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About Slavinkje

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    Fireteam Leader

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  1. I'm not against this. I've run into the same problem a number of times where I couldn't shoot out a window or over a wall because my point of aim was just too high or low. That being said I can understand people feel this is too cumbersome.
  2. Repacking magazines

    Any new information on the possibility of implementing this? I find myself reloading often during high intensity engagements and then end up with 5 half-full magazines. The ability to repack magazines would be a great help.
  3. Get your Helicopter Control Binds here!

    Really nicely done! One issue though, freelooking still disables all other input. Still can't look into a turn
  4. A16 Helicopter First Impressions

    After some testing on the training grounds I have a few wishes already: 1. Fully keyboard controlled flight needs to be made possible, ie; roll left, roll right, pitch up, pitch down. I find flying with the mouse pretty unpleasant, though I will admit this is a personal issue. It is connected however with another feature I would like added which is... 2. Freelook at all times; flying without freelook, and having to block all other mouse input while looking around is quite annoying and unrealistic. I cannot stress enough how much I miss being able to look into a turn while setting up for a tight landing or flying in between objects. 3. Flight mechanics feel a little off in some regards as described by the thread creator though I do understand this is a work in progress. It's manageable but not ideal atm.
  5. I'm not going to play word games or semantics with you. I'm not talking about a vehicle stuck in a ditch, nor was the original post about this. It is about a tank driving over a treestump, flying into the air as if it has no weight, and ending on it's back. As for some of the other posters: I agree; there are plenty of bad drivers and I myself have flipped cars and trucks on their sides because I didn't take enough care and I have hit myself over the head because of it. At the same time I have had an equal amount of times where I did not drive carelessly and my vehicle flips over because the physics in this game mess up and launch a vehicle into the air completely outside of my control.
  6. You're telling me that I should logically conclude that a tank bouncing off a treestump and flipping on its back is intentional? Now if the tracks broke and I was able to fix it like I would a broken track from a mine or something then I would follow your reasoning, but what you're proposing is nothing short of absolute nonsense.
  7. An option in the vehicle interaction menu would suffice. Vehicles flip for all kinds of nonsensical reasons atm so approaching it like a feature instead of a bug by adding some kind of digging mechanic misses the mark imho.

    The amount of nonsense and hyperbole I see being spread around this forum is alarming. Covering fire works, but like Pluto stated above people don't employ it or understand it. I've had moments where I ask someone close to me to put fire down range while I move up and get a simple "Yeah" and instead they just keep their rifle trained on the last corner they saw the enemy. Heck, I've even told my whole squad to start opening op on some target another close-by squad is assaulting without anyone responding. Sometimes I have to literally order them to start shooting in that general direction. It works for several reasons if not for the reason that people are scared to get hit: 1. Noise. It makes alot of noise so if you're attacking the defender does not hear you coming (ie closeby footsteps/running/crouching, grenades/smokes being employed). 2. Distraction. The audio from that rifle triggers people into tunnel vision and they don't check their flanks or backs anymore. 3. Vision. The suppression screen effects help constrict the player's view.
  9. I think generally speaking more players are good. We want the playerbase to grow. I think the experienced players need to step up and take up squadlead positions to focus the game effort. Over the last weeks I have had numerous people joining my squad stating they are new to the game and they generally perform adequatly as long as there is a competent squadlead with some experienced squadmates to focus new players attention.
  10. Firing effects

    I would not be opposed to this
  11. Solution to "Buddy Rally"