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Everything posted by TheRed

  1. [WIP] Iron Dawn (Vanilla)

    Good stuff. looks pretty clean.
  2. [WIP] Iron Dawn (Vanilla)

    Like it. Nice detail in the destruction etc. How's the performance?
  3. General Update

    I can understand unforseen complications with engine updates. Do feel the comms has been a little lacking in recent months tbh but good to hear what's going on.
  4. [WIP] Iron Dawn (Vanilla)

    Nice progress
  5. Squad is dead or not ?

  6. Squad is dead or not ?

    Must admit, I really wish we'd get some update about things. Really dragging, this one.
  7. New Layers

    I would say I still generally enjoy it, stale or not, but then again I haven't played in a month, about the longest gap I've had - mostly through being busy as hell but actually I think the length of this lull and silence is maybe taking a toll this time.
  8. Squad is dead or not ?

    Yes. Arma is amazing in many ways but that basic 'feel' and connectivity weakness remain real issues for it. As for squad being dead: No Bit it feels like v13 could've really done with being here at weeks ago now; must be one of the biggest gaps. I realise the magnitude of the iterations but this time I feel it's had a bit of a negative impact. Think a new map or two in the gap would've helped.
  9. Body Armor

  10. Middle Eastern Coalition Maltese Enlarged Children Middle-aged European Cattle
  11. Also Malta, The Isle of Skomer and the Vatican.
  12. There's a post on this already.
  13. February 2019 Recap

    There are. They're just behind the ridge. Longbow gonna get ya...
  14. February 2019 Recap

    Good stuff. A leeeeetl disappointed with no map news but otherwise looking nice!
  15. January 2019 Recap

    The thing that annoys me is that it's very clearly stated in Kickstarter stuff, as a rule, that the concepts are not guaranteed to succeed or to entirely be met by the final product. People get so annoyed by it, but it's idiotic. Squad betty clearly already meets to a good extent, the overall concept. Your personal foibles or expectations not being fully meet, regrettable as this may be in some cases, doesn't change that.
  16. Body Armor

    As it goes, I did concede that it's an idea with some interesting facets. I just don't feel it's a priority and would throw up some big issues. I'm not against it as a concept, for asymmetircal game modes that work that way - though I fully recognise it's simply the case that compromises, sometimes huge, need to be made to make a commercially viable or fun product. I'm not saying it's not possible. Just that it would be a big bit of work for something that many wouldn't consider major gains - certainyl compared to other development areas. Apologies if my curiosity about your personal body armour offended you; I assure you it was just that. I didn't realise it was going to be such a sensitive or emotive issue.
  17. January 2019 Recap

    "they won't even add body armor" - that most trifling of things. Surely, though, you can see that it's not a minor thing to add, or, indeed, an issue that's vastly important to the majority of players? That commercial imperative simply outweighs your personal love of armour. I could see it having an interesting place in the game, actually, but I certainly don;t think it's that high on the 'wants' list. This idea that what was aimed for constituted a promise is just weird. Do you not actually understand words? The developmental aspitation is simply not the same as a promise. Funders bought into the vision of the devs, and never had a concrete guarantee that the objectives in the early documents would be realised. That's really very simply to comprehend.
  18. Body Armor

    What? I'm pretty sure I'd be allowed to wear it if I want. I'm also allowed to wear a £3k carbon fibre giant golden sausage as a hat; that doesn't mean I consider it a worthy expression of fundamental freedoms.
  19. Body Armor

    It's almost impossible to imagine why you'd need that, to be honest.
  20. 1 Hour

    I can see why some might argue for an hour cap - but I think it should be server side or handled in other ways. Sometimes, as Zy;frax said, long games can be great - though I can entirely relate to the point about a sort of game stagnation and fatigue sometimes. That can also be alleviated with different gamemodes.
  21. Will the autocannons be improved in v13?

    I was thinking the same thing. I have to say - I'm glad. This gap being quite this long - for all the reasons that exist, understandable in many ways - has been perhaps a little bit of an issue. It's been the most grating 'gap' in development I can remember, or at least it has felt that way to me. I get why, entirely, as I say. It just seems that another map thrown in the gap might've staved off that burnout one can feel.
  22. Custom Heightmaps

    geography isn't copyrighted.
  23. I think it's a little unfair to say that is what made PR great..!
  24. How to ping?

    I just hope I'm giving that right info.
  25. Weapons/Keys 7, 8, and 9 used?

    Me too... And I increasingly fear the word is just 'old'...