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VeryWeak

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About VeryWeak

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    Fireteam Leader
  1. 地圖標記的範圍總是偏移 無法精準的標記範圍請修復 The range of map markers is always offset. 抱歉我的英文不好 請看影片你就知道我在說什麼了 Sorry, my English is not good. Please read the video and you will know what I am talking about. https://youtu.be/GBbBGgJ9ZQw
  2. Mark map function Inaccurate There will be a wide range of inaccuracies https://youtu.be/GBbBGgJ9ZQw 遊戲建議與回報BUG 0:00-0:41地圖標記 無法精準標記 當你是小隊 隊長 想在地圖標記 敵人範圍 卻 無法準確標記 不知道為什麼總是會偏右上方 就算地圖放大 總是不能精準 這是一個 很惱人的bug 投擲物品 會因為fov的遠近 而投擲距離有差異 始終無法 精準 投擲 0:51-1:36 中間射擊代表 想投擲的點位他卻不是 自己想丟的點為 可不可以來一個 像cs:s 的投擲物品 物理彈道學 不然感覺這遊戲丟煙霧 和丟手榴彈 都會有偏差 不然就出一個 虛擬拋路線 淡淡紅色的有弧度的拋路線 這樣就會知道 自己丟到大概 會掉哪 希望有第一人稱 標記敵人 就跟BF4 GAMER一樣 而不是單純 地圖標記 2D平面標記 跟3D立體的還是有範圍上的落差 一個就像紙上塗鴉 另一個則是FPS上的視覺 2:00-2:43 2:00-3:45雖有瞄具 可是按了右鍵要自己按住SHIFT才能放大 希望能像按右鍵 就會切換永久 機瞄系統 假如按了一次sh就會切換成永久放大 那一定會方便許多 意思就是希望能跟Q鍵一樣 切換放大 能有機瞄的切換放大功能 而非單一按住 還有 當你 使用火箭筒車 能有自動補彈功能 還會自動幫你切回你瞄準放大的畫面 不然你遇到敵人 在交火時 射完一發 還要再按右鍵+SH 敵人早就把你打死或把車打爆了 雖然遊戲 設計項體驗 用車的手動感 或是像玩模型 車功能的概念 可是這是遊戲 還是需要一些友善的操作 就像你 玩CS用AWP開鏡射一發之後 會自動回到開鏡功能 而不是還要再手動開鏡加放大功能 就像你開車一樣 有分自排跟手排 2:50 希望有像4:51一樣的瞄準放大系統 希望還能再改進 還有 土製 火箭車 能跟火箭管炮車一樣 有瞄準 的器具 而不是只能在副駕駛亂開炮 2:48-5:17 有些載具 能有瞄準系統 有些卻沒有... 還有一個非常不友善 有些車子瞄準系統 放大按Q居然是永久切換 有些則要自己按住SHIFT 這遊戲很久沒玩 剛剛回來看 進步了不少 Game suggestions and rewards BUG 0:00-0:41 map markers can't be marked accurately When you are a squad leader, you want to mark the enemy range on the map but you can't mark it accurately. You don't know why it's always on the upper right. Even if the map is zoomed in, it's not always accurate. This is an annoying bug Throw items will be thrown because of the distance between fov Never throw it accurately 0:51-1:36 The middle shot represents the point he wants to throw but he is not the point he wants to lose. One can not be since Castings like cs:s Physical Ballistics Otherwise, it feels like the game loses smoke and loses grenades. Otherwise, there will be a virtual throwing line. This will know where you might lose I hope there is a first person to mark the enemy Just like BF4 GAMER Rather than simply map markers 2D plane markings still have a range drop from 3D One is like a graffiti on paper The other is the visual on FPS 2:00-2:43 2:00-3:45 Although there is an aiming device, I have to hold down SHIFT to zoom in I want to be able to switch permanently like right click The sighting system will switch to permanent zoom if it is pressed once It means that you want to switch the zoom in like the Q key. And when you use the bazooka car, you have automatic refill function and it will automatically help you cut back to your aiming zoom in Otherwise, when you meet an enemy, you fire a shot and you press the right button +SH. The enemy killed you or blasted your car. Although the game design items experience the manual sense of the car or the concept of playing the model car function, this is a game or requires some friendly operation. Just like when you play CS with AWP, it will automatically return to the mirror function instead of having to open it manually and zoom in again. Just like you drive, 2:50 I hope there will be an aiming magnification system like 4:51 I hope I can improve it again. There are also home-made rocket vehicles that can be aimed at the same thing as rocket-guided artillery vehicles. 