Exodus19

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About Exodus19

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    Fireteam Leader
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  1. I feel like the scout should be able to mark a few targets on the map via the T menu that only the squad can see. If the SL wants to update the map for everyone to see then so be it. I enjoy being scout when I'm a driver or running as a FTL. Just my 2 cents.
  2. I see what you are saying but people playing the game don't want to aim their rifle at someone while standing still and miss because of random sight alignment algorithm. While still and ADS the rounds should go where you are aiming. Most players want a degree of control and reliability. I do see a problem with doing a 180 while ADS and still being spot on, as well as going prone at the same time. Apparently falling onto the ground immediately does not affect your accuracy at all.
  3. I disagree. As a seasoned driver you have very little information given to you. Considering your only senses is sight and sound (not very well done sound) an indicator would be extremely helpful. There have been many times where I have been engaged by a HMG and all I can hear is light impacts which sound so weak I don't see how it would damage a medium armored vehicle in the first place, also impacts so quiet on the exterior compared to engine/ vehicle noise that you don't really know what is going on until it's too late because armor is really only paper meche right now. With how squishy vehicles are some kind of damage indicator is required. Even RO and Arma 3 which are aimed at being simulations has a damage indicator. Having knowledge of vehicle damage does not call for more indicators for infantry but we already do have indicators. Suppression effects, an effect when you are shot both visually and audibly, bleeding out, and loss of vision at low health already exist which is a lot more than what we get in vehicles.
  4. The Rifle has less single shot recoil than the 9mm Pistol on the U.S. Your entire screen moves up when firing a pistol. For a smaller caliber there should be less recoil and it should be more controllable.
  5. So I haven't seen many complaints about how after 10-15 minutes into a match the game starts lagging very badly. I believe it is server side because my fps is around 50 the entire time but the game stutters. One time I dug up a HAB and the lag subsided but only for another 10 minutes. It really makes the game unplayable. Here is an example of the issue I am experiencing, apparently along with others. Does anyone else have this problem?
  6. Hope you fixed the terrible lag that made the game unplayable during the v9 stress test.
  7. AND the stuttering many people had as well. This version will not be released this week and if it is it will be unstable which would cause more problems than upsetting all the whiners that cry about release times.
  8. Tons of people had issues with the game stuttering including myself. It made it unplayable after 15-30 minutes into a match. It would start out smooth sailing but when the fighting started it would start to stutter. Weird part is most of us weren't getting lower fps but the game would stutter 2-3 times a seconds like we were getting 7-10 fps. Most of us reported it so who knows but everyone wasn't experiencing it though. It reminded me of when squad was laggy but much worse.
  9. Having the same issues I had before with the lag getting worse as the game goes on. I knew that would probably happen
  10. Follow these directions.
  11. So I downloaded the closed beta and everything is in the firing range. I'm having a blast right now
  12. the wrench

    That helicopter tho....
  13. Because people don't understand how to play, on any map I rarely see INS using the fastest vehicles in the game to out maneuver the enemy. Usually people just drive them directly into the enemy because they thing they are in an armored vehicle. Everyone runs around like normal and teamwork is lacking in almost every game between squads or even in squads.
  14. Probably tomorrow with the recap.
  15. Sweet