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Ancient ifrit

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About Ancient ifrit

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    Fireteam Leader

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  1. Alpha 9.15

    Great step towards full release. I hope community embrace the whole project with love.
  2. Alpha 9.14

    Yes. we cap all flags but the militia main base keep the protection turned on.
  3. Alpha 9.14

    When reach the final stand on yehorivka, the main base protection was not turned off, seems like a bug.
  4. Release - Alpha 9.13

    Seems like amd gpu cannot handle this map very well. Maybe could be cpu bottleneck too bcuz change settings don't change my performance.
  5. Release - Alpha 9.13

    Its gonna need some optimization. I can see why it's so heavy, pretty landscape with nice grass. Nevertheless, even al Basra on early stages was that heavy.
  6. More realism at rally spawn

    Something like that. But thinking more about it, it's not much practical. It should be nerfed, that's my point. Imagine when you're losing a firefight, them you need to fallback, just like irl, to regroup again with your entire squad. On that way, the squad leader needs to play more cautiously to avoid being fully overwhelmed by the enemy. A change mechanic on rally will, for sure, change the leader playstyle. And I think it's the way that a truly squad leader should follow. I don't know about you guys, but every squad leader should be more supportive and less aggressive on overall. Many leaders dont give a **** about die and keeping relying on rally when they should stay alive for entire round or at least trying to survive for the most part of the game. Sorry for my poor English, but I think you guys will get to the point.
  7. Weapon Accuracy and good shooting technique

    Increase sway and etc... No need for more than that. That will help iron sights on close combat and difficult long shots
  8. Any ETA on V10?

    Have you guys tried to lower some settings? I mean, grass and effects could be the bottleneck. Btw, I use almost everything on low and still looks like pretty equal to medium or high.
  9. Rally Point Discussion

    First of all, some of bigger maps have many vehicles on main. An apc can take 11 soldiers and truck almost 2 squads. If we dont have an easy spawn, vehicles will be treat much more nicer. Squad lacks on specifics squadron like apc logi and trans (When chopper arrives).
  10. Rally Point Discussion

    Whit staging area we can get rid of rally pretty much. Maybe rally should stay with insurgents for more mobile spawns.
  11. Any ETA on V10?

    So, squad needs 16gb ram to run properly?
  12. September 2017 Recap

    Vehicles should slow down speed when outside road. No reason to use roads if we can cross a mud field without consequences. Pls, make it happen devs
  13. Animation System Update

    Wow! I want this so bad...
  14. Narva night version and why it'd work

    I think every night map should be like using max gamma settings, not so darker but not so bright. we just need something different some times. Yeah, fools roads will be real crazy again, just like every other map with night variations.
  15. More Map commands for SLs

    +1 for this.
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