Drecks

Member
  • Content count

    46
  • Joined

  • Last visited

About Drecks

  • Rank
    Fireteam Leader
  • Birthday 03/09/1969

Profile Information

  • Gender
    Male
  • Location
    The Netherlands
  • Interests
    Gaming,Leveldesign,WW2,sports and sleep.

Contact Methods

  • Website URL
    https://tracesofwar.wordpress.com/

Recent Profile Visitors

123 profile views
  1. I'm quite new to the gameplay. What I don't like. - Long walks - Not communicating SL - I hardly see enemies. - The difference in games. With that I mean is that one game It all feels great. You have a nice game with good gameplay and firefights and tactics. Next game nothing goes well. I'm playing but really wonder what I'm doing here.
  2. I like the bright lightning. One can see far.
  3. Go to any position in your map and Press rmb and pick "Play from here"
  4. karasu

    Dude do you want me to post 45 mb images?
  5. karasu

    Nope no trneches. Here I promised some high res screens. Mitsu on the discord told me how to make them.
  6. Thats all solved see earlier post.
  7. karasu

    No tunnelsystem in this one. Busy polishing the map. Fixing things like grass on roads,floating stuff and replacing to close to one another placed trees. Also decorate the objective areas. A tunnelsystem in this rural setting does not comes logic to me. When I get home tonight I will post some high res screens.
  8. Disabling collision will not show the water material when shot at it. You will see it like you shoot at dirt. I finally solved all by using another watermesh. Now I use the Waterplane_Logar_Slow and it works fine. When I used Waterplane_muddy I had problems. I did not copy paste it from Gorodok. It won't work.
  9. Unfortunatly turning my grapihcs down helped me to spot enemies......
  10. karasu

    Last movie I will post. A 9 minute drive around the map. Visiting the 6 objectives.
  11. My vehicles drives on top of the water instead of in the water. I use the waterplany muddy mediam speed. The spline in the Gorodok rivers uses a collsion profile name with multiple values for collision for the river and in the editor in that map the vehicles there drives in the water. In my map the collsion profile name is none. Anyone knows where to set the collision value for my splines ? When I try the SM_env_river used in Gorodok it ends up only visible under the terrain.
  12. karasu

    I will seek for that map. Don't know much about PR.....
  13. karasu

    No it has quite some fields also. Probably need to fine tune that in the map.
  14. karasu

    No its a little bit bigger compared to Fools road. Here is the updated minimap.
  15. Sure looks good and yes 4 km is loads of space to fill. Imagine I found 2 km already a problem. :-)