Jump to content


  • Content count

  • Joined

  • Last visited

Everything posted by gshAT

  1. Double neutral stops ticketbleed. Even if you own more flags or even if you got your double neutral on your last and 2nd flag. Have yet to figure out if thats a wanted feature or not. Opinions?
  2. Double Neutral and Ticket Bleed

    i had the situation where we already held more flags than the enemy, but ticketbleed still stops when double neutral happens on the last 2 flags even if one team already owns 5 and the other team none.
  3. I would actually like to know what the intention, besides testing just for the cause was to implement such a feature. Maybe the community can help to find alternatives or solutions for this problem:
  4. Nothing is more frustrating than trying to retrieve an abandoned vehicle which got its tyres deflated and someone just ran off before with the last repairkit. (no ammopoints left) Which means pls think about making the crewmankit at vehicles for free. without any costs to switch kit since I guess it was the whole point of changing this like you did so you can retrieve vehicles much easier. Communicating to the team to always let ... who actually knows ... that much points in a vehicle so someone could still drive it back in case is not doable. TL:DR - pls make sure you always can get a repairkit on a vehicle regardless of ammopoints.
  5. so you think its the lack of transport (trucks) mid late game?
  6. you are underestimating camoflague. or maybe that your brain plays tricks on you with the information given to you. it makes a lot of difference if the (camouflaged) object is moving or not. has something to do with tunnel vision and peripheral vision which can be trained to a degree.
  7. I mean they are a great and fun toy. But does anyone feel that they are kind of unbalanced regarding risk/reward? I think their spawntime is just as short like the normal variants. On Talil you got 3 on the russian side and i think they only cost 5 tickets maybe ten, not too sure about it.
  8. Bad/gamebreaking features in alpha 13

    have a bad feeling that same will happen when Buddyrally is hopefully removed rather sooner than later before ppl get too used to it. the worst about this Rally isnt even that its forgiving mistakes to the point that you actually could get an advantage out of failing but much more sitting on the receiving end of it. on the other team. There is no way to track or understand enemy "movement" (well, kinda hard if they teleport) which was a big part of game. Iam getting more and more frustrated to the point i stopped playing even if it would have been a great update. I cant even understand the argument that its in there for testing. we are 3 years in developing and got rid of this years ago just to test it again? what was the point of testing it before and deciding against it. get a bugfix for this rally out soon pls.
  9. thats very true. works the other way too. spotting someone camoflagued not moving is much harder.
  10. your word to Owi's ears.
  11. Bad/gamebreaking features in alpha 13

    is the hotfix which removes Buddyrally still not out yet? hopefully in 3 weeks.
  12. Ping or No Ping

    I would like to start a discussion on the Map-Ping feature and try to understand the different views on it and why so many people actually like the removal of it. I am SLing most of the time and i really appreciated this feature for following reasons: - Its easy to call out GRIDS, but hard to FIND them When i hover over the map i can see the grids on the bottom left. When i have to find them as SL i actually really have to follow the actual GRIDS to find the Location. Someone called it "Grid-Hunting". While its complicating communication in general again in a game which is about communication which kinda is absurd, its further on complicating the Life of a SL and the SL only. I know most of you feel that the SL has too less to do and is generally a very unchallenging Role in Squad but im not too sure about this. A lot of comments also on reddit were, that most SLs will thank you for removing the PING-Feature because all the "Enemy on my Ping" Calls will dissapear. But now all those calls will be the same, only with GridCoordinates. Filtering now the useful from the useless information will again be harder for the SLs. Not the Callers. A lot comments also were that SQUAD is about Communication. Ping was also kind of a Communication. Its not like someone could mark the enemy on its own for the whole team. Only downside of PING-Feature imo is that it might discouraged people to communicate in a way like "100m West of Rally" but not too sure about it and this wont change if its as easy to mousehover over position and just readout the coordinates.
  13. Buddy rally poll

    get outta here or behave and at least read what this Thread is about. If you want to prove, that the FOB mechanics of v12 were bad with this example it might be kinda misleading. Especially this part of this Map is kinda problematic, although i cant see any rallys in the ditches north or west from where someone could have made a at least a flanking manouver while still it would have been hard just because of the map. an if you are locked in somewhere things already have gone south. and could have been prevented vehicle support could help alot in this kind of situations .. assuming you still got some do you really think a team that got locked up like there should be given the possibility to just spawn on attackflag without effort and overrun them on their defense? Dont get me wrong i had situations like this and i hate them. I also hate getting wiped by another squad. Or blown up in a tank. (btw: the mobile TOWS/Kornets are way too OP) how did you did that? with the buddy rallys? in v12 it was the same tactic but you would have done it with another FOB.
  14. OP definitley has a Point. Its another minigame for the SL. I would prefer a map distance-tool like drawing a line, where everyone can decently can estimate ranges on the map.
  15. Buddy rally poll

    Not sure if i understand you correctly or if this was a question concerning me, but yes i think its the same mechanic that already got discussed long time ago with cooker fobs and coded out of the game for exact those reasons. and for the good i think. now its back just with a rally.
  16. Buddy rally poll

    i spawn there as a SL and then run 100 m away to set a new Rally which actually is the tactic when you spawn on your Buddy's rally. Make 2 out of them again as fast as possible. What i would like to know why would you actually like to make a something like a buddy rally system work. whats the intended upside? Its the damn same concept which was already discussed when cooker fobs where in place back then. where the meta was that 3 guys cruise around the map and set up a million fobs. When this discussion was going on i actually also defended this system and giving suggestions on how it could be working when limited. After it was gone i would never would have wanted it back.
  17. Buddy rally poll

