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About tatzhit

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    Platoon Leader
  1. How to slow the gameplay

    How big is that community? Less than 500 people? Then you each have to pay the devs at least $1000 to fund the development of Squad for your tastes, or Squad would have to be a game that a reasonably large portion of gamers can enjoy. We already have games with no instant respawns, large maps and slow gameplay, i.e. ARMA series. There is a reason ARMA multiplayer is relatively unpopular
  2. How to slow the gameplay

    First decent idea in this thread. I like it, but like everything suggested here, it would completely screw the Regulars vs Irregulars faction balance. PS. As for the people who want "slower gameplay" - just make your own server and don't use vehicles or rallies, then have fun walking from Main every time you get shot. Don't make everyone else suffer through the same tho, most players don't enjoy it.
  3. ^Good points, I'm not big on tissue effects of 5.56, thanks for clarifying that
  4. M110 - Awfully weak

    Well yeah. That's why DShK damages a Stryker for example, or why .50 can kill at BTR82 from the front. Game balance >> "realism". I'm not sure what you had in mind for regular vs regular forces, I assume heavy armor, advanced optics, air power and arty strikes. I'm gonna guess there are two reasons these are not included: - Aforementioned issues with balance vs irregulars - A lot of the cool toys being too rare/valuable to realistically be present in a squad-level skirmish I like it that way tbh. No desire to play a poorly modeled sitzkrieg / techno gimmick standoff, instead of a fun shooter
  5. Ridiculous accuracy.

    Better monitor then? The targets seem far more clear in your YT vids than they are on my firing range practice. I can barely hit at 300, and definitely takes me a much longer time aiming
  6. Ridiculous accuracy.

    Hmm... What kind of monitor/settings do you use? Those targets seem vastly more clear than they are on my 1980*1280 monitor with 90 degree FOV. Do you use like 60 degree FOV or something? This may explain why you think shooting is too easy and everyone else thinks its too hard
  7. M110 - Awfully weak

    I'm arguing that giving US realistic equipment advantages without realistic constraints is... wait for it... unrealistic. Yeah IRL US soldiers are equipped 10x better than an average insurgent. Their lives are also worth 100x more. In Squad, their lives are worth about 1.1x that of an average insurgent, so to maintain parity, we either have to decrease US equipment capabilities (such as no airstrikes, no body armor, and slightly lower damage for M110), or cut their tickets tenfold. Capisce?
  8. M110 - Awfully weak

    If we want "realistic simulation", M110 should do the same damage as SVD, US forces should get body armor, also every insurgent should get unlimited IEDs and mines and each American death would cost them 25 tickets Gameplay >> "realism"
  9. Please Fix the visibility.

    If the goal is realism, why not just play ARMA? The game design very clearly indicates that the goal is to have a balance of realism and fun gameplay, otherwise we wouldn't have the easy spawn system for example
  10. Please Fix the visibility.

    I agree from a realism standpoint, but not gameplay standpoint. Yes IRL you can see things better and even engage them more accurately. HOWEVER, we DON'T WANT realistic gameplay in Squad (as in, walking for hours to get sniped from 800m away). The Arma series has that already and there is a reason most people can't be bothered to suffer through it. I'm cool with the current, roughly halved sight/engagement ranges in order to get actually fun gameplay. Otherwise, what you get is roughly tripling the walking time and making the asymmetric maps (regular vs irregular factions) largely unplayable. EDIT: For clarity
  11. Arabic language + servers

    Can confirm Squad gameplay has Arabic language. 70% of local chat for INS faction consists of screaming "Allahu Akbar" (the rest consists of "GI go home", playing Arabic music, or ululating)
  12. Ridiculous accuracy.

    Lolnope. At least at 1980*1280, I can't reliably hit at 300m without optics even at shooting range. Ingame, kills past 200m are maybe 5% of casualties on most maps. The accuracy ingame is actually much lower than IRL, Marines are supposed to hit targets at 500m for basic rifle quals. PS. As for AKM vs M4, AKM has 30% more recoil and 30% less ROF, it's basically twice worse even point blank. At long range, M4 is 3x-4x better because lower damage falloff and better sights. AK74s and M4s are basically equal now, because basic M4 no longer has fullauto
  13. This is looks bad <----

    The first picture looks a lot more realistic to me. I suppose the second looks prettier because of vibrant colors.
  14. I guess this hasn't been reported before... SPG-9 emplacements are bugged in V10. I think it's not just for me - teammates reported problems too. Basically, the emplacements can be built, but the gun tube glitches in and out of view for an external observer, and the user can't see the gun tube at all (and hence can't aim). PS. Also, plz need range adjustments for emplacements. It's kind of silly that we can range personal weapons but can't range crew-served and some optics, whereas IRL ranging is obviously used a lot more on optics and heavy weapons. PPS. Also, the reason why the SPG bug probably hasn't been reported is that hardly anyone uses them. Frag rounds are good but the cost is ridiculous (50 ammo for 1 frag round? I can get 50 frag rounds for the ZU for the same 50 ammo, and four LAT rounds only cost 75). Plus the firing arc is very narrow. I get that it's probably the IRL limitation of the mount but IRL you can just rotate the whole thing, or install it tilted.