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gshAT

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About gshAT

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    Squad Leader

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  1. 2 days after hotfix i had massive stuttering again. even worse than before but it got fixed with clearing game cache. maybe this could help you!
  2. since the hotfix the massive stuttering is gone for me!
  3. They had a strange approach on the Flight Model. Its not really Physix based. Rotors and your input dont do what they should do or you would think they should do. They wanted to make it accessible to new players. Oddly enough that most (experienced) pilots still struggle with the Model cause it takes a long time to somehow get a feeling of what and how the model does or doesnt do something. And i still dont believe that someone who has no gaming piloting experience does learn easier that way. And in every game which had helicopters you somehow had to get alot of time in there to get gud. There is a good and in deep post on reddit about it, even with a dev response. They probably should have taken a more realistic approach physix related with more forgiving inputs. no one needs a DCS flight model here or even the arma advanced flight model would have been too much The normal ArmA model should have been the treshold. Just more realistic but forgiving! But we are here now and this probably wont change. I think that with the approach they chosed they did themselves no favor when it comes to changing or finetuning small parts of their flightmodel cause those artifical mechanics wont interact properly with each other ... but im not a programmer and this is just a guess. however, in v16 you were able to raise rudder control input by changing values in the cfg file which made flying much more controlable. It then also showed how "arcardey" the actually is model is. (which isnt bad per se, even if some of us would want a more realistic one) It made flying a lot more fun though and it raised the skill gap cause of new possibilites. Sadly they hardcoded it to the low standard input settings. It actually was a simple fix to a much better flight feeling! ps: here is the reddit post
  4. well after updates i would always do it once ... it always felt better afterwards althoug this time the stuttering is stubborn.
  5. 12 ... but right now i cant help you with stuttering ... waiting for help also since update!
  6. A16 Helicopter First Impressions

    In every feedback to helicopters atleast someone mentioned the extremely low-power tail rotor in comparison to the crazy pitch acceleration and the only fix for it (changing it in input.cfg via scaleinput) got "fixed" by being hardcoded to broken values instead of finetuning the behaviour! We dont even know if the feedback is getting through.
  7. i hope this is not the case but it somehow feels like:
  8. i dont like it either ... but since this forum somehow died and even developer responses are much more frequent over there i decided to switch there last month after 3 years only beeing here! and yes it might be on the lower end but it still runs smooth on low settings, even on some mid-to high settings. it just doesnt look great.
  9. since you are damn right, this stuttering is an even bigger issue! it makes especially flying almost impossible! you would probably tell me to upgrade my gtx970 but frames and game run smooth wouldnt there be this new stutterissue! so instead of moaning: help the communitysupporter to gather some intel on your specs!
  10. can confirm massive, dangerous stuttering while flying in helicopters on full servers! trying to fix it right now on my end!
  11. The Yaw Input is much too weak on low speeds! We either need much more power on the rudder by standard (on low speeds) or the ability again to configure it ourselves! (in the game settings this time) Last version some guys and myself were messing around with "input.cfg" to get the controlbinds we actually feel comfortable with. Some found out you could actually change your Yawinput sensitivity which had no cap and resulted in weird maneuverability of helicopters if raised above ~5 (you could set it to 100 too) especially on higher speeds. Some and myself stated on "Joinsquad-Forums" and also here on reddit that there should be a max cap! You "fixed" it by completley removing ability to change the sensitivity of Yaw Input. What is the reason behind it? The Standard Yaw Input is extremley low. A helicopter can spin much much faster! Ive researched a Chinook Pilot on Youtube who could do faster 360s then what we are able to. You are taking away a lot of fun from an already "strange" flight model. If any of you ever had flown with an increased YAW you will know what iam talking about and probably would never want to get back. The helicopter was decently maneuverable and you could make standard maneuvers everyone knows from other games. While it still felt arcadey as hell it also was actually fun as hell! Pls change this again! I was flying with 3,5 "scale" and felt capping it at 4 would be ok. Maybe at 3. J-Turning with 3,5 scale on Yaw: btw you can still go over the top of 4 with pitch and roll sensitivity by just changing it in gameusersettings.cfg (confirmed). Its even displayed ingame! TLDR: helicopters, especially at low/zero speed turn much too slow ... raising it to 3,5 fixed the whole flight model to a fun one cause a bunch of new maneuvers were possible while also raising the potential skill gap! raising it to 3,5 was admittedly a little off real physics when on high speed, but still too slow when zero/low speed but that could be fixed with finetuning in your speed/rudder-transition-function or whatever it is! PPS: Seriously im literally begging one of the devs who is also a skilled and passionate pilot to test out 3 or 3,5 especially on low speeds. tell me then this is not a thousand times better. he would also see that it needs some tweaking at high speeds.
  12. EAC Failed to load

    C:\Program Files (x86)\Steam\steamapps\common\Squad\EasyAntiCheat delete this one and this one: /steamapps/common/squad/squad game/binaries/thirdparty/easyanticheat i had both folders and deleted both then verified
  13. EAC Failed to load

    i just deeinstalled and deleted both eac folders ... those in binaries and the one in squadroot folder and followed the steps in owis troubleshooting ... it then worked after 2 reboots!
  14. EAC Failed to load

    i have the same problem ... did we always have 2 anti cheat folders? one in common/squad one in binaries/thirdparty ... need help with this pls ps: i copied your post and posted it on reddit. maybe someone there knows!
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