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About Headshot13Vegas

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    Fireteam Leader

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  1. Thunderdome! SuperFOB mode (Defend the Dome!)

    Defend the Dome has been announced for Sunday, September 24th @ 12pm EST on the ~THUNDERDOME!~ server. See you there!

    Updated Info.
  3. [WIP] Raid On Rostov [Vanilla]

    Great work!
  4. Thunderdome! SuperFOB mode (Defend the Dome!)

    Defend the Dome has been announced for Sunday, August 13th @ 12pm EST Please go to our Discord (link above) to sign up for a spot to DTD
  5. Thunderdome! SuperFOB mode (Defend the Dome!)

    CANCELED, we will announce the next DTD ASAP. Defend the Dome has been announced for Saturday, June 24th @ 3PM EST This Particular DTD will be Whitelisted ONLY. Link to sign up on our Discord here
  6. Is it time for dedicated Roles aka Driver.

    I agree, for now at least. Later down the road when more types of vehicles are added then should be the time to add crewman kits.
  7. -|TBG|- Seach and Destroy - Squad Event

    Thanks for the support! Have fun
  8. Thunderdome! SuperFOB mode (Defend the Dome!)

    Defend the Dome has been announced for Sunday, May 21st @ 12pm EST Thank you everyone who came out to the event! We had a blast like always. Can't wait until the next DTD!
  9. Thunderdome! SuperFOB mode (Defend the Dome!)

    Defend the Dome has been announced for Sunday, May 21st @ 12pm EST Link our Discord above Maps selected for this event :
  10. Defend the Dome! Public server event hosted by Thunderdome server www.thunderdomesqd.com This is a FOB attack and defend event! Here's the basics- We'll play a total of 2 maps, each map having 2, 45-minute rounds. Both teams will have 15 minutes at the start of the match called the build period to build their SuperFOB. Once the 15 minutes are up, admins announce one side to attack first and the other to defend. At this point the attacking team is allowed to use any vehicle, hunt down, attack however they want and locate the other teams FOB. Attacking team can place Rally Points and only two attack FOBs with HABs (attackers can only use the attack FOBs for respawning, building ladders, ammo crates and one repair station per FOB). The attacking teams objective is to destroy the defenders FOB and defenders must stay alive until the 30 minute timer runs out. Now there can be multiple ways to end the round. First, if time expires before the attacking team has taken down the defenders FOB, we end the round. Second, the attacking team has the option to forfeit if all SL's agree. Third, one side starts coming close to our ticket limit amount to prevent the map from ending before the other team has a opportunity to attack. After the first round is over the attacking team is now the defenders and the previous defenders are now attackers. The maps will remain a mystery until the day of the event. Each map will have a DMZ drawn in the middle to separate teams from placing their SuperFOB's next to each other and provide logi run balance during the build period. Players can not place the FOB within 2 grid spaces from their main. During the build period both teams are allowed to bring any vehicle they want for defending and attacking. Defenders can bring back vehicles to their main before the round starts to save for attacking. Once round starts defenders who choice any vehicle to defend must stay within FOB radius until round ends, if the vehicle is destroyed defenders can not grab a new one from main. Attackers can use any vehicle and are free to grab new ones if destroyed during their round. This event is built for those who have creative minds and love building large scale SuperFOB's! RULES Squad leaders must listen to admins 5 squads max per team All Logis must make supply runs during build period Vehicles can be used for attacking and defending. You are allowed to leave any vehicle at main for attacking if you want FOB can not be placed within 2 grid spaces from your main BUILD PERIOD 15 minute build time During the build period all players must stay in their FOB radius Logis are allowed to make supply runs No stacking more than 3 objects No shooting from FOB during build period No building at main No team killing No troll building ATTACKERS Rally Points are allowed for attackers Attackers are allowed TWO FOB's with HAB's Attackers can only build ladders, ammo crate, repair station(s) and only TWO mortars DEFENDERS Defenders must stay within FOB radius HAB can be placed anywhere Vehicles that are chosen to defend must stay within radius until round ends Defenders are not allowed to spawn at main during their round Rally Points are allowed for defenders Admins will be on each team to maintain order and enforce the rules. There will be at least 1 admin SL on each team to instruct those who are confused and make sure that everyone is on the same page. Dates and time will be announced here and on our Discord down below. More info can be found on our Discord server. From one of our recent DTD event
  11. Thunderdome - Public Squad Mayhem

    @Grunt_ All Thunderdome ban appeals are handled on our Discord - https://discord.gg/Vx6tU5N

    Welcome to the Thunderdome! Established August, 2016 99.99% Uptime Location: New York (Dedicated Machine) 80 Players, All maps, All modes Defend The Dome (DTD) exclusively played here ~Thunderdome!~ Event servers are brought online for all special events Discord - https://discord.gg/Vx6tU5N Website - https://thunderdomesqd.com/ Steam Group - http://steamcommunity.com/groups/squadthunderdome The Rules Racist, Sexist, and Abusive behavior = Permanent Ban Cheating- Any use of glitches, exploits, and/or hacks. = Permanent Ban Offensive name = Permanent Ban Intentional Team Kill = minimum 2 Day Ban Intentional Team Kill Multiple (3+ people) = minimum 7 Day Ban Intentional Mass Team killing (6+ people) = Permanent Ban Firing from the main-spawn (1st warning) = Kick Firing from the main-spawn (after warning was given) = minimum 2 Day Ban Unassigned/AFK = Kick Squad Leading w/o a Microphone = Kick Squad Leaders who refuse teamwork = Kick Advertising = Kick Overly-negative behavior, Trolling, and/or Disrespect = minimum 2 Day Ban Overly-negative behavior, Trolling, and/or Disrespect (any further offense) = Permanent Ban Disrespect toward mod or Admin = minimum 7 Day Ban Disrespect toward mod or Admin (any further offense) = Permanent Ban No Main-Spawn camping. The closest an enemy combatant can get to a Main is half the distance from that Main to its first objective. Ambushing enemy vehicles and infantry beyond that radius is allowed. Main-spawn camping (1st warning) = Kick Main-spawn camping (after warning was given) = minimum 2 Day Ban Main-spawn camping (any further offense) = Permanent Ban To Rejoin after a server auto-kick or admin/mod kick (7 teamkill server auto ban is in place) is a 5 minute timeout delay. No need to appeal, there is nothing we can do to shorten this wait. Locked Squads - Every squad must have a minimum 2 people in order to lock, maximum of 8 squads per team. Any role-specific squad MUST help the team and not "lone-wolf". Responding to Command Channel is required. Admin/Mods reserve the right to remove anyone at anytime. Ban Appeals are handled on our forums at http://thunderdomesqd.net/ Complaints and/or reporting players on the server are handled on our Discord.
  13. January 2017 Monthly Recap

    Great work guys! Keep it up