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Hpt_Skelturoth

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About Hpt_Skelturoth

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    Grunt

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  • Gender
    Male
  • Location
    belgrade

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  1. the forgotten map

    kohat toi! thanks! actually, i saw it about two days ago, it was really nice. thanks everyone
  2. the forgotten map

    hello! i remember playing one specific map (or a version), where the US are starting at the northern point, while the insurgents are holding the rest of the map (the points were mostly vertically alligned). the US forces would have to cross the bridge in order to get to the first point. i don't remember what version was it - invasion or something else. could someone please help me identify this map/version? also, i believe it was played on mumblerines server. cheers!
  3. Factions You Would Like To Play As Or Against

    french foreign legion would be nice. personal wish: serbian army vs UCK (the paramilitary formation formed on territory of the the serbian province of kosovo), which would require a new map
  4. Yehorivka - storage site cap radius is too large

    thing is, the rest of the map is not being used. great battles can be good if both teams are balanced, but on this map, one team has the high ground. throwing smoke helps only a bit, but it's still not concealing enough for the attacking* team to reach the defenders* without getting decimated in the matter of seconds. with that, all teams are always concentrated there, so you have the defenders actually counter attack, while other squads are picking off the remains. *attackers are usually the ones near the flag on the map, defenders are on the southern side, inside of the buildings. even if they aren't attacking from the other side of the storage site, the attackers are easily being killed while trying the flank due to open fields all around the building.
  5. hello guys n gals, for a couple of days now, we have been playing yehorivka (AAS), where the battle is taking place in storage site, mostly. the problem is - that cap point is waaaaay too big, so it's kind of a dead point - the first squad to cap the SW buildings usually wins the game (by far, after 3 games in 3 days, the winning team had 300+ tickets). a possible solution would be separating the southern and northern parts of the cap zone - making it into two (south storage and north storage), which would make it much more dinamic. just an idea, let me know what you think, please. cheers!
  6. cheaters

    i've been playing for a while, i know what's it like to play on such maps. i was not the only one to notice it, and that's why i did some research and brought it up. i understand that i can get hit from a distancea couple of times, but everytime..? no. take look at the videos from the link.
  7. cheaters

    hello boys n girls today, we got stomped by the militia forces (as US), on a dense forest map ( OPfirst light). the strange thing is - we got hit whyle laying in the grass (or crops), being hidden behind the tree, or just crawling from the ditch. there were no near hits, they were precise AF now, before you say "L2P", i'd like to give you this: i'm not sure if the devs are aware of what's happening, and if there's any anti-cheat system, but this was really frustrating and it's a big game breaker. just wanted to let you guys know. i kind of believed this is not a game where people would cheat, it seems (or seemed) mature comparing to the other games. cheers out.
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