2:48-5:17 Some vehicles can have a sighting system but some do not... There is also a very unfriendly car that is aimed at the system. Zooming in is actually a permanent switch. Some want to hold SHIFT. This game hasn't been played for a long time. Just came back and saw a lot of progress. 抱歉我的英文不好 Sorry for my bad english 希望有看得懂中文的國外玩家幫忙翻譯 I hope that foreign players who understand Chinese can help translate https://translate.google.com.tw
  3. 2018年3月月更匯總

    Mark map function Inaccurate There will be a wide range of inaccuracies https://youtu.be/GBbBGgJ9ZQw 遊戲建議與回報BUG 0:00-0:41地圖標記 無法精準標記 當你是小隊 隊長 想在地圖標記 敵人範圍 卻 無法準確標記 不知道為什麼總是會偏右上方 就算地圖放大 總是不能精準 這是一個 很惱人的bug 投擲物品 會因為fov的遠近 而投擲距離有差異 始終無法 精準 投擲 0:51-1:36 中間射擊代表 想投擲的點位他卻不是 自己想丟的點為 可不可以來一個 像cs:s 的投擲物品 物理彈道學 不然感覺這遊戲丟煙霧 和丟手榴彈 都會有偏差 不然就出一個 虛擬拋路線 淡淡紅色的有弧度的拋路線 這樣就會知道 自己丟到大概 會掉哪 希望有第一人稱 標記敵人 就跟BF4 GAMER一樣 而不是單純 地圖標記 2D平面標記 跟3D立體的還是有範圍上的落差 一個就像紙上塗鴉 另一個則是FPS上的視覺 2:00-2:43 2:00-3:45雖有瞄具 可是按了右鍵要自己按住SHIFT才能放大 希望能像按右鍵 就會切換永久 機瞄系統 假如按了一次sh就會切換成永久放大 那一定會方便許多 意思就是希望能跟Q鍵一樣 切換放大 能有機瞄的切換放大功能 而非單一按住 還有 當你 使用火箭筒車 能有自動補彈功能 還會自動幫你切回你瞄準放大的畫面 不然你遇到敵人 在交火時 射完一發 還要再按右鍵+SH 敵人早就把你打死或把車打爆了 雖然遊戲 設計項體驗 用車的手動感 或是像玩模型 車功能的概念 可是這是遊戲 還是需要一些友善的操作 就像你 玩CS用AWP開鏡射一發之後 會自動回到開鏡功能 而不是還要再手動開鏡加放大功能 就像你開車一樣 有分自排跟手排 2:50 希望有像4:51一樣的瞄準放大系統 希望還能再改進 還有 土製 火箭車 能跟火箭管炮車一樣 有瞄準 的器具 而不是只能在副駕駛亂開炮 2:48-5:17 有些載具 能有瞄準系統 有些卻沒有... 還有一個非常不友善 有些車子瞄準系統 放大按Q居然是永久切換 有些則要自己按住SHIFT 這遊戲很久沒玩 剛剛回來看 進步了不少 Game suggestions and rewards BUG 0:00-0:41 map markers can't be marked accurately When you are a squad leader, you want to mark the enemy range on the map but you can't mark it accurately. You don't know why it's always on the upper right. Even if the map is zoomed in, it's not always accurate. This is an annoying bug Throw items will be thrown because of the distance between fov Never throw it accurately 0:51-1:36 The middle shot represents the point he wants to throw but he is not the point he wants to lose. One can not be since Castings like cs:s Physical Ballistics Otherwise, it feels like the game loses smoke and loses grenades. Otherwise, there will be a virtual throwing line. This will know where you might lose I hope there is a first person to mark the enemy Just like BF4 GAMER Rather than simply map markers 2D plane markings still have a range drop from 3D One is like a graffiti on paper The other is the visual on FPS 2:00-2:43 2:00-3:45 Although there is an aiming device, I have to hold down SHIFT to zoom in I want to be able to switch permanently like right click The sighting system will switch to permanent zoom if it is pressed once It means that you want to switch the zoom in like the Q key. And when you