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bravo2zero

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Everything posted by bravo2zero

  1. what happened to the sound?

    Hmm, haven't noticed anything wrong with sounds lately and I'm not using any special software/hardware, just a pair of decent headphones.
  2. June 2018 Recap

    imho neither is reload speed penalty for "no loader" crew a good idea. would be hard to balance with the soviet tanks, which traditionally have autoloader, or you will have to introduce malfunctions as well which seems to be an overkill to me. i'm ok with the 4th seat with MG, don't care if it's called "loader seat" or whatever.
  3. Militia vs Insurgency

    bring it on!..
  4. Realistic or unrealistic guidance of TOW (Bradley) ?

    so, I don't get it, what is your problem with TOW guidance? Seems pretty fine to me in both MP and Jensen's Range. Or do you expect the rocket to fly 360ies around you? =)
  5. Just no, the idea makes little sense to me. And, besides what @CptDirty was talking about, consider that we still have Squad in it's Alpha state, developers haven't yet finished shaping out the game, so all these "what if" posts seem strange and non-constructive to me. P.S. But I do like the tactical marks on the map would love to see something like that in-game
  6. this is one of the funniest, most useless and silly ideas to implement in Squad O_o
  7. Falling Damage nerf?

    I like the idea, would be really cool, but height should be really significant in order to send one tumbling over after landing.
  8. SQUAD UKRAINE - [UKR/ENG]

    [SQ UA] SQUAD UKRAINE - [UKR/ENG] Server Rules: Any abusive, racist or offensive content in chat, player or squad names, voice coms etc. will not be tolerated. No spamming, flooding or advertising is allowed. Any kind of cheating, ghosting or exploiting bugs to get advantage over the other players is forbidden. Intentional TKing, vehicles misusing, blocking or provoking other players will be warned and eventually punished. All Squad Leaders must have microphone and should be able to communicate in English. Supporting new players, team play and helping administration to stop rule violations is always encouraged. SLs are encouraged to mark claimed vehicles on the map and follow the markings as the round starts. Admins are allowed to kick/ban players from the server with a valid reason. Server Admins: DenisVitamin BravoTwoZero theLucky LARIN You can always give a feedback or reach out for admins in our Discord (Ukrainian/English): https://discord.me/squadukraine
  9. Melee & hand to hand combat.

    There is a military saying: ... in order to engage in hand-to-hand combat on the battlefield, a soldier has to **** up his rifle, his secondary weapon, knife, shovel, belt and helm, he has to find a flat ground with no sticks and stones around.... and find himself an idiot-opponent, who lost all those things too.
  10. QFF invite you to their server

    One of my favourite servers, mature (for the most part) gamer base, friendly and adequate admins.
  11. INTEGRATED FOB/HAB

    Nice strategy @Psyrus, should give it a try. Regarding the HAB/FOB separation, it basically gives much more flexibility and room for different strategies. If you don't get it, then just go the "lazy" path and drop both in the same spot. That's the best part about Squad - sometimes even stupid strategies work
  12. Placeable Flag Pole! or Flag

    i like the idea of replacing flag capturing/defending progress bar with the actual flagpole, this could prove to be an interesting game mechanic.
  13. The little broken things

    not sure if it fits the "little broken things" case, but... as of v10.1: - gunner player model sticking out of vics (can take damage from small arms); - player teleported upwards after being revived, sometimes ending inside of the texture or dropping down to instant death from fall damage; - vics catching little bumps or stones and being skyrocketed or flipped; - light vics like techies catching fire from near rpg miss; - multiple times experienced glitched brdm damage model, when it was still alive catching 4 full 30mm bursts to it's side; - body animation not in sync with the actual player state, several times got shot from a player with the gun pointing down or another direction; - first aid bag healing requires medic to go on top of the wounded player, having his model blocking this player's fov; - MG's fire arc glitching most of the times, when deployed on either back or forward slope; - MG's bipod deployment issues: deployed in window or other opening, will often end up blocked by some grate, window wooden frame or event deployed into wall itself (wrong height).
  14. want to build new pc

    just stay away from AMD and you should be fine
  15. Immediate loss of a fire support kit

    I think OWI f*ed up trying to "fix" the kit claim system. Basically, you could have abused kits before, rarely done on public, but still possible having 9+ clanmates online, join first squad, cherry pick the best kits, than the rest leaves and joins the other squad, so you can have two squads - one fullm and another 3-5 ppl but with 2 LATs. I personally don't think it's a huge deal that needs to be fixed. Apparently OWI has another opinion, so they "fixed" it forcing you to drop your support kit instantly when someone leaves your Squad. Really bad idea, if you ask me. It also seems buggy, as I've already got forced to "Rifleman" from "SL" O_o, took me several seconds to realise why I can't drop a rally now.
  16. [Tutorial] - Still Shots

    awesome, thx for sharing!
  17. Squad leader marker range calculator

    Not a bug, https://squad.gamepedia.com/Using_the_map, check out "Compass marker distance resolution". Basically - the further away you set your mark, the bigger deviation you'll get. Have to reflect the "realism" aspect, it's not a range finder, you just have a rough estimate. For accurate mortar fire, the markers are only good at getting correct azymuth, but you will either have to estimate distance yourself or use one of the mortar calculators available.
  18. @Friesen, there is no separate sensitivity setting for ADS afaik, but you could config your Windows sensitivity to smth big like 1200dpi or whatever is suitable for you and drop your "AIM SENSITIVITY" in-game to something low (0.1-0.3). This way you will still have a smooth aiming speed, and it won't be a problem in menus and dialogs. Try to play with the settings to see what suits your best.
  19. Ausstehende Server-Lizenz

    Wir haben vor kurzem eine Server-Lizenz beantragt und am nächsten Tag erhalten.
  20. SQUAD UKRAINE - [UKR/ENG]

    @Bahrein, thanks mate, always glad to play with ya
  21. Not really a killer feature, but I can't count how many times we've lost our ground and had to start from main because someone just took the last 1-2 spawns on RP. Keeps happening all the time, either due to inexperienced players or by mistake. It fades a bit when you are playing with your squad/clan mates (still happens time to time though) and is a bigger issue when having random players on pub. Would be great if SL could just temporarily "disable" RP denying spawns for anyone but himself. The "on hold" RP status could automatically go away as soon as SL spawns to let others spawn in and refresh this RP.
  22. Ability to hold spawns at your rally point

    wow, didn't expect this topic to stir up such a discussion. I think several ideas are worth trying. The only thing that worries me is that nerfing the RPs will probably have a negative impact on public games, as noone would do constant transport runs.
  23. SL kit force

    why not taking one step further and let SLs take over player controls? Like an Overseer, assume control over their minds, issuing their brainless bodies commands to execute...
  24. Rally points like in proyect reality

    Says what? Afaik, anyone is free to use any asset as he wishes to achieve victory as long as it doesn't break rules or balance of the game. Can't see how this is breaking any rules or game balance, also no exploits or bug using involved, so... And just to be clear, I'm totally for testing out timed timers, and testing different setups/features in general. As far as I'm concerned, that's what early access is for (among other things) - to test game features with the bigger player base, probing for a better game mechanics.
  25. Rally points like in proyect reality

    Adding timeouts on RPs would also make "signal RPs" impossible, where you place an RP on specific approach route or FOB/flag just to notice it disappeared to signal enemies are near.
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