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godamntwitch

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About godamntwitch

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    Fireteam Leader
  1. Cannot Solve FPS problem

    This is completely untrue, and you keep saying it on the forums. A lot of the time, it's up the the devs to multithread there work. Not the engine. Also do you have any clue how many AAA studios have decided to switch to Unreal engine after failing at creating their own engine? Square Enix, most of microsofts first party games, Days gone, and so many more have switched to unreal. And about throwing $$$ a problem you can't fix, that's totally bull. UE4 is probably one of the only engines to provide their source code to developers for free. Meaning if they want to solve the problem on their own. They can.
  2. PC Specs That Work

    I wouldn't design a computer around a game that is really un-optimized. Just give the devs 3 weeks to make some optimizations.
  3. Direct x 12

    DX12 doesn't magically make things run better. You have to rebuild your game from the ground up to utilize a new api. That's why you see very little performance benefit when games put a new api.(IE:battlefield 4 and Mantle API)
  4. It has more to do with the developer than Frostbite. If Dice, spent as much time customizing UE4,( since they provide you the full source code to do it) then they would have been able to accomplished the same thing. It's really not a good comparison to make.
  5. High End PC: Low Performance

    Nope, just dev optimization.
  6. Direct x 12

    Because of the way DX12 was implemented it might never be supported in squad or UE4. There's really no good reason to rebuild a game on API that only runs on windows 10. The best solution is probably Vulkan, because of all the software/devices it can scale accoss. But it's still a while off until UE4 fully supports it. This video Tim Sweeney(creator of unreal) summarizes the situation with API's right now very well.
  7. High End PC: Low Performance

    That's not very true. It's mostly up to the developers. IronTaxi-"impossible to know but its less the version change that will increase performance than our effort to stabilize it and work through some CPU bottlenecks." Name an engine better than UE4. Please.
  8. AMD is worst for Squad

    Name them please. I don't see how any educated person could.
  9. What screen capture program to use?

    Under the nvidia page it says it does. https://www.geforce.com/hardware/notebook-gpus/geforce-gtx-970m/specifications
  10. AMD is worst for Squad

    >Like for example? Pretty much your entire comment history. Did you read my previous comment?! ill copy it again here. Okay, I'm going to try my best to calmly address why you have no idea what you're talking about. Please try your best to follow along. >as the only UT4 game I play is Squad. This does not mean it's performance is correct. For me it's a prehistoric engine with messed up multicore usage so I'm trying to avoid it for as long as I can First off it's UE4. Not UT4, and you've said that many times. It's also not a "prehistoric engine". It's a engine that is currently being used by games like Days Gone, CrackDown 3, A way out, Gears of war 4, Sea Of thieves, and many more. It's also not up to the engine to optimize everything you do. It's a lot of the time up to the dev to multi thread there work. > and at the moment I'm in place where I don't enjoy it because of terrible CPU utilization leading to "low fps = unplayable game"... and I regret a bit I've spent more than 10 hours and I can't refund it just like my friends did. Single game is not worth getting new CPU, especially at Intel prices so No one is telling you to upgrade your CPU. Were just saying that it's not the engines fault. The CPU utilization IS BECAUSE OF THE DEVS. The engine is not at fault. >Can you tell me how many CPU cores Squad engine uses? And if it's one or two - do you think it's OK in 2017? The devs have said they are working through cpu optimizations. I know it's been bad, but you can't be saying these things. It's sorta showcases your shortcomings in understanding how game development works.
  11. AMD is worst for Squad

    > also want to repeat once more time - I'm not bashing devs, they are doing their work, I'm just negative about UT4 and how it works. The point is, you have no idea how UE4 works. It's also not ut4 for the second time. I really don't see how these things can fly over you. MAIN POINT: Don't talk about things, you don't know about. You clearly don't grasp the basic knowledge of game development.
  12. AMD is worst for Squad

    This video encapsulates game development pretty well.
  13. AMD is worst for Squad

    Okay, I'm going to try my best to calmly address why you have no idea what you're talking about. Please try your best to follow along. >as the only UT4 game I play is Squad. This does not mean it's performance is correct. For me it's a prehistoric engine with messed up multicore usage so I'm trying to avoid it for as long as I can First off it's UE4. Not UT4, and you've said that many times. It's also not a "prehistoric engine". It's a engine that is currently being used by games like Days Gone, CrackDown 3, A way out, Gears of war 4, Sea Of thieves, and many more. It's also not up to the engine to optimize everything you do. It's a lot of the time up to the dev to multi thread there work. > and at the moment I'm in place where I don't enjoy it because of terrible CPU utilization leading to "low fps = unplayable game"... and I regret a bit I've spent more than 10 hours and I can't refund it just like my friends did. Single game is not worth getting new CPU, especially at Intel prices so No one is telling you to upgrade your CPU. Were just saying that it's not the engines fault. How can't you not comprehend that?! The CPU utilization IS BECAUSE OF THE DEVS. The engine is not at fault. >Can you tell me how many CPU cores Squad engine uses? And if it's one or two - do you think it's OK in 2017? Dude, how unintelligent are you? The devs have said they are working through cpu optimizations. I know it's been bad, but you can't be saying these things. It's simply just shows how little you know about engines/game development works. Please stop commenting <3
  14. Lag and no refund

    Your GPU is really old, and your CPU is as well. I don't think optimizations will get you to a playable state, mainly because you're hardware is so low. I don't know why you just didn't spend a min or two doing a little research before buying the game. You would see this game requires a high IPC cpu with a high clock speed, and a mid range gpu like a 970. >Please keep it related to the topic. I don't want people who are saying like, "OMG SUPPORT THE DEV!!!!1!11" and "Chill optimization update coming out". Or, "why did you bought this game with such spec SMH" What am i supposed to say? It's not like you're rocking a nice mobile cpu like a i7 6700hq(that should run with optimizations). You're using a CPU, and GPU that is many generations too old.
  15. What screen capture program to use?

    That doesn't mean anything. Just because a studio like Dice can use an engine like frostbite to achieve 100fps it DOESN'T MEAN the engine is good. It means they poured a lot of work on top of the base engine to get to where there at. What UE4 provides is a great baseline and tools to work off of. It's up to the devs to multithread there code and work. It's NOT THE ENGINE.Also there's no way to multithread the game thread without using new api's like dx12 or vulkan. But still a lot of things can. Also UE4 is one of the only engines that is "USED" by AAA studios and at the same time provides its source code for free. Could you find me an engine that does that? Even if we compare games we have to compare it to studios that are remotely close in size. SO lets compare the performance of Gears of war 4 to Bf1/bf4. . You will see Gears of war 4 run amazing, and maybe even better. Please stop posting on the forums without researching a little bit. Thanks <3
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