use the bazooka car, you have automatic refill function and it will automatically help you cut back to your aiming zoom in Otherwise, when you meet an enemy, you fire a shot and you press the right button +SH. The enemy killed you or blasted your car. Although the game design items experience the manual sense of the car or the concept of playing the model car function, this is a game or requires some friendly operation. Just like when you play CS with AWP, it will automatically return to the mirror function instead of having to open it manually and zoom in again. Just like you drive, 2:50 I hope there will be an aiming magnification system like 4:51 I hope I can improve it again. There are also home-made rocket vehicles that can be aimed at the same thing as rocket-guided artillery vehicles. 2:48-5:17 Some vehicles can have a sighting system but some do not... There is also a very unfriendly car that is aimed at the system. Zooming in is actually a permanent switch. Some want to hold SHIFT. This game hasn't been played for a long time. Just came back and saw a lot of progress. 抱歉我的英文不好 Sorry for my bad english 希望有看得懂中文的國外玩家幫忙翻譯 I hope that foreign players who understand Chinese can help translate https://translate.google.com.tw
  4. 2017年5月 月更汇总

    Mark map function Inaccurate There will be a wide range of inaccuracies https://youtu.be/GBbBGgJ9ZQw 遊戲建議與回報BUG 0:00-0:41地圖標記 無法精準標記 當你是小隊 隊長 想在地圖標記 敵人範圍 卻 無法準確標記 不知道為什麼總是會偏右上方 就算地圖放大 總是不能精準 這是一個 很惱人的bug 投擲物品 會因為fov的遠近 而投擲距離有差異 始終無法 精準 投擲 0:51-1:36 中間射擊代表 想投擲的點位他卻不是 自己想丟的點為 可不可以來一個 像cs:s 的投擲物品 物理彈道學 不然感覺這遊戲丟煙霧 和丟手榴彈 都會有偏差 不然就出一個 虛擬拋路線 淡淡紅色的有弧度的拋路線 這樣就會知道 自己丟到大概 會掉哪 希望有第一人稱 標記敵人 就跟BF4 GAMER一樣 而不是單純 地圖標記 2D平面標記 跟3D立體的還是有範圍上的落差 一個就像紙上塗鴉 另一個則是FPS上的視覺 2:00-2:43 2:00-3:45雖有瞄具 可是按了右鍵要自己按住SHIFT才能放大 希望能像按右鍵 就會切換永久 機瞄系統 假如按了一次sh就會切換成永久放大 那一定會方便許多 意思就是希望能跟Q鍵一樣 切換放大 能有機瞄的切換放大功能 而非單一按住 還有 當你 使用火箭筒車 能有自動補彈功能 還會自動幫你切回你瞄準放大的畫面 不然你遇到敵人 在交火時 射完一發 還要再按右鍵+SH 敵人早就把你打死或把車打爆了 雖然遊戲 設計項體驗 用車的手動感 或是像玩模型 車功能的概念 可是這是遊戲 還是需要一些友善的操作 就像你 玩CS用AWP開鏡射一發之後 會自動回到開鏡功能 而不是還要再手動開鏡加放大功能 就像你開車一樣 有分自排跟手排 2:50 希望有像4:51一樣的瞄準放大系統 希望還能再改進 還有 土製 火箭車 能跟火箭管炮車一樣 有瞄準 的器具 而不是只能在副駕駛亂開炮 2:48-5:17 有些載具 能有瞄準系統 有些卻沒有... 還有一個非常不友善 有些車子瞄準系統 放大按Q居然是永久切換 有些則要自己按住SHIFT 這遊戲很久沒玩 剛剛回來看 進步了不少 Game suggestions and rewards BUG 0:00-0:41 map markers can't be marked accurately When you are a squad leader, you want to mark the enemy range on the map but you can't mark it accurately. You don't know why it's always on the upper right. Even if the map is zoomed in, it's not always accurate. This is an annoying bug Throw items will be thrown because of the distance between fov Never throw it accurately 0:51-1:36 The middle shot represents the point he wants to throw but he is not the point he wants to lose. One can not be since Castings like cs:s Physical Ballistics Otherwise, it feels like the game loses smoke and loses grenades. Otherwise, there will be a virtual throwing line. This will know where you might lose I hope there is a first person to mark the enemy Just like BF4 GAMER Rather than simply