alex.sweedensniiperr

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Everything posted by alex.sweedensniiperr

  1. Hey, it was you who put out a 4km PR wake island was it? I remember testing it! It was cool (but didn't work so well gameplay-wise).
  2. why though
  3. It's both. Mockery and immersion. Also try to stop me.
  4. what would that add to the game?
  5. Could agree on the priority part...But else? Meh, updates come more often than you should be happy with.
  6. Man, what is with americans SCREAMING into the microphone
  7. Hello? Any update on this? I still get error on startup and shutdown
  8. Only the gunshots are loud for me. I could hardly hear a truck ~30meter away from and a BTR(!) managed to drive up to my building and shoot me, for I only faintly heard him. I'm not sure i this is a bug on my end though.
  9. So what an admin would do then.
  10. Too bad there's so few statics in squad yet, could really use some more variety in buildings:(
  11. Well the "full project" should be taking shape by then, hm?
  12. BUT MUH ALPHA STAGE
  13. Is this the first time a community map made it into squad?
  14. damn these updates just keep on coming
  15. I would recommend you get in touch with your old TG pals, my friend:)
  16. Would be so boring if it's an ar-15 variant
  17. Why? Right now most server run 70(+2) player servers. Maximum is 72. That's 35(36) players per team. With 35 players that's only 4 squads of 9 players, one of which has 8. It's usually 3 ok squads and the last that has 0% organisation - leaving 3. This game wants cooperation teamwide between squads right? With only 4 squads there's not much you can do with that. In my opinion with the current maximum players 9 players is too much. Maybe when(if) Squad reaches servers with ~100+ players, 9 player squad would make sense. Right now? I don't see the logic too be honest. 7 players maximum seems to me, be the logical number. Is it because of realism? If so, is that really a thing that you need to emphasize realism? Have you tested any other squad sizes?
  18. 50v50 huh? Nowhere in this thread has anyone said anything like that. The reasons (so far) that I've seen so far for having 9 player squad is: - and let me tell why they're not very strong points.. "realism" - generally a point, however gameplay must also play a part. Besides, this game isn't exactly the model of realism anyway is it? "down the roadmap" - while I don't really have anything against big squads I feel like it would be wiser to have a smaller squad size until those features that you speak will be introduced(also, still have no idea where you get this information?) EDIT: FAQ. Well, still no good answer as to why 9 player squads is needed right now. "firepower" - sure if you have a 9 player squad against a 7 player squad you'd have more firepower, but it "it feels better"/ "kit layout makes sense" - first, subjective. As I said before 9 players alone isn't something I'm bothered with. And second, how does it makes sense? 1+2+3+3? What's the difference between that and 1+2+2+1? Or 1+2+2+2? Don't tell me that I've haven't read them. It's just you that can't give a good reason is all.
  19. Well we don't have that NOW do we?
  20. Shit, that was 7 years ago. I don't recall that. Probably running around (with no mic mind you) randomly shooting people and dying a lot. It's not that I don't enjoy squad, when I do play I like it. It's just that there's nothing really in me that wants me to keep playing.
  21. If you have a no fobs in the area it would be better to have one fob in a bad spot than zero in good one.
  22. Migrated? What are you talking about? Yeah I've also had some trouble just seeing who the hell is shooting me on some maps. I've been a backer since day 1 and have like 20 hours in Squad. I can't really put my finger on what makes me don't enjoy Squad as much as I do with PR.
  23. Where have you got this information?