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Noobgamer

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About Noobgamer

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    Squad Leader

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  1. FPS drops since V16 update

    This game is not really GPU-intensive, but rather relies on single-core performance, meaning that a high-end 6-core CPU would outperform a mid-end 8-core CPU.
  2. Appearantly the trees in game were made of titanium alloys, that even their smallest twigs and leaves can stop AT munitions and effectively spare the targeted vehicles. Hell, some of them even had shields, that munitions travelling within their vicinity would get triggered.
  3. Appearantly the trees in game were made of titanium alloys, that even their smallest twigs and leaves can stop AT munitions and effectively spear the targeted vehicles. Hell, some of them even had shields, that munitions travelling within their vicinity would get triggered.
  4. Make "suppression" logical again!

    The point of my argument was that the one firing more effectively, i.e., firing well-aimed single shots hitting the opponent first, might lose due to suppression-induced RNG.
  5. So here's what happens in the game: you have two riflemen started shooting each other at a range greater than 50m at the same time. A, an experienced and calm player, fired controlled and well-aimed single shots hitting B first, while B, like a noob he was, fired automatically in panic and naturally missed every shot. Suddenly, A completely forgot that he wasn't injured like B and had far more rounds left in his magazine, and simply went panic as well throwing off his aim. Just as that happened, B landed one lucky head shot after missing tens of shots, thus coming out of the fight victorious. Basically, the game taught you that if you fired in pure panic, getting hit first and missed most of your shots, you would survive because logic! To avoid such stupidity, suppression only comes into effect on a player if: He was getting shot at by players whom he wasn't already shooting at; or He got hit first, in which case his returning fire would have zero suppression effect on the enemy who shot him until he can later land a shot as well. Also: Between two players shooting each other, the one that missed more shots should panic first and basically "suppress himself".
  6. Maps like Sumari are bad news for a full 40-40 server, more often than not people would vote for a map change.
  7. In addition, semi-automatic firing in full-automatic mode might also cause excessive recoil.
  8. Alpha 16.1 Released

    I'm getting 5.8 GB now.
  9. Well the stronger team would win anyway barring any car-flipping/heli-crashing accidents at the beginning of the round, at least we would be speared the suffering of the remaining 60min.
  10. I do not know if the zoom was correct or not, but assuming what you said to be true, perhaps it would explain why the US/UK sharpshooter rifles have such ridiculous bullistic drop.
  11. Problem: In competitive clan matches, if a large map was choosen, then often when one side managed to secure more zones in the early stage of the game, they simply dug in and refuse to go on the offense cause they can. This, in inturn, forced their opponents to not go on the defense as well and only send out harrassment attacks in an attempt to close the ticket gap, as any major assult against a whole 40-man team in well-established defensive positions would be suicidal. As such, the remaining game became trash time. Solution 1: HABs and rally points near a defensive zone would have their spawn delays doubled, and the opposite for those near an offensive zone, so that the attackers would eventually outnumber the defenders. In this case, it would mathematically sound for both sides to keep attacking regardless of who had more tickets or zones. Solution 2: If I remember correctly, in PS no rally truck could be deployed inside a zone, which means the attackers would have a better chance stopping the respawned defenders from getting back into the zone.
  12. (Nani!?) Hip fire is weird [not normal!]

    For some reason, sharpshooter rifles always hit the center in hip-fire stance.
  13. v16 HAT vs Russian Helo

    It is my observation that occasionally AT rounds hitting fast moving targets might fail to do damage.
  14. No matter the magnification, you can always increase the FOV so that it works just like a non-magnifying red-dot sight in CQB.
  15. Having access to rifle scopes would make the lives of HAT soliders a lot easiler, however it will not noticably impact the overall gameplay. With US HAT kits, you can reliably dispatch fast-moving BTRs 200m away; with RU HAT kits, the curve trajectory would make you miss even a stationary target. What's more, RU vehicles are generally less armored, which makes US/UK/CAN AT units even more effective relatively speaking.
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