map markers 2D plane markings still have a range drop from 3D One is like a graffiti on paper The other is the visual on FPS 2:00-2:43 2:00-3:45 Although there is an aiming device, I have to hold down SHIFT to zoom in I want to be able to switch permanently like right click The sighting system will switch to permanent zoom if it is pressed once It means that you want to switch the zoom in like the Q key. And when you use the bazooka car, you have automatic refill function and it will automatically help you cut back to your aiming zoom in Otherwise, when you meet an enemy, you fire a shot and you press the right button +SH. The enemy killed you or blasted your car. Although the game design items experience the manual sense of the car or the concept of playing the model car function, this is a game or requires some friendly operation. Just like when you play CS with AWP, it will automatically return to the mirror function instead of having to open it manually and zoom in again. Just like you drive, 2:50 I hope there will be an aiming magnification system like 4:51 I hope I can improve it again. There are also home-made rocket vehicles that can be aimed at the same thing as rocket-guided artillery vehicles. 2:48-5:17 Some vehicles can have a sighting system but some do not... There is also a very unfriendly car that is aimed at the system. Zooming in is actually a permanent switch. Some want to hold SHIFT. This game hasn't been played for a long time. Just came back and saw a lot of progress. 抱歉我的英文不好 Sorry for my bad english 希望有看得懂中文的國外玩家幫忙翻譯 I hope that foreign players who understand Chinese can help translate https://translate.google.com.tw
  5. 2018年3月月更汇总

    Mark map function Inaccurate There will be a wide range of inaccuracies https://youtu.be/GBbBGgJ9ZQw 遊戲建議與回報BUG 0:00-0:41地圖標記 無法精準標記 當你是小隊 隊長 想在地圖標記 敵人範圍 卻 無法準確標記 不知道為什麼總是會偏右上方 就算地圖放大 總是不能精準 這是一個 很惱人的bug 投擲物品 會因為fov的遠近 而投擲距離有差異 始終無法 精準 投擲 0:51-1:36 中間射擊代表 想投擲的點位他卻不是 自己想丟的點為 可不可以來一個 像cs:s 的投擲物品 物理彈道學 不然感覺這遊戲丟煙霧 和丟手榴彈 都會有偏差 不然就出一個 虛擬拋路線 淡淡紅色的有弧度的拋路線 這樣就會知道 自己丟到大概 會掉哪 希望有第一人稱 標記敵人 就跟BF4 GAMER一樣 而不是單純 地圖標記 2D平面標記 跟3D立體的還是有範圍上的落差 一個就像紙上塗鴉 另一個則是FPS上的視覺 2:00-2:43 2:00-3:45雖有瞄具 可是按了右鍵要自己按住SHIFT才能放大 希望能像按右鍵 就會切換永久 機瞄系統 假如按了一次sh就會切換成永久放大 那一定會方便許多 意思就是希望能跟Q鍵一樣 切換放大 能有機瞄的切換放大功能 而非單一按住 還有 當你 使用火箭筒車 能有自動補彈功能 還會自動幫你切回你瞄準放大的畫面 不然你遇到敵人 在交火時 射完一發 還要再按右鍵+SH 敵人早就把你打死或把車打爆了 雖然遊戲 設計項體驗 用車的手動感 或是像玩模型 車功能的概念 可是這是遊戲 還是需要一些友善的操作 就像你 玩CS用AWP開鏡射一發之後 會自動回到開鏡功能 而不是還要再手動開鏡加放大功能 就像你開車一樣 有分自排跟手排 2:50 希望有像4:51一樣的瞄準放大系統 希望還能再改進 還有 土製 火箭車 能跟火箭管炮車一樣 有瞄準 的器具 而不是只能在副駕駛亂開炮 2:48-5:17 有些載具 能有瞄準系統 有些卻沒有... 還有一個非常不友善 有些車子瞄準系統 放大按Q居然是永久切換 有些則要自己按住SHIFT 這遊戲很久沒玩 剛剛回來看 進步了不少 Game suggestions and rewards BUG 0:00-0:41 map markers can't be marked accurately When you are a squad leader, you want to mark the enemy range on the map but you can't mark it accurately. You don't know why it's always on the upper right. Even if the map is zoomed in, it's not always accurate. This is an annoying bug Throw items will be thrown because of the distance between fov Never throw it