XRobinson

Member
  • Content count

    1,935
  • Joined

  • Last visited

About XRobinson

  • Rank
    Battalion Staff

Profile Information

  • Gender
    Male
  • Location
    Nevada USA
  • Interests
    Designing games, playing FPS games from BF 1942 days
    To BF BadCompany2, also like single player open world games like
    Fallout 3.

Recent Profile Visitors

784 profile views
  1. LMG

    OK, I was thinking about informing whole team and other squads about enemy in building without using Coms. Does SL have to mark map for that separately on map? You see I still haven't played yet, I'm waiting til I get some things first. But I see how Coms is quicker than 3d spotting for that situation.
  2. LMG

    Well, sometimes in heat of battle your whole squad may not hear you say that. So marking tells whole squad and other squads too; who are not on that com or far away in another sector. It informs more people to mark it right? Not just your squad but whole team.
  3. Now we get duelies?
  4. LMG

    What about in close quarter combat situations? Would the 3d spotting capability be useful at that close range? In buildings like the one I'm building; a 8 story apartment building partially destroyed on outside by bombs and fighting. All floors accessable and roof.
  5. Oh boy another commander thread... :-) A guy with eyes in sky, and his own assets like air support, radar, drones, mark enemy movements, ECT. Is invaluable info to the team regardless if he has power or not to tell SL's what to do.
  6. Hey it worked...Here's the building I been working on, it's partially wrecked on one side and walls are broken, but haven't added the destroyed parts yet. All floors accessable by stairs to the roof. Still working on roof level and other details. You ready for CQC!
  7. Some people myself included sometimes like historical accuracy because we like for things to be represented from facts and not made up when something is representing a time period from history. We get that a game has leaway to cut corners to be playable sometimes but do not get cutting corners on things of g a graphical nature when that can be duplicated to exactness usually, unless we are talking 8 bit graphics from 1980. Or 256 colors from 1985. I think you needed more words to indicate sarcasm though, but I get it.
  8. Got a new building I did last two days but won't let me upload, keep getting error. Anyway I'll upload to my website and link it instead. I made a Syrian building from using a war picture. Show it soon.
  9. Target For Today briefing. If you do not listen or show up at briefing, you can't deploy with your squad for 5 extra minutes. :-)
  10. Maybe if we get better supply trucks that go fast? Weeeeee fun! Those dune buggies in BF2 were fun to drive.
  11. OK made the Gold Vault Depository building today still WIP and free textures I used suck but I was inspired by wanting to make Fort Knox style building to house the gold for the level about getting the gold before the enemy does. :-) It's got three levels and only two ways in or out; the roof by helocopter and front door on first floor, also has elevator in center. Still needs the vaults and the gold and more detail.
  12. Mine would be military watch with logo in center or digital logo on smartwatch in military theme. Replace Swiss logo with squad logo. :-)
  13. I would still like to do a level or mode where the objective is to get the gold. The winner gets the reward of winning and gets the gold too. A fun mode to play. Both sides objective is to get the gold from some place like Fort Knox and take it to their safe zone underground facility. They need trucks and tanks and lots of team work because both sides want that gold bad. :-) Thought of way to make it interesting and fresh each time you play this mode. The bank or vault building containing the gold randomly spawns on map each time, both sides get a map to its location and time to come up with a plan to get there secure it before the other team does and bring it back to secure faculty. They need to think both offensively and defensively to protect the cargo enroute from other team.