    The new mechanic is horrible in its main concept. It allows to teleport troops, meaning the whole team with the less possible effort and not detectable by the enemy. - It would be possible to have a 2 man squad go anywhere and let the whole team spawn there out of thin air one minute later. This fact alone is ridiculous when we look at all the way Squad was heading until this patch. Iam not sure if i have to explain why this actually is bad but i will: It will lead to totally artificial engagements. and sending out scouts on D-Flag will become too much of a risk. As a defender scouting was a big point, although often neglected and maybe not everyones favourite job. Still crucial. It was possible to scout enemy infantry movement or listing to vehicle sounds. Scouting a Transport or a Full Squad is much easier than 2 guys sneaking somewhere with a full brigarde in their backpack Besides that: What are you supposed to do as defender now but holding flag and outkill them. Should you destroy their RallyPoint, when you at least know where they come from only to have them Spawn from the other direction one minute later and get caught off guard? You might be at a disadvantage after destroying their rallypoint. Further on this new mechanic could lead to situations where it would be best just to suicide as a SL. What would prevent a team from just turtling on D-Flag as whole team, bleed the enemies by defending and in case things go south your team just spawns on your "2Men Best Buddies Rally Squad" on attack flag and go in for the easy double neutral or even on the Dflag and run them over again? Still further on ... people complaining about too many small squads. Right now its probably the best to have 5men infantry squads only, beside special squads like the buddy squad or vehiclesquads. The more Teamwidespawns possible the better for the team. I want to stop now.
  18. Alpha 13 Patch Notes

    Can we still participate in the survey?
  19. Game needs non owned servers

    yes, easy as that. after sleeping over this, its probably not so easy could you would have some problems with situations where your gunner/driver disconnects or dies after repairing.
  20. Ping or No Ping

    When we like to make Rocket Science out of this topic we definitley should do it i think: This topic emerged to the question: "What is a good callout?" I mentioned there where two types of call outs: - describing (100m north of something) - definitive (H5-Kp5-SubKey7, or PING) Since we are Rocketsciencing right now iam not so sure that this is the correct differentation. In practise we actually seem to differentiate between when you as a soldier have to open your map to understand the intel given to you or you can just anticipate it from the get go with your senses. In short: Do i have to open the map or not? I think we all agree that for everyone on the battlefield while bullets flying over our head a simple "100m northwest ..., at the compound" in local chat is the best for everyone in the squad and also should be done this way. Since my Rocketscience ends here and I am mostly SLing, which means i f***ing always have to open my map cause those f***ers always need their updated markers no matter what, i just dont care. Leave my Ping so i dont have to deal with grid callers when not asked for.
  21. Game needs non owned servers

    Its about efficiency ... Every Squad which has a dedicated Logi driver is missing firepower in any engagement. Every Squad which has a dedicated Mortar guy or spotter is missing Firepower. Every Squad which has someone doing evacs with a transport for guys on inactive flags is missing one guy. I am much more disturbed that 1man squads are so unwanted since they can fullfill important roles. No problem to do a logi 1 man squad but on most servers you get damned when operating the mortars as a solo SL without a man in the middle. only because the game is called "squad", it doesnt mean you shouldnt also work as a team. (even if you do it solo)
  22. Ping or No Ping

    i think that pinging and calling out by grid are technically the same thing. while pinging is just easier for the SL. the way he did worked for everyone who was alive and around and in general the way someone should call out things, but just not for me in this particular situation cause i was dead. But i told him i couldnt see the watertower and to give me a ping or a grid. actually he opened the map and gave me a description like: "You see the L shaped compound east of FOB? there, and south of it" so he was referencing to something i could see on map which was perfect also. btw: giving degrees with "from my location" is even more disputable and bad behaviour cause i have to find the particular person first on map. when he then also says 267 degrees from me and not even North West its even more useless. although in some situation probably on like this it can also work just shouldnt be the standard way of referencing. just wanted to note that there are situations where grids or pings are actually viable. well they might have but i think that the ability to read the grids on the bottom left has the same effect on communication. and when i remember back in the days people were giving a lot of grid-callouts when it would have been better with describing callouts.
  23. Ping or No Ping

    Yesterday evening i had a pretty decent squad to play with at Narva on PA #1. We were defending the FOB on Flag. Guys were always giving pretty decent call outs like decribed here mentioning landmarks as reference and so on. One time i died having only map open and someone was giving me the call "enemy squad incoming east of watertower, 50 meter". Was one of the few times i actually asked him for a ping or a grid cause i couldnt see it and didnt even know there was a watertower 100 meter next to our position! Its always helpful when the Field of View of the caller is different than that of the SL!
  24. the first one is a "bug" since some versions i think cause it sometimes works somtimes it doesnt. havent found out what is the deciding factor. and the second is something i never really understood why we dont have it. i think we should get points back for everything wich is "shoveled-down" by your team. so we could be able to dismantle a tow or mg or whatever. Never understood why its a goddamn one time placement. works too with the radio. Number 10 especially im also with you. Number 13 should already work ... (they will start burning after some time and explode (when flipped at least)) but the last one i have to disagree since we got the 2man disabling mechanic and also the pretty easily destroyable radios (50cal and upper)
  25. Ping or No Ping

    I think so too. Its on the callers to judge when they should make a "definitive" or "describing" call and this is case dependent. as definitve call i understand a ping or a call out with grids while definitley preferring the ping.