accurately 0:51-1:36 The middle shot represents the point he wants to throw but he is not the point he wants to lose. One can not be since Castings like cs:s Physical Ballistics Otherwise, it feels like the game loses smoke and loses grenades. Otherwise, there will be a virtual throwing line. This will know where you might lose I hope there is a first person to mark the enemy Just like BF4 GAMER Rather than simply map markers 2D plane markings still have a range drop from 3D One is like a graffiti on paper The other is the visual on FPS 2:00-2:43 2:00-3:45 Although there is an aiming device, I have to hold down SHIFT to zoom in I want to be able to switch permanently like right click The sighting system will switch to permanent zoom if it is pressed once It means that you want to switch the zoom in like the Q key. And when you use the bazooka car, you have automatic refill function and it will automatically help you cut back to your aiming zoom in Otherwise, when you meet an enemy, you fire a shot and you press the right button +SH. The enemy killed you or blasted your car. Although the game design items experience the manual sense of the car or the concept of playing the model car function, this is a game or requires some friendly operation. Just like when you play CS with AWP, it will automatically return to the mirror function instead of having to open it manually and zoom in again. Just like you drive, 2:50 I hope there will be an aiming magnification system like 4:51 I hope I can improve it again. There are also home-made rocket vehicles that can be aimed at the same thing as rocket-guided artillery vehicles. 2:48-5:17 Some vehicles can have a sighting system but some do not... There is also a very unfriendly car that is aimed at the system. Zooming in is actually a permanent switch. Some want to hold SHIFT. This game hasn't been played for a long time. Just came back and saw a lot of progress. 抱歉我的英文不好 Sorry for my bad english 希望有看得懂中文的國外玩家幫忙翻譯 I hope that foreign players who understand Chinese can help translate https://translate.google.com.tw
  6. Mark map function Inaccurate There will be a wide range of inaccuracies https://youtu.be/GBbBGgJ9ZQw 遊戲建議與回報BUG 0:00-0:41地圖標記 無法精準標記 當你是小隊 隊長 想在地圖標記 敵人範圍 卻 無法準確標記 不知道為什麼總是會偏右上方 就算地圖放大 總是不能精準 這是一個 很惱人的bug 投擲物品 會因為fov的遠近 而投擲距離有差異 始終無法 精準 投擲 0:51-1:36 中間射擊代表 想投擲的點位他卻不是 自己想丟的點為 可不可以來一個 像cs:s 的投擲物品 物理彈道學 不然感覺這遊戲丟煙霧 和丟手榴彈 都會有偏差 不然就出一個 虛擬拋路線 淡淡紅色的有弧度的拋路線 這樣就會知道 自己丟到大概 會掉哪 希望有第一人稱 標記敵人 就跟BF4 GAMER一樣 而不是單純 地圖標記 2D平面標記 跟3D立體的還是有範圍上的落差 一個就像紙上塗鴉 另一個則是FPS上的視覺 2:00-2:43 2:00-3:45雖有瞄具 可是按了右鍵要自己按住SHIFT才能放大 希望能像按右鍵 就會切換永久 機瞄系統 假如按了一次sh就會切換成永久放大 那一定會方便許多 意思就是希望能跟Q鍵一樣 切換放大 能有機瞄的切換放大功能 而非單一按住 還有 當你 使用火箭筒車 能有自動補彈功能 還會自動幫你切回你瞄準放大的畫面 不然你遇到敵人 在交火時 射完一發 還要再按右鍵+SH 敵人早就把你打死或把車打爆了 雖然遊戲 設計項體驗 用車的手動感 或是像玩模型 車功能的概念 可是這是遊戲 還是需要一些友善的操作 就像你 玩CS用AWP開鏡射一發之後 會自動回到開鏡功能 而不是還要再手動開鏡加放大功能 就像你開車一樣 有分自排跟手排 2:50 希望有像4:51一樣的瞄準放大系統 希望還能再改進 還有 土製 火箭車 能跟火箭管炮車一樣 有瞄準 的器具 而不是只能在副駕駛亂開炮 2:48-5:17 有些載具 能有瞄準系統 有些卻沒有... 