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About bravo2zero

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  1. Graphics improvements?

    ReShade is no magic tool, but when well tuned, it helps to add some sharpness and more vivid colors to your image.
  2. October 2017 Recap

    Yeah, I think a rough roadmap with some estimates would be a great thing. Not ranting or demanding, just feeling that this lack of transparency is doing a bad job for otherwise great game and development effort so far.
  3. October 2017 Recap

    I still don't get this "never provide release date estimates" policy from OWI. At the end of the day, this stupid v10 hype and false expectations are purely caused by the lack of info from developers themselves. With no input, community is happy to jump on any update/release rumor out there and then rant about their expectations not fulfilled. It's pointless to give exact release dates, but some rough optimistic/pessimistic range (like v10 is coming middle December optimistically, but could be delayed to Feb) or some progress update to roadmap like "v10 is 50% ready" with every monthly update would settle this thing down.
  4. September 2017 Recap

    @Draco, @BlackDog1247 you not gonna believe it, but BRDM actually has 8 wheels... just saying
  5. Classes you will never see

    I wish they add a "baker" class, a small bakery on Al Basra outskirts would be nice... bretzel anyone?
  6. Seems like you guys are missing the point here. It's not a question of if forbidding rushes is a good or bad thing. The question was "if admins can forbid things" to which the answer is "yeah, obviously the can! it's their server, they can do whatever they like". end of story, bare with it or find yourself another server. P.S. just to be clear, personally neither like the idea of "no first flag rush", nor any kind of restriction that cripples the ruse of war element of the game.
  7. I like the idea, although I assume implementing it would be kinda hard. Since you still have to take different wall/roof materials into account plus should explosion affect several levels for multiple floor structures?
  8. Reduce mortar spam

    Oh, are you getting wrecked by mortars? Poor princess... The only things about mortars which might need more work are pretty superficial - a bit of damage tweaking and animations, apart from that - these babies are awesome! Here is some footage from a forward observer eyes of a super FOB getting wiped, and I think someone requested to change mortar sounds https://www.youtube.com/watch?v=DGVkmFWN2s4
  9. decoy stones ?

    @PROTOCOL I assume you can't place a stone right on top of the mine, just within one foot around it, which is, also taking the size of those rock in consideration, making the rocks pretty much useless, except for a decoy i guess, but still not that effective. There are plenty of debris on roads for you to hide your mines anyways, especially on Al Basrah.
  10. Mortar Calculator

    @Maggiefix don't have my tablet with me, but something similar: so, ARTY comes in handy when you don't want to waste time holding one of "qwertyuiop" keys or switching to number keyboard
  11. Mortar Calculator

    made a small "quality of life" update to v3 of my Calc. For someone using it on tablet, it takes time to switch between keyboard and number layouts and add spaces or dashes, so now you have support for "ARTY" coords (name is my invention not yet copyrighted). So instead of "A4K5K6" you can just give "ARTY", which is how secondary number keys look like on my screen keyboard: Q - 1 W - 2 E - 3 R - 4 ... O - 9 Note: Z and Y are both "6" for English and German layouts
  12. Mortar Calculator

    @Germanfragger, put quotes around your coords like "A3K5", it's an interactive console, interprets your input as variable name
  13. Mortar Calculator

    it sure does have an effect, but since there is no map elevation data available, you can only manually compensate for height difference. Might think of some simple rule of thumb here, like every +10m (target.height - mortar.height) you add +5m to range or something like that. The effect will be more obvious the shallower trajectory of the shot is.
  14. Mortar Calculator

    fixed, thanks for reporting
  15. Mortar Calculator

    My take on Calc thing Squad Artilery Solution Calc * kept the code clean so its easier to read and modify (yeah, you can do that in 80 lines) * used a bit different coord format ("A3 5 6" instead of "A3K5K6") -> reads better for me and is easier to dial on tablet layouts Note: fixed azimuth and elevation inaccuracies P.S. kudos to both Maggiefix and XXPX1 for the great ideas