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Bonnie Money

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About Bonnie Money

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    Fireteam Leader
  1. Cars, Common vehicules

    Insurged faction has bikes to rush but I was wondering if we will see common cars on maps that can be used by both teams and that don't spawn in team spawn.
  2. Player commendations

    I often play with artillery as insurged or militia, I have the most kills most of the time. I mean I help my team for sure but when I miss my rocket lauching and TK some people, even once, they all camp me and tk kill me. I will be accused of bad behavour when I just follow orders. I want to punish people that act bad but I don't want people that punish me because I did mistake(s)... Artillery dudes are being bullied in this game
  3. Suggestions we liked but forget here, let's go out of the box : - explosive belt... don't hit me please, I know why it's not possible x) - Drones - Heavier artillery for big maps. - more binoculars. - Possibility to creat small outpost instead of always making FOB. - common soldier is able to speak to one SL if he uses FOb radio ? I am not big fan of the suggestion but can be useful. - some vehicules have the possibility to throw smoke around them IRL, why not in the game ? - located damage on vehicule and humans (you bleed faster with a bullet in the chest instead of one the leg) (you can destroy a back wheel or else) - gasoline for vehicule and gasoline tank vehicule maybe (it might be too much) - Medic tent, small cubic place where people stop bleeding only when in it, outside they bleed again. (Easy target when fob is attacked ) - Possibility to give a mag to someone if he has the same weapon. - Possibilty to adjust sight on rifle (100m/200m/300m/...) [edit] Tutorial that learn how to play and behave
  4. Al Basrah Night - Let the Chaos Begin

    Life is shit and I am drunk, let's close or what ever of this post, give me a rope and go back train your backflips boiz
  5. Will motorcycles require vehicle claiming?

    I think that letting the server owner choosing his claiming system is better. Because the actual system is pretty dumb. For exemple : an artillery squad (as insurged) needs that the LS must drive it and shoot it because he is the only one that can talk with other team, if it is a random dude there will be much TK for sure... BUT you need 3 people to get a vehicule. So you have 2 people that are useless because they can't do much because you are limited to one car. Making artillery squad is pretty useless ATM. But it is really usefull when you have this car just for you alone I rather an additional system where LS makes a traject on the map for a choosen vehicule and if the soldier gets out of the way he quits automaticaly the car, except if he gets supressed by ennemies.
  6. Vehicules damage system

    Sorry for my english, I was wondering if we will have something such as located damage on cars, for exemple: I shoot with a law on a BTR on his cannon: maybe I have chance to jam it. Or if I shoot on the back wheels, somes move out. Players sit on the back of the car will take more damage than the ones sit on the front.
  7. Smoke colours [Sugg]

    I use to tell others SL to use a kind of smoke if they are losing their positions or near ennemies positions which can be usefull Or where are the dangerous sides when we have to make a wall of white smokes. I once did an ambush with these as lures. Colors have many purposes
  8. Smoke colours [Sugg]

    Make us able to choose our colors !
  9. How to give the Militia an edge

    As insurged and militia are in their lands, why don't we make them begin faster ?
  10. LMG

    Phoquing artillery
  11. I rather think it would reduce the starting gap, having 2-3 minutes delay is really great. Ready box is only to begin quicker, not delaying game after the starting minutes. Many people don't have enough time at starting to get their shits togethers.
  12. We don't have TO mute [EDIT] Something like, each SLs of a 7 or more members squad has to press ready. When all Sl of both teams are ready then the game starts. Or wait three minutes. People will have the time to prepare their squads.
  13. How to give the Militia an edge

    Milita needs to be close range to fight properly but their camo is more attractive than a clown, sadly. When they are in spaced forest or country fields you only have to put the red dot on the black pixel to get a kill. I think we should give to M4(milita) and ak74(insurged) rifle class binocular, with one less nade maybe or that transport car (which are casual cars ) is tricket-free, for insurged too or making them able to deploy basic constructions, as sands bags and turrets only in a larger radius of the FOB
  14. How to give the Militia an edge

    Iron sight is a personal problem, I always use it and I have problems with optic sight if it isn't a sniper.
  15. How boost supply drivers motivation ?

    We should add color on/around the name of new players during their first 10 hours and one more game when they play SL. Like that a serious players or anyone can take care of them. Teach them how to use SL and others, instead of "what the fukc retarded squad leader stop doing shyt left and right autistic kid" *left the squad* Even add where he is from like: Bonnie Money [CH]