madcat768

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About madcat768

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  1. +1 Conquest does not add anything to squad
  2. ok thank you for informing me. So no hp bar?
  3. I believe they plan on adding a commander role to the game which sounds like the same thing you are suggesting "platoon leader".
  4. I understand that this is probably here to stay but I don't understand why it has been implemented. No health bar for your character why should there be for your vehicle. I used to have to ask someone on the ground next to me what the vehicle looked like on the outside or whether it was on fire or not. I feel that it added something to the game. The character can feel pain around his body if something is wrong, there is more realistic reason to have a personal HP bar. Scareing vehicles with frag rounds also does not work anymore. They should have just made different vehicle states for the outside to tell how bad of shape it was in. Or reduced movement/operation. If someone is making a realism mod i hope they take away the vehicle hp bar.
  5. NOTE:i am not sure what the dev means on page 1 about localized damage. Bleed Damage is random.... thought the devs didn't like random?It has been a reason why many real world elements have not been added to the game. Why add this small unusually odd occurrence? I do not know if this is here to stay but I disagree with bleed damage from falling off a standard middle eastern wall. Too many factors. Especially if its intentionally done vs unintentional and recovery reaction. 1)Intentionally not many people would choose to land straight on their feet. Most would intentionally collapse in one direction or the other. Especially if you are carrying alot of weight. 2)Falling off a wall unintentionally wont land you on your feet 3) Belly flops haven't killed anyone at 10 feet...... 4) Landing on your but hasn't killed anyone from 10 feet.... 5)Sharp rocks scraping certain parts of your body is way too random
  6. @smee haha thank you! Glad someone caught that. If you aren't in a clan already come and join us some night! Even just to hang out with us on discord! See if we are a good fit for you! We currently have a dream team combo on the menu and on the look out for more additions!
  7. Black Listed Tactics is recruiting! We are a freshly formed and growing! Discord: https://discord.gg/7suy5qB Steamgroup: http://steamcommunity.com/groups/BLACKLISTEDTACTICS REQUIREMENTS TO JOIN must be Age 18+ English speaking 50 hours in squad minimum 2 nights a week and preferably from US or Canada. We are a mix of casual and hardcore players, we are council run and every member down to the newest has a voice. Our main focus is Squad and we play just about everyday starting in the evening about 8 pm CST. We compete in public matches and intend to in competitive as well. Upon becoming accepted to our trial phase you will be a recruit for 2 weeks. At the end of those 2 weeks, if we find each other to be a good fit, we will welcome you as a fully fledged member. Apply to join Black Listed Tactics today and become part of a strong group that is interested in developing each other, that works well with one another and has a good time!
  8. What devs said that will not change: 1.the re spawn system they say is here to stay. 2.The incapacitated system is here to stay as well. No small arms or high powered rifle will ever Kill a player. Only vehicles and mounted stuff. 3.Players will never be able to kill downed players. 4.Possibly no sniper role kit and if there is one it will just incapacitate like everyone else From this, seems like what we are seeing in alot of ways will stay the way it is.
  9. I agree. USA would be overpowered, they would have to leave out certain equipment and stuff probably. Like not including javelins.
  10. No i was just playing off of project reality's name when really this would be more of a realism mod of a project. I believe a mod with more realism would get played more. Reality project..... for .... this game. sorry that is a bit confusing time to kill longer? Dont think thats more realistic. If you are talking about longer bleed out time sure or multiple states of getting downed sounds good. Picking up guns, sure why not. Not kits. Rallies do need to get nerfed though. Longer timer on them or something.
  11. I am not making this but wish someone would. I copied this from what I posted on another thread to make a poll. I APOLOGIZE FOR POSTING TWICE i just moved it again realizing the general question section would not be the appropriate place for the post. 1)Perma death or longer spawn time 2)The medical system would have to be revamped. No one could return to full health. Stabilizing is the only thing. Maybe you need more than one medic to stop the bleeding if its really bad. And if he dies in the presence of medics you can attempt to resuscitate. Helicopter evac required 3)No rallies. Makes longer ranged engagements last unrealistically long. No realistic way to elimenate an enemy force unless you are on top of their position. Hiding in buildings becomes too powerful compared to real life. Maybe no spawn on FOBs vehicle insertion required. (Maps are small compared to arma vehicle insertion time especially by helicopter would be quick). 4) Fatalities especially from higher caliber rifles small arm weaponry. ie Desert Eagle 50cal, (to come) shotgun slugs all have high chance to kill 5)Killing of downed players is possible. If not intentionally, like with friendly fire you can also mortar incapacitated teammates and accidentally kill downed teammates and enemies alike if you spray a whole building with an mg PLEASE VOTE!! If someone wants to make a reality project for squad im all for it. In my opinion, i know they arent trying to make a mil-sim but frankly they are trying too hard to make it not one. Things balance out and work properly like in real life more so. Death has consequences. In this game it does not. That takes a lot of realism out. You cant make everyone happy and catering to those who perfer battlefield and other games, trying to get there money too i think its not a good move. For those on the other side of that gap which the devs want to bridge to, any game which requires any amount of coordination, communication and teamwork to get anything done is too much a mil-sim for the majority already. Instead we have a game where we have to force the enemy to kill themselves. And guns no longer kill people unless they are mounted on a vehicle or planted in the ground. And medics can bring everyone back to full health in 10 seconds or less. Not many people check corners either, its a waste of time. And LMGs dont do crapola. Throwing grenades in rooms with incapacitated friendlies. Recon is one player running down the street yelling holahasnackbar until he gets shot and respawns or gets revived to reveal the enemy (in fact not doing this or splitting up to check building like this will in alot of cases waste more time than those tickets are worth, that intel is worth more especially in the early-mid game and late game if you are winning. It would be stupid not to do it.) .... At least you can do it all in accurate uniforms and vehicles down to the last bolt....? i do love the game just think it could be better