還有一個非常不友善 有些車子瞄準系統 放大按Q居然是永久切換 有些則要自己按住SHIFT 這遊戲很久沒玩 剛剛回來看 進步了不少 Game suggestions and rewards BUG 0:00-0:41 map markers can't be marked accurately When you are a squad leader, you want to mark the enemy range on the map but you can't mark it accurately. You don't know why it's always on the upper right. Even if the map is zoomed in, it's not always accurate. This is an annoying bug Throw items will be thrown because of the distance between fov Never throw it accurately 0:51-1:36 The middle shot represents the point he wants to throw but he is not the point he wants to lose. One can not be since Castings like cs:s Physical Ballistics Otherwise, it feels like the game loses smoke and loses grenades. Otherwise, there will be a virtual throwing line. This will know where you might lose I hope there is a first person to mark the enemy Just like BF4 GAMER Rather than simply map markers 2D plane markings still have a range drop from 3D One is like a graffiti on paper The other is the visual on FPS 2:00-2:43 2:00-3:45 Although there is an aiming device, I have to hold down SHIFT to zoom in I want to be able to switch permanently like right click The sighting system will switch to permanent zoom if it is pressed once It means that you want to switch the zoom in like the Q key. And when you use the bazooka car, you have automatic refill function and it will automatically help you cut back to your aiming zoom in Otherwise, when you meet an enemy, you fire a shot and you press the right button +SH. The enemy killed you or blasted your car. Although the game design items experience the manual sense of the car or the concept of playing the model car function, this is a game or requires some friendly operation. Just like when you play CS with AWP, it will automatically return to the mirror function instead of having to open it manually and zoom in again. Just like you drive, 2:50 I hope there will be an aiming magnification system like 4:51 I hope I can improve it again. There are also home-made rocket vehicles that can be aimed at the same thing as rocket-guided artillery vehicles. 2:48-5:17 Some vehicles can have a sighting system but some do not... There is also a very unfriendly car that is aimed at the system. Zooming in is actually a permanent switch. Some want to hold SHIFT. This game hasn't been played for a long time. Just came back and saw a lot of progress. 抱歉我的英文不好 Sorry for my bad english 希望有看得懂中文的國外玩家幫忙翻譯 I hope that foreign players who understand Chinese can help translate https://translate.google.com.tw
  7. A測10.1補丁發布!

    地圖標記 無法精準標記 當你是小隊 隊長 想在地圖標記 敵人範圍 卻 無法準確標記 不知道為什麼總是會偏右上方 就算地圖放大 總是不能精準 這是一個 很惱人的bug 投擲物品 會因為fov的遠近 而投擲距離有差異 始終無法 精準 投擲 可不可以來一個 像cs:s 的投擲物品 物理彈道學 不然感覺這遊戲丟煙霧 和丟手榴彈 都會有偏差 不然就出一個 虛擬拋路線 淡淡紅色的有弧度的拋路線 這樣就會知道 自己丟到大概 會掉哪 希望有第一人稱 標記敵人 就跟BF4 GAMER一樣 而不是單純 地圖標記 2D平面標記 跟3D立體的還是有範圍上的落差 一個就像紙上塗鴉 另一個則是FPS上的視覺 這遊戲很久沒玩 剛剛回來看 進步了不少 希望還能再改進 還有 土製 火箭車 能跟火箭管炮車一樣 有瞄準 的器具 而不是只能在副駕駛亂開炮 有些載具 能有瞄準系統 有些卻沒有... 