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Heskey

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Posts posted by Heskey


  1. 5 hours ago, .Bole said:

    Amazing night was again. Thanks everyone for coming,making this event much better.

    Fantastic game by you guys on Kohat,that was rushing.

    Logar PAAS was interesting also,close game,but we pushed then to last ones...

    See you next week,same time :D

     

    Our guys were the ones on the southern hills, sneaking up on squads and lighting them up - round ended just as we were about to build a .50cal on an open field of fire! Unfortunately our first cache went down as that's all the defending SL was concerned about. Didn't want anyone building an ammo crate, and you guys were on top of him before he even got his precious gun nest. Hopefully a harsh lesson learnt for whoever it was!


  2. Hi all,

     

    I've searched but couldn't find any threads on this topic - apologies if I've missed them.

     

    Is there a Squad map repository similar to the PR Map Gallery to help server admins identify good maps to set next? With so many different AAS layouts per map it's difficult to know the scale of each round before you're in it.

     

    As a side note, I assume we have different map layouts because a dynamic flag creation system like PR hasn't been done yet, so each layer is held on an individual map file? If so, presumably we will eventually end up with 1 AAS map file per map, and switching to this will result in a random layer being generated?

     

    Thanks.


  3. On 11/06/2016 at 10:01 AM, Heskey said:

    Thanks, I've continued my post in that thread to minimise repetition. This thread can be deleted.

     

    Well if people are going to continue here then I'll put my post here...

     

    I understand that heavy assets will require a crewman or pilot kit, and SLs will designate vehicle drivers whilst maintaining their normal kit - so presumably this will be done by the Squad Leader's menu, similar to kick member/promote to SL...

     

    But how will OWNERSHIP of a vehicle be dealt with, to stop a designated driver of another squad coming along and stealing a Squad's vehicle, AND how would such a system allow for instances where one squad agrees to relinquish control of a vehicle and loan it to another squad?


  4. With improvements to Squad server stability, we're going to be hosting our server at 72-players this coming Monday night at 06:30 PM UK-time (17:30 PRT) on 13th June. Come along and help us get the server to max capacity so we can assess its stability!

     

    (OP updated also)


  5. I understand that heavy assets will require a crewman or pilot kit, and SLs will designate vehicle drivers whilst maintaining their normal kit - so presumably this will be done by the Squad Leader's menu, similar to kick member/promote to SL...

     

    But how will OWNERSHIP of a vehicle be dealt with, to stop a designated driver of another squad coming along and stealing a Squad's vehicle, AND how would such a system allow for instances where one squad agrees to relinquish control of a vehicle and loan it to another squad?


  6. Hi Squaddies,

     

    Have the devs revealed any tangible information about how they will be dealing with the systems surrounding vehicles, such as who may utilise them, when, and how to deal with anti-teamwork issues such as asset stealing?

     

    I saw a post from one dev recently simply saying that vehicle stealing won't be possible, but didn't expand further. Will vehicles become squad locked or something?

     

    Also, will Squad use a requestable Crewman and Pilot kit system like Project Reality?

     

    Anything enshrined in gameplay mechanics resulting in a reduction of server rules is always welcome.

     

    Cheers.


  7. Squad simply needs to introduce a system like PR whereby a 6-or-so character, user chosen pre-fix is applied to the front of the player's in-game Steam name.

     

    Asking people to apply the prefix directly onto their steam name presents problems as players may be members of other clans in other games.

     

    Asking people to choose a Steam group's prefix also presents problems as

     

    1.) The prefix may be a placeholder as they are unique around the world and so a desired prefix may be taken by a group that doesn't even play Squad.

     

    2.) Some clans don't use the same prefix for everyone, so a one-size-fits-all approach wouldn't fit all.

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