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shipidge

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    24
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About shipidge

  • Rank
    Fireteam Leader

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  • Gender
    Male
  • Location
    United States
  1. Alpha 13 Public Test, Round 1

    Please slow down the player movement, this is too fast for me and for a lot of people here.
  2. Implementing AI in Squad and Why it's Necessary

    I respectfully disagree with your post. The idea seems fun and exciting on paper, but I strongly believe the fun in logistics management and team construction cooperation is far greater than this. No offense, but it just sounds like you love Super FOB's and simply wish to not participate in building one, so to compensate, you suggest AI's to do the job for you and get the base that you want.
  3. Vehicle reset feature

    I strongly believe the towing ability in Squad will be extremely helpful. Simply flipping a vehicle will cause many bugs regarding physics. War Thunder is a good example when it comes to the towing system. Fast, reliable, and much more fun to use!
  4. Squad and Google's Stadia?

    I personally do not think this is a good idea, but I respect your good intentions. I prefer to have small numbers of people with good quality join the game over an abundance of individuals that will most likely have very toxic natures and behaviors. I don't want Squad to lose the name "Squad".
  5. As a native Italian and a member of the Squad community, I wanted to suggest the addition of the Italian Armed Forces! This great NATO country has become so underrated in the last few decades that people forget the amazing weapons and vehicles Italian innovation has created for the world. If you are wondering what the Italian faction can offer, here are some great examples.. The C1 Ariete MBT. Extremely fast, maneuverable, and powerful! The Dardo Infantry Fighting Vehicle. Very similar to the Bradley, but fires 25 mm tortellini's at the enemy! The B1 Centauro Tank Destroyer. Like the C1 Ariete, but on wheels! Standard M113 APC. IVECO ACTL Logistical Truck. Ready to deliver thousands of pizzas to the front lines! Italian Army Service Combat Uniform (Could not find anymore full portrait pictures for some reason). The Beretta AR70/90 semi-automatic rifle. The recently introduced Beretta ARX 100 semi-automatic rifle. And so on, and so on! What do you guys think? Should the Italians have their place in the spotlight? I personally would love to have my own country's military be a part of Squad! Hopefully the developers will consider this in the future. Opinions are more than welcome as well as additional information I did not put in here!
  6. Ranking System?

    I understand that possible scenario, so that's why we shouldn't have badges, but more of simple rank insignia.
  7. Ranking System?

    I literally said I was not going for that kind of toxic system.
  8. Ranking System?

    I've had this suggestion in my mind recently and I thought it could be implemented into Squad in the future. The ranking system should not be placed with the mindset of a COD/BF player (which is extremely toxic imo). I was thinking the ranking system should work like something from Halo 3 or Halo: Reach. Throughout your hours of game play, you climb the ladder and earn a rank insignia that appears next to your IGN in the scoreboard. The difference with this ranking system is that you earn NO collectibles of any sort (weapons, kits, boxes, etc bullshit). The very purpose of this ranking system is to simply allow people to tell who is experienced and who is not. But what worries me is that the implementation of a ranking system will encourage and develop a toxic form of individual behavior within players, causing them to abandon teamwork and place # of kills as a priority to earn a high rank and show it off like a badge of honor. Just to clarify, this was the Halo 3 ranking system. This is what I am trying to go for and suggest. What do you guys think? Bad idea?
  9. Squad is dead or not ?

    From what I've been seeing, Squad is not even CLOSE to dead. I see many more servers than before and the community is growing by the day!
  10. I fended off an entire squad for 5 minutes in a crater using nothing but my AK-74 and MP-443 Grach and eventually taking out their rally point. Do you recall yours?
  11. L85A2 Recoil (British bullpup)

    I guess no one has a problem with the British, really. They seem very balanced and quite powerful when used correctly. The bullpup is quite enough for me, I don't find the recoil terrible, maybe a little wavy but it's sufficient for use of combat.
  12. Tank help.

    Just use them like this... SABOT for hard targets (tanks, IFVs, APCs, trucks). HEAT for soft targets (infantry and emplacements). TOW for hard targets (tanks, IFVs, APCs, trucks). Coaxial for infantry o n l y . Use them differently and I will guarantee you little success. Use them correctly and you will succeed.
  13. November 2018 - Squad's Next Phase

    Two words... Y E A H B O I
  14. Widened rear sights

    I am all for realism as much as the next guy, but this new change made on the iron sights was a MUST. I had to place my face on the screen just to see if my sight was on target, it was the most annoying thing... Now I can shoot accurately at the comfort of my seat
  15. Team Commander Role?

    So a few weeks back, I was playing Rising Storm 2: Vietnam and I rediscovered the commander role and its contributions in the team, even in previous games such as Red Orchestra 2. For those who do not know what I am talking about, the commander in the Rising Storm/Red Orchestra series is a player who guides squads throughout the entirety of the match and supports them with his/her abilities such as recon observation, heavy artillery support, spawn tunnels, etc. The role of the commander was so crucial in games, factions without a commander would fail 90% of the time (with the other 10% surviving through raw effort or luck). As someone who has 663 hours in Squad, I have gathered enough experience to effectively lead 9 players into battle while also working with other squads to achieve a certain objective. The number one problem I have always faced as an SL is how ineffective our current coordination system is when it comes to trying to work with other SL's. Now, I am not saying that coordination goes to shit every time people try to work together, but it happens often enough that is makes us almost unwilling to cooperate with others knowing that there is a 50% chance they will purposely not listen to you in the heat of the match. So my suggestion is... why not include a commander slot? I am still trying to wrap my head around this idea as to how exactly it can work in this game without changing Squad dramatically. But the idea of having a single player lead 3-5 squads in the game and effectively coordinate with them and completely prevent that gridlock of no teamwork we get in Squad sometimes could really do wonders! But the one thing that this role shouldn't have in Squad is the support abilities knowing that it simply kills other roles such as mortar squads. Again, this idea is VERY basic and it is clearly filled with flaws, but deep down, I think something of this sort could really work out. Peace ~
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