byroot

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About byroot

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    Fireteam Leader
  1. VDS/VPS questions/recommendations

    Yes, the server is mostly using a single core. A 4Ghz i7-6700k will give you around 20 TPS on a full 80 player server. Sometimes a bit less depending on the map (Al Basrah and Narva makes the TPS dip) and the number of deployables on the map.
  2. Community Clan Fight Night

    Indies in OP First Light AAS v1
  3. Hi Devs, There seem to be a bug in Squad's (or EU4) implementation of RCON, mainly for the `ListPlayers` command. For context RCON response contain an header with the size of the body in bytes. Also most response send text in ASCII (or at least single byte fixed length encoding). But some exotic characters in player names can make the server answer with UTF-16 (2 bytes per char). It's annoying on it's own to detect, but ok-ish. The problem is that when it happens, the response lenght header doesn't account for multi-byte encoding , so effectively the response body is twice bigger than advertised. I managed to develop workarounds for this bug, but I figured I might as well report it. The workaround: https://github.com/koraktor/steam-condenser/issues/287#issuecomment-283901089 (Ark might possibly have the same issue).
  4. Community Clan Fight Night

    Indies in OP First Light AAS v1
  5. Community Clan Fight Night

    Indies in Yerohivka AAS V1 We can provide both a server and a host.
  6. Community Clan Fight Night

    Indies in Logar AAS 1
  7. Community Clan Fight Night

    Indies in Fools Road AAS v3 We can also provide both a server and a host.
  8. Community Clan Fight Night

    Indies In
  9. Community Clan Fight Night

    Indies in Logaar
  10. Community Clan Fight Night

    Indies in Yehorivka AAS v1
  11. Community Clan Fight Night

    Indies in Fool's Road