at work to bring this faction to Squad. Weapons are already starting to find their way into the engine and they're currently building some maps. Shown here is a 2x2km map based on a real-life location, it's called Rautjärvi. They are also working on custom buildings and foliage to populate the maps with appropriate content. Mennä! Helicopter Mod v6 Update by Heedicalking/MF Cool One community favourite just received a nice update: the helicopter mod just introduced the Russian Ka-52 "Alligator". Being equipped with a semi-rigid 30mm cannon, two side-mounted rocket pods, 14 ATGMs and a FLIR thermal camera it surely brings a lot to the battlefield. To counter this the M163 Vulcan anti-air platform was also added in this update! Karkand City by FAR-STAN A lot of people in the gaming community have fond memories of "Strike at Karkand," a map that was originally featured in Battlefield 2 and made its way into later iterations of the Battlefield series as well. FAR-STAN has set out to do a faithful recreation of this map and it's going quite well. In the future, he plans to continue working on the map and creating some custom assets to really bring back the city of Karkand to SQUAD -- sure to be a superior city combat experience. Foreign Legion Mod by Squad Mod France Still hard at work, we get another update from the Foreign Legion Mod. This time we can see some progress on their map from community member Legion, and some screens of the Renault GBC 180 which will be their second logistics truck and can carry more supplies than the TRM 2000, but comes at a higher ticket cost. As always you can also check out their website for their full progress reports. Battle of Skorpo - Uskedalen Expansion by Zeno The Battle of Skorpo has undergone a lot of changes during its time in development and is now being updated with an entirely new gameplay area based on the real-life location of Uskedalen. The mainland section of the level will feature tranquil villages, windy mountains, lush valleys and raging rivers. New layers available are AAS and AAS Infantry. Together with the updated Invasion layer and soon to come: Search & Destroy game mode, there will be endless ways to play this map! Sarau Desert by Noxxid3 Already introduced in last month's edition of The Wrench, Noxxid3 didn't stop working on his map inspired by Kashan Desert from Project Reality. A road network was defined and the landscape was decorated with some vegetation. You can follow the development of the map in the forum thread, development is moving quite quickly! Special Forces by r0tzbua While still working on putting the last few changes on the snow white (without a single dwarf) winter factions, r0tzbua was inspired by OWI's own ChanceBrahh to do an AN/PEQ-15 attachment for the M4 rifle. After that was done (even though it's just a cosmetic thing and doesn't work yet) the idea came up to work on a SOPMOD kit for the rifle. When the NT4 suppressor and the Spectre scope was on it didn't seem very far-fetched to play around with night vision. That's where we're at right now, complete with the awesome suppressed M4 sounds by TheSCRUB. SQUAD MOD Combat Evolved by The SMCE Team This fine team consisting of like-minded people from the Modding Community have set themselves quite the formidable goal of creating a total conversion of Squad in the Halo universe. While we would all love to blow through hordes of enemies as the Master Chief, we can all agree that it wouldn't be quite a balanced multiplayer experience. The SMCE team thinks the same and were mostly inspired by the elite Marine ODST gameplay of Halo 3: ODST. We are really looking forward to what they come up with! 1P63 - Russian Optic by Assi Some new optics for the poor optic-deprived Russian faction are in the works, and Assi started right up with the 1p63 for the AK-74M. Originally starting as a practice model he decided to implement it into Squad to check out how the weapon and attachment system works. You can check out the submission in the workshop already over here. Game Modes by Virus.exe Quite known in the Modding community for his excellent work on game modes and more, Virus.exe is at it again with a new release: a Territorial Domination mode which places objectives all over the map and lets the team fight over territories (as the name might imply). Depending on the number of held territories (each 5% of map control gains 1 ticket per minute) a team gains tickets and whichever team outpaces the other by 200 tickets first wins the match. The mod comes packed with a proof of concept INS vs. MIL layer on Al-Basrah which is loaded with highly mobile technicals and only little-armoured vehicles, check it out on the Steam Workshop! Additional thanks here to Sacretis for the Territory Domination icon. The Destruction game mode which we talked about last month has received some updates throughout February. Areas with active objectives are now shown on the map and the construction of deployables in a 10m radius around them. The Gorodok layer received some balance changes and the Chora layer has been updated for Squad v10. If you haven't already played it, get it from the Steam Workshop, it's a lot of fun! Some thanks and credits go out to Rincewind for helping with a map painting system for objective areas, and Assi for the new weapon cache models. Forest Map Concept by Marv Quite a name in the community, Marv is known for working on multiple visually stunning maps. He also released Agrabah, which is on the Steam Workshop already. This new map takes us from the desert and directly into a dark and eerie European forest which makes us afraid of monsters jumping out behind every tree. Looking forward to it! That's all for this month people! We hope you enjoyed what we are cooking in the community and you have as much fun as we do. If you didn't quite make it into this month's deadline, fear not! We're taking submissions for the next month already, just use this Wrench submission form. Squad Modding Hub Management Team Out.
  10. Squad Modding Roundup

    Hehe, yeah, the time is a bit of a compromise for all the timezones. It gets most of the world in an "okay" slot. Personally, I think noon on a Saturday (local time) is a little early myself. The bright side is, yeah, with a 24/7 server dedicated to it now, it's still possible to check out the mods without attending the event. And they should be streaming most of the time.

    Damn, there goes my street-crossing roguelike.
  12. MBT/Tank interiors

    I suspect it's something we'll see where we can, depending on performance requirements, etc. It's definitely something we /like/ to do, but we learn more and more what's possible by doing it, seeing if it works, and trying to optimize it so that it does. That said, our artists are definitely capable and interested in doing interiors, especially our tank simulation fans. There's a fair bit of Steel Beasts going on these days, along with one or two devs that keeps turning up with actual, factual operating manuals for vehicles in game. (And historic ones more from the Post Scriptum timeline.)
  13. Unexpected error. (0xC0020015)

    Hehe, that's our support site, you're golden. Thanks for helping folks out!
  14. I'm one of those weirdos that likes logi... loved ANT runs in PlanetSide too. Some of the most intense moments came from being the supply hero for me, but I'm fully ready to agree it's not the most rewarding gameplay at the moment. Instead of AI, though, I'd like to see it adjusted to something that people want to play. AI isn't a bad idea, but ideally, if it's in the game, it should be fun to do, imho. (Note: I'm not a game designer and just sharin' muh personal opinion.)
  15. minecraft 2018

    Yup, and being a local server, you're not dealing with anyone else's information talking to the server. It's like playing the world's largest Jenga -- the more people that get a move, the "skill" required to continue holding up the tower goes up a level, the less likely you're going to make your ideal tower, and the more likely everything is to come crumbling down by accident, heh. Fortunately, Squad is way more fun and you don't have to clean up any blocks after your little brother drops a mortar on the tab... uh, lost the metaphor somewhere.