還有一個非常不友善 有些車子瞄準系統 放大按Q居然是永久切換 有些則要自己按住SHIFT 希望能改進 這裡是我列出 要改進的地方 https://youtu.be/GBbBGgJ9ZQw 我的英文不好請幫我翻譯 給遊戲製作團隊知道 第一 有個像防空車 的機砲 沒有瞄具 感覺 是否能增加鐵瞄 遊戲能增加一個友善的功能選項嗎 開鏡OR放大 當子彈打完補彈匣後 會自動 回到 開鏡畫面 如有按放大 開鏡完後會自動放大 就跟 車子有分手排 自排 CS裡的AWP一樣 跟步槍一樣 有分手動 和自動 這個項目會增加 跟敵人 交火 時 可爭取 多按鍵的秒數 按R需要一秒 按滑鼠右鍵 兩秒 加SHIFT鍵放大3秒 能不要把這三秒動作拆成一步一步自己按嗎 人家BF4也沒這樣 這樣只有感覺像在體驗玩模型 而不像在玩遊戲 然後希望增加一個 擊殺 畫面 誰殺了誰 誰把誰打了 這樣才會知道 你範圍內 幹掉了誰 還有 希望有 標記敵人 3D方式 用準星 瞄敵人 久一點 會自動顯示敵人3~4秒 再配合隊長 的平面地圖 下指導棋 這才是真正的 戰術戰略加戰爭射擊遊戲 也才是理想中的SQUAD 不然說真的 開鏡打完子彈 不會自動補 又不會自動開鏡 這遊戲會玩到手忙腳亂尤其是小隊 隊長 一個人要玩遊戲 還要領導別人 遊戲又沒有貼心和友善的操作功能和友善的操作環境 會逼退 多少對這款遊戲有興趣的玩家 從以前玩到現在 有進步的只能說 狙擊手的狙擊鏡 以前那狙擊手 開鏡 看的視野 有跟沒有一樣 現在 真的很棒
  8. 地圖標記 無法精準標記 當你是小隊 隊長 想在地圖標記 敵人範圍 卻 無法準確標記 這是一個 很惱人的bug Map marker can't be marked accurately When you are the squad captain who wants to mark the enemy range on the map but cannot mark it accurately This is an annoying bug 投擲物品 會因為fov的遠近 而投擲距離有差異 始終無法 精準 投擲 Throw items will be thrown because of the distance between fov Never throw it accurately 可不可以來一個 像cs:s 的投擲物品 物理彈道學 不然感覺這遊戲丟煙霧 和丟手榴彈 都會有偏差 不然就出一個 虛擬拋路線 淡淡紅色的有弧度的拋路線 這樣就會知道 自己丟到大概 會掉哪 One can not be since Castings like cs:s Physical Ballistics Otherwise, it feels like the game loses smoke and loses grenades. Otherwise, there will be a virtual throwing line. This will know where you might lose 希望有第一人稱 標記敵人 就跟BF4 GAMER一樣 而不是單純 地圖標記 2D平面標記 跟3D立體的還是有範圍上的落差 一個就像紙上塗鴉 另一個則是FPS上的視覺 I hope there is a first person to mark the enemy Just like BF4 GAMER Rather than simply map markers 2D plane markings still have a range drop from 3D One is like a graffiti on paper The other is the visual on FPS 這遊戲很久沒玩 剛剛回來看 進步了不少 This game hasn't been played for a long time. Just came back and saw a lot of progress. 希望還能再改進 Hope to improve
  9. 當隊長最頭痛的就是聽到你的隊員一但發生事情 吵亂的聲音沒禮貌的發言秩序就會發生 在亞洲服常常出現 When the captain is the headache is to hear your team but a thing happened The chaotic voice of the rude speech order will happen In Asian suits often appear 我們還需要一個良好的碰撞引擎 常常開載具 撞到茂密的樹 車會彈開 還會受損 可是 樹永遠不受傷 那真的很不真實 虧這遊戲 做得那麼好 還有角色在轉角趴下身體穿牆壁 這個bug哪時候會修改 真希望官方 趕快先修理這些惱人 無奈的錯誤 再去修改其他有的沒有的或是出新載具 最重要的不去修 去改一些武器聲音 真的會讓玩家沒玩下去的動力 再加上 真的想 讓玩家推薦玩家來買這款遊戲 要直接做給玩家看 你們會常常照顧你們作品 而不是打官腔 敷衍了事 這樣讓玩家感覺不到你們的真心 We also need a good collision engine Often open with a staggering tree car will bounce It will be damaged, but the tree is never hurt that is really untrue The game is doing so well There is a role in the corner to get on the ground through the wall of the body when the bug will be modified I really hope that the official quickly repair these annoying helpless mistakes go to modify the other has not or a new vehicle The most important not to change some of the weapons and sound really let the players did not play the driving force Plus really want players to recommend players to buy this game to do directly to the players to see you will often take care of your work rather than bureaucratic perfunctory So that players can not feel your heart
  10. 我更新了 請幫我翻譯更新 感謝你 I am updated please help me translate the update Thank you 辛苦你了 I'm so hard
  11. 36平方公里試驗地圖活動

    請問遊戲建議那邊打中文 遊戲製作團隊 看得懂嗎
  12. 36平方公里試驗地圖活動

    A10 十月嗎0.0?
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