  12. I am not making this but wish someone would. I copied this from what I posted on another thread to make a poll. 1)Perma death or longer spawn time 2)The medical system would have to be revamped. No one could return to full health. Stabilizing is the only thing. Helicopter evac required 3)No rallies. Makes longer ranged engagements last unrealistically long. No way realistic way to elimenate an enemy force unless you are on top of their position. Hiding in buildings becomes too powerful compared to real life. Maybe no spawn on FOBs vehicle insertion required. (Maps are small compared to arma vehicle insertion time especially by helicopter would be quick). 4) More fatalities especially from higher caliber rifles small arm weaponry. ie Desert Eagle 50cal, (to come) shotgun slugs all have high chance to kill 5)Killing of downed players is possible. If not intentionally, like with friendly fire you can also mortar incapacitated teammates and accidentally kill downed teammates and enemies alike if you spray a whole building with an mg If someone wants to make a reality project for squad im all for it. In my opinion, i know they arent trying to make a mil-sim but frankly they are trying too hard to make it not one. Things balance out and work properly like in real life more so. Death has consequences. In this game it does not. That takes a lot of realism out. You cant make everyone happy and catering to those who perfer battlefield and other games, trying to get there money too i think its not a good move. For those on the other side of that gap which the devs want to bridge to, any game which requires any amount of coordination, communication and teamwork to get anything done is too much a mil-sim for the majority already. Instead we have a game where we have to force the enemy to kill themselves. And guns no longer kill people unless they are mounted on a vehicle or planted in the ground. And medics can bring everyone back to full health in 10 seconds or less. Not many people check corners either, its a waste of time. And LMGs dont do crapola. Recon is one player running down the street yelling holahasnackbar until he gets shot and respawns or gets revived to reveal the enemy (in fact not doing this or sending splitting up to check building like this will in alot of cases waste more time than those tickets are worth).
  13. if you want true realism mode your suggestion for 1 life only in game events still aren't "realistic" anyways. 1)Perma death like u suggested or longer spawn time 2)The medical system would have to be revamped. No one could return to full health. Stabilizing is the only thing. Helicopter evac required 3)No rallies. Makes longer ranged engagements last unrealistically long. No way to elimenate an enemy force unless you are on top of their position. Hiding in buildings becomes too powerful compared to real life. Maybe no spawn on FOBs vehicle insertion required. 4) More fatalities especially from higher caliber rifles small arm weaponry. ie Desert Eagle 50cal, (to come) shotgun slugs all have high chance to kill 5)Killing of downed players is possible. If not intentionally, like with friendly fire you can also mortar incapacitated teammates and accidentally kill downed teammates and enemies alike if you spray a whole builiding with an mg If someone wants to make a reality project for squad im all for it. In my opinion, i know they arent trying to make a mil-sim but frankly they are trying too hard to make it not one. Things balance out and work properly like in real life more so. Death has consequences. In this game it does not. That takes a lot of realism out. You cant make everyone happy and catering to those who perfer battlefield and other games, trying to get there money too i think its not a good move. For those on the other side of that gap which the devs want to bridge to, any game which requires any amount of coordination, communication and teamwork to get anything done is too much a mil-sim for the majority already. Instead we have a game where we have to force the enemy to kill themselves. And guns no longer kill people unless they are mounted on a vehicle or planted in the ground. And medics can bring everyone back to full health in 10 seconds or less. Not many people check corners either, its a waste of time. And LMGs dont do crapola compared to HMGs. Recon is one player running down the street yelling holahasnackbar until he gets shot and respawns or gets revived to reveal the enemy. The biggest reason why people dont like "mil-sims" that do like teamwork communicatin/coordination ect is because arma3, the only real one out there, its a mess and way to friggen complicated. Makes it more difficult than real life and only does longer ranged engagements right. Who wants to just take turns sniping eachother from one giant barren hill to the next? There is barely any concealment or cover on the main map besides some scatter buildings aside from actual towns. Its realistic but its an uninteresting environment. At least they came out with that jungle one.
  14. I agree that teamplay is a skill but losing to the degree that you are suggesting that would occur before a scramble would happen I do not believe it to be lack of skill. I would bet my microphone that if they are losing that consistently and badly in a row it is because their team lacks coordination entirely. ie: They dont give a crap. They probably arent communicating at all with each other. Even people who do not coordinate as well but at least try put up a decent fight. And have a decent chance of winning out of five times for sure.
  15. Ok? Yay we all get to say that? You find that name fitting to represent a realistic serious tactical game? I guess that's just you. Not getting it. Its also a question. A title that is a question should NEVER be used as a name for a world. A game world representing tactical realism or anything else. Its a QUESTION. It would be appropriate for a story, perhaps a book but not to represent a world. Its shallow and says nothing of tactical realism or the depth of an immersive enviorment. Unless there is a serial killer in the story (if there is a story) that says that phrase way too friggen much. Why would you sink that much money into making a game that looks that good and come up with a name like that. To me thats nearly up with playing off of mary had a little lamb and oli oli oli oxenfree. (Although i think oxenfree is a good name for that game that just came out...the one called Oxenfree cause it makes sense. Its not a tactical shooter). Some way better names off the top of my head: Stackup The Civilian Protectorate Kill House Body Stop