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Gatzby

Community Manager
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About Gatzby

  • Rank
    Community Manager

Profile Information

  • Gender
    Male
  • Location
    Seattle, WA, USA
  • Interests
    Gaming, coffee roasting, reading, fishing, guitar, punk rock, raw denim, and anything that's shiny enough to catch my eye for a couple hours.

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  • Website URL
    https://twitter.com/gatzby_
  1. Squad trailers .

    I think it could be done with Sequencer in Editor, but that's something Lordas could touch on. This is some great feedback! Thank you! I think we're all examining trailers a little harder after the big BFV reveal, so it is a good time to consider how you guys are seeing our media. (We're pretty proud of it; the video work is so well done.) I'm curious, do you think additional gameplay trailers would supplement it effectively?
  2. A11.1 Medic bandaging fails

    Yeah, confirming the self-bandaging bug is still there and being worked on. (There's also probably a joke about medical patches not working in there...)
  3. Alpha 11.1

    Technically, you never asked one. =P Believe the INS changes were some tweaks to a jacket as well as some changes to camo to make them a little more effective. There's also a rumor that their beards became more powerful to balance out no longer penetrating smoke.
  4. Console Commands

    Oooh, not a bad suggestion for @Usgu.
  5. Smee SL

    Will never not appreciate the Cockney warning, hah.
  6. Console Commands

    Usgu and the wiki team have you covered! https://squad.gamepedia.com/Server_Administration#Vehicle_Spawn_Commands
  7. OFF map Support for Commander

    Believe that was the SquadOps mod... and yeah, very cool! Some great ideas for the commander role (which is still likely a post-1.0 thing) in here. Keep the feedback coming.
  8. A11.1 Medic bandaging fails

    There was a subsequent fix that came out yesterday morning to address some of the medic issues. Let us know if things are still behaving super badly. (Also, I think we're back to using the body as a target for best results, not the gun -- ymmv.)
  9. Post Scriptum Keys

    You can pass the key along (as text/manually), but if you've already activated it on your account, I'm not sure it can be gifted. (Which is a limitation in Steam; I think gifting only works when you purchase there, but I may be wrong! You can also try Steam support.)
  10. Time to find out if the updates give me motion sickness too! Woot! Love to see some of these classics coming back with gameplay that's amazingly accurate.
  11. Alpha 11.1

    We released another small update that should have helped medics under some network conditions. Are you finding things any better? Yep! Quick fixes to get the healing issues behaving better. Easiest way would probably be to hop in the current range, and use the AdminChangeMap command in the console. (I think the map name should populate after that, but maybe given it a "j" to help.) Make sure to report it if you haven't. QA would know best. =) (Discord works too.)
  12. 3 Man TOW

    Know this is something the designers have been thinking about, and may experiment with. They've mentioned examples from the past, like using ammo bags to resupply TOWs, which then required a logistic chain in place to keep them effective. Keep the feedback comin', you've got them puzzling it over.
  13. magnetic usb charging cable

    While I've not had them in headphones, you do have to pull pretty hard to make them come loose. Probably about 3/4 of what you would need to pull a traditional jack out. Pretty solid compromise. And yeah, why Apple discontinued magsafe, who knows? It's also awesome on kitchen appliances.
  14. Alpha 11.1

    Hey Soldiers, It has been three weeks since Alpha 11 entered public testing. While Alpha 11 was in a relatively stable state, we released it without fixing many of the bugs you reported right away. Alpha 11.1 is a minor patch to incorporate those fixes. Some of the changes are intended to help with the balance of the game after closely observing gameplay these past weeks. Patch Notes Reworked bandage / medic bag code for better responsiveness. Fixed mods not loading if a clean installation of Squad was performed. Fixed vehicles desyncing between client and server. Increased speed of nametags fading in. Fixed a vehicle seat state that exposed soldiers. Fixed emplacement scope overlays not disappearing when the emplacement gets destroyed. Fixed scopes on heavy weapons automatically unzooming and other bugs with these scopes. Fixed being able to freelook while ADSing on scoped emplaced weapons. Improved INS player models. Updated AG 36 texture. Fixed LOD meshes on the M240 and M249. Several improvements on weapon animations. Fixed wheel dirt effects on US truck. Fixed a rare server crash that happened when a soldier was hit directly by a mortar smoke round. Fixed squad-members not being able to force others out of vehicle their squad owned by entering the vehicle from the outside. Fixed driving collisions on BTRs and the British truck. Fixed desert BTRs having green woodland periscope meshes. Fixed mines sometimes not triggering for some trucks. Updated Insurgent deployable razor wire to be double stack. Fixed collisions on a bush. Updated localization. Removed tracers from Militia and INS infantry weapons. Changed INS HAT to SKS as primary weapon. Adjusted cost of several deployables. TOWs are now 600 construction points. TOW rearm cost increased to 500 points. Changed ticket cost of vehicles: IFVs (FV510, M2) - 25 Heavy APCs (30mm RUS APCs) - 20 Medium APCs (M1126, 14.5mm RUS APCs) - 15 Light APCs, MRAPs, AA vehicles, SPG Techi - 10 Trucks, Technicals - 5 Motorbikes - 1 Changed Kamdesh AAS v1 to Invasion v3 and added a new AAS v1 layer On Chora Conquest v1 - replaced the INS faction with the Russian faction for balance Added Kamdesh INS v2, Narva Invasion v2 Added Firing Range v2 with US/RU factions Fixes on the following map layers: Albasrah Invasion v1, v2, PAAS v1, v2 Belaya AAS v1, v2, v3, Invasion v1, v2, PAAS v1 Chora AAS v1, v2, PAAS v1, v2, Invasion v1, CQ v1 Fool's Road AAS v1, v2, v3, v4, Skirmish Gorodok AAS v1, v2, v3, v4, Invasion V1, v2 Kamdesh AAS v1, Inf, INS v1, Invasion v1, v2, v3 Kohat AAS v1, v2, Invasion v1 Kokan AAS v1, v2, PAAS v1 Logar AAS v1, PAAS v1 Mestia AAS v1, v2, Invasion v1, v2, PAAS v1 Narva AAS v1, v2, v3, Invasion v1, v2, PAAS v1, v2 OPFL AAS v1 Sumari AAS v1, v2, v3, Inf Yehorivka AAS v3, Invasion v1, v2 Thank you so much for your feedback! Your dedication keeps us going. Offworld Out.
  15. Concealed Carry Pieces

    I have a full frame M&P that I do carry with from time to time -- the adjustable grips are nice. I have big ol' bear hands, so the smaller Shields and Bodyguard didn't feel stable -- too many fingers just didn't fit. Great platforms, but would absolutely recommend going somewhere to hold 'em first.
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