Hello valiant men! My question is related to the intel network adapter settings.
Usually my Ping is below 20 in optimal circumstances for instance in BF4 and BF1, Insurgency grants me a rock solid ping of 11 on most european servers. Prior to V10, squad offered me pings of 35-50, which is very acceptable. A console ping to google averages currently between 20-30 without spikes. Now after months I installed Squad again only to see that on any server my ping ranges between 80 and 110.
I would love some dev input regarding their settings and what the games considers optimal. At the moment I am reading a guide regarding the UE4 engine but my ping is really stable and low in other games that are based on this engine.
So far I tried many combinations in squad, flow control off/on, offloading on/off, adaptive interframe spacing on/off, different interrupt moderation rates - which would already have great impact on other games but squad just hovers around 80-110 while others on the server seem to have around 60. Usually I turn most features off except TX flow control and that's how my latencies remain small with no packet loss at moderate data rates. So the question is, does squad rely on some intel networking feature?