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About jellyswim

  • Rank
    Fireteam Leader

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  • Gender
  • Location
    Colorado, USA
  • Interests
    Soccer, military
  1. Blocking bridges...

    So I've encountered this tactic on maps like al basrah where the U.S. team will drive a transport to the bridges at ins main and leave them there blocking all the exits so the insurgents aren't able to use vehicles. It's a cheap exploit and it ruins the game for everyone. I'm not sure much can be done about it on the devs part, and even though we'llbe able to dig vehicle wrecks eventually, that still takes time and exposes people. I feel like bridge blocking should be a bannable offense.
  2. I personally love both Squad and PR and I can wait to see what squad brings in the future. A question I have for other players of both games is this: do you want to see Squad become more like PR? Would you like to see separate APC squads and INF squads? Or designated logistics squads? I love the idea of combined arms and things like calling arty and airstrikes when its all players doing those tasks and I think if/when squad gets jets and helicopters, that's something I'd be very happy with
  3. Some ideas coming from a rising storm player...

    Yeah I think thats a great idea honestly
  4. Some ideas coming from a rising storm player...

    This is exactly what im talking about. I made a valid suggestion that I thought would improve the game, and you call it "trolling". You don't have to agree with it, but you're discarding everything I say like I shouldn't be able to make suggestions that aren't to your liking, which is very hypocritical of you. Unless squad is literally the only game you play, you'll see every game has things you like and things you don't, and besides, I'm not really comparing the two. You actually did that yourself. I just had an idea for something that is like to see that's from another game. I don't see why it's a bad thing to compare games because not one of them is perfect and different devs think differently. I want to see squad be the best it can be, and other developers have some good ideas. I know you don't agree with this specific one, but completely denying any outside influence is not conducive to a fluid developement. And what you said about "go play the games they think squad should be"... I love squad the way it is, and I want to see it get better, but I don't want it to "turn into rs2 because that game is better", I just saw a flaw that happens occasionally, and suggested that it could be fixed with a function from another game. In any case it's clear that you disapprove of my suggestion but more importantly, my referencing of an "inferior game" which for some reason shouldnt be allowed... so I'm just going to stop replying to you.
  5. Some ideas coming from a rising storm player...

    Yeah I agree it's not hard to do, and I don't really suffer from it eitger, but it can still be a nuisance, and above that, it's something that's very unlikely to happen irl.
  6. Some ideas coming from a rising storm player...

    First off, if you're gonna be so condescending all the time, don't bother replying to this thread because it doesn't help anything. These forums are precisely for giving the devs feedback, and they've said countless times that they love to hear players' ideas. Sure you can disagree with my idea, but telling me not to "petition the devs" is just plain stupid. Also, bashing rising storm and saying it isn't as "fluid" as squad is just a ridiculous statement. I'm not saying you have to like rs2, but the fact that jump-crouching exists in squad should tell you all you need to know. I love squad with all my being, but I understand it still has flaws which is why I'm on the forums, putting in my input. What you're essentially suggesting is absolute complacency in this game and that's not how games are improved. I get you don't think my idea is an improvement, and you made some valid points, but instead of just saying "no thats a bad idea stop posting on the forums" try giving some of your ideas. I also think it's really funny how you think it's so bad someone was backblasting people on rs2 because you can do the exact same thing in squad. And you'll be able to kill people with shovels in squad, so hate to break it to ya, but squad isnt as serious as you like to imagine.
  7. Some ideas coming from a rising storm player...

    Bruh I'm not trying to turn this into call of duty, I just want some way to be able to tell if your barrel is blocked, an the way rising storm did it would be easy to implement without some form of animation overhaul. Sure if like to see something more authentic like lowering your gun when there's a collision, but theres no guarantee that's gonna happen soon if at all, so for the time being, I think this would suffice. And it doesn't have to be cluttering either. Maybe just a tiny little red x that appears next to your ammo or something...
  8. Some ideas coming from a rising storm player...

    Obviously not dude, but soldiers in real life don't have to memorize the amount of ammo they have either. Your idea that no hud makes it authentic is just plain illogical and I feel like you should already know that. Yes, the devs want a realistic experience, but they also want a smooth and easy to learn game that feels fluid. Taking away the hud isn't intuitive to what their goals are and if you'd rather have a 100% realistic war experience, why not just fly to Syria and experience that personally?
  9. Some ideas coming from a rising storm player...

    I'm not saying that more hud elements are persay more "realistic" , but is absolutely more accurate to how soldiers operate in REALITY. With out any on screen information (with the way the game is now) players would have no concept of things that are blatantly obvious to a real soldier. My thought is that it's alright to sacrifice a little of the full visual realism aspect on order to show information that's easily available to real soldiers.
  10. Some ideas coming from a rising storm player...

    Yeah I hope so. A context based weapon movement mechanic would be a great addition. Yeah I like the idea
  11. Some ideas coming from a rising storm player...

    Thats pretty wishful thinking dude. The devs have said a million times that they won't put realism in front of game play in most cases, and removing the ammo and mag count would be completely counter intuitive because you have no awareness of you're ammo apart from that. Like I said before, we'll never have as much awareness in game as in real life, so by taking out things like your ammo hud, you'd in essence be making a dumber soldier. That's not more realistic, it's stupid.
  12. Factions You Would Like To Play As Or Against

    I just want a western force that has good woodland camo because the OCPs the army has do not work well on forest maps
  13. Some ideas coming from a rising storm player...

    Ok I understand where you're coming from, but in REALITY you don't have hud telling you how many mags how have because you can just look down and see how many are on your vest. The idea of a perfectly realistic videogame in this sense is almost impossible because your sense of awareness is ALWAYS higher in real life, and that's the thought process I had because it's a whole lot easier to tell if you're gonna shoot the wall in front of you irl. The way The game renders your rifle makes it so even if it's physically going into a wall, you might not even notice, and for that reason, I personally thinking would be more realistic to have a notification.
  14. So I have a ton of hours in in the squad and RS2 vietnam and I really love both of them a whole lot. Some of the features, however, in rising storm are just little tweaks, but I feel would be incredibly useful in squad. For example, there is a little opaque icon that appears just under the center screen showing if your cover is blocking the barrel of your rifle, and it's really nice because in almost all shooters, players fall victim to shooting the wall right in front of them which is not accurate to reality for the most part because soldiers tent to be aware of where their barrel is. I hope there is some way the devs can implement this as i think we can all agree it would be really useful in maps with lots of walls and vertical cover.