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About SiC

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  • Birthday 08/05/1987

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  1. Haven't played with it yet but I suppose coördination with other squads is paramount. Let the infantry move up while you stay in the back. Move forward when they tell you it's clear to do so, or when they need fire support. When providing fire support, stay as far back as you can and let your guns do the work for you while trying to hide as much of your vehicle as possible. Letting the friendly infantry be your screen is probably the best way to survive.
  2. I did an impressions video for RS2 based on my point of view as someone who has been playing Red Orchestra since the original mod version. It's the first time I've done a video like this though so please let me know what you think
  3. Something that could be a good change is not having objectives in the middle of the map, but more at like 40% from each side. The thing is that everybody rushes towards the middle of the map, and the usually resulting firefight is messy and chaotic, which of course can happen but at the moment it feels more like it's by design. But by putting objectives away from the centre of the map people will hold backa bit more, cap it first, and then move on into a more structured firefight (hopefully) because having to go further to cap the objective closest to the enemy will be more likely to have a bit of a defensive perimeter up, so you require a more thoughtful approach to handle it.
  4. I disagree with this idea for several reasons. Reason 1: When joining a server you might be one of the few with an 'appropriate' amount of time spent ingame, and thus you would HAVE TO be squad lead, even if you have no desire to be, because without you everybody would be running around without squads. Reason 2: it's also easily circumvented by just leaving the game running in the background. Reason 3: I came into Squad during the free weekend and became SL in my second or third match after everybody in the squad pushed for me to take over from the existing SL who was running around on the other side of the map and not communicating, making no attempt to gather everybody up etc. So I started suggesting things to do, one thing led to the next and before you know it 6 randoms I've never met before were practically begging for me to get the SL role. I didn't know the flow of the map nor did I understand every single mechanic in the game, but I knew enough to keep the group cohesive, occupied and working together and having a good time as I have some experience as an outdoor sports instructor as well as being SL in games like ArmA. Don't remember if we won or lost that round, but even when losing the war you can have great battles as a squad. People need to be given a chance. If it doesn't work out, create a new squad and have existing members switch over and leave the bad SL to himself. I had one of those in my last match, we spent 6 minutes at spawn trying to explain to him how to claim vehicles until finally I came to the realisation he didn't even have the SL kit and that's why nothing was working out. Aside from that he didn't even formulate a plan or have any clue what to do with us. When you have that little understanding of the game then no, you shouldn't be SL. But if you know how to keep people together and moving towards a common goal, I'm okay with people not understanding every single aspect of the mechanics. Those things can be explained easily and quickly. In the case of this particular guy, I think he didn't even know enough to switch roles, or the importance of the SL role. Sad to say everybody in the squad became very toxic almost instantly.
  5. I'll admit to being apprehensive if I hear a young kid on VOIP, but I give everyone a fair chance. Justice requires the assumption of being innocent until proven guilty, and so not every young teenager is the same as the COD screechy kiddies. As long as they listen to squad commands and are willing to contribute it's all good.