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Drecks

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Everything posted by Drecks

  1. What are you working on?

    Great stuff man. I like WW2 stuff. :-)
  2. [WIP] Karasu

    SDK update changed my landscape material. The dirt texture under all roads was not there. All roads have grass painted under them. Boring task to fix.
  3. [WIP] Karasu

    Name: Karasu Location: Southern Russia Size: 2.2 by 2.2 km Teams: Russian and Militia Gameplay: Infantry with light vehicles and probably BTR. Download link: On Hold Description: First Squad map. Militia from the Caucasu are causing trouble on Russian ground. Landscape is diverse with open fields, forest and farmland. There is somesort of weapon depot and an abandoned Russian base. Gameplay sure will adjustment based on feedback once it get played. We will see what happens. Minimap: Screenshots/Media: Some 360 shots https://kuula.co/post/7lk7L https://kuula.co/post/7lk7h https://kuula.co/post/7lk4J https://kuula.co/post/7lk7m
  4. [WIP] Karasu

    Thanks. Hope we can try this soon.
  5. Lets name it Karasu

    Hi, As I bought it almost two weeks ago one can say I'm new to Squad. I do enjoy the game. Inspired by the Gorodok map I decided to install the tools. To see what's possible. I have some experience for other games with older Unreal tools but I have been away from making maps for a while. As said inspired by Gorodok i decided to start yesterday morning. Must say these tools are very stable and I like the meshes. New to the game I might need help/advice with desired distances and other options. Region is south of Nalchik close to the Caucasus mountains. Terrain most hills and some flat areas. As said I'm new to the game so I have to figure out all of the gamemodes and prefered gameplay. It's a new challenge to make this work. Some teaser screens are made in the editor. Don't even know how to run test a map in Squad :-) Thats it for know. I know loads of work needs to be done and I need to learn more about the gamemodes and how people like to play Squad. So finishing this might take a while.
  6. Lets name it Karasu

    Some light tweaks some more dense forest. So we getting there.
  7. Lets name it Karasu

    Been a while and still waiting for we can test this online. Meanwhile I started to polish it now and than to make it look nicer.
  8. Modding Helpdesk

    I think I did not seek good enough. As its still there. :-(
  9. Modding Helpdesk

    It will as the mappers path is a rocky path.
  10. Modding Helpdesk

    I did it and it seems gone. Not all textures had this setting so I set it all. And it seems gone... Thumbs up for you. Here some link on how to for others with issues. https://answers.unrealengine.com/questions/312632/landscape-material-turns-default-gray-while-painti.html
  11. Modding Helpdesk

    Thanks LaughingJack, so it seems that copy that all might trigger the bug. For this map I leave it but for any next map I will do it like you said.
  12. Modding Helpdesk

    No I use the copied terrain material from Foolsroad to paint the landscape. It contains the meshes like ferns,grass and stones. At one area they go skyhigh like a pike. Smoothen terrain/landscape did not work to solve it. Repainting did not solve it. It just keeps coming back. Maybe I need to make a terrain material from scratch instead of copy one. But I followed this tutorial and it works well except one spot.
  13. Modding Helpdesk

    Anyone ever had this problem? No I have this landscape material with these assets like grass,rocks and ferns attached to it. It went well but now on one area they gone way up in the sky like a spike. Its seems like an invisible collision issue. Does anyone have experience with this issue or know how to solve this ? Treid to smoothen the landscape and paint another layer there but the pike won't go. Its must be some collision issue and I tried the console command: RecreateLandscapeCollision But the pike wont go. I can work around this by removing the foliage from the material and paint all foliage and such with the foliage tool but I prefer to solve it like it should.
  14. Dolina

    All depends if the community is willing to download the files, play/test these maps and offer feedback to make it better. I think the biggest reward for people creating maps is the fact it get played and you can play in your own creation.
  15. Dolina

    I know what you mean,but I think you should finish it. It would ve nice if there would be some info on the future plans of custom made maps and the how they will get playtime. For a first map 4x4 is a huge space to fill. Probably the main reason I picked 2x2. You should bring it back to a 2 by 2 km and finish it and than put it on the shelf until they can be played. Thats the moment where the community is needed. Once custom made maps are in the game I hope the community supports them. As people spend valuable time to provide you with free content. What project did you joined?
  16. Lets name it Karasu

    A little fly through.
  17. Release: Alpha Version 9.4

    I like the mines.....
  18. I'm quite new to the gameplay. What I don't like. - Long walks - Not communicating SL - I hardly see enemies. - The difference in games. With that I mean is that one game It all feels great. You have a nice game with good gameplay and firefights and tactics. Next game nothing goes well. I'm playing but really wonder what I'm doing here.
  19. Wake Atoll

    I like the bright lightning. One can see far.
  20. Modding Helpdesk

    Go to any position in your map and Press rmb and pick "Play from here"
  21. Lets name it Karasu

    Dude do you want me to post 45 mb images?
  22. Lets name it Karasu

    Nope no trneches. Here I promised some high res screens. Mitsu on the discord told me how to make them.
  23. Modding Helpdesk

    Thats all solved see earlier post.
  24. Lets name it Karasu

    No tunnelsystem in this one. Busy polishing the map. Fixing things like grass on roads,floating stuff and replacing to close to one another placed trees. Also decorate the objective areas. A tunnelsystem in this rural setting does not comes logic to me. When I get home tonight I will post some high res screens.
  25. Modding Helpdesk

    Disabling collision will not show the water material when shot at it. You will see it like you shoot at dirt. I finally solved all by using another watermesh. Now I use the Waterplane_Logar_Slow and it works fine. When I used Waterplane_muddy I had problems. I did not copy paste it from Gorodok. It won't work.
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