Fresh install of the latest build has been fine (within reason, alpha etc.) for a few days, now i'm constantly experiencing crashes after about 20 seconds loaded into a map with the following error:
System specs: i5 3570k, 8GB Ram, R9 390 8GB gfx, 2560 x 1440 res - up to date drivers etc. this is repeated running the game on ultra and high.
Quick google and the error message is a UE4 error rather than windows, so found this old thread:
The VRAM pools had not been set up as stated in that post so i inserted those into my defaultscalability.ini which has not solved the problem. This is the log file output from the last crash:
[2016.12.29-15.02.16:560][ 25]LogScript:Warning: Script call stack:
[2016.12.29-15.02.16:863][ 27]LogD3D11RHI:Error: Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
with error E_OUTOFMEMORY,
Size=2560x1440x1 Format=DXGI_FORMAT_R16G16B16A16_FLOAT(0x0000000A), NumMips=1, Flags=D3D11_BIND_RENDER_TARGET D3D11_BIND_SHADER_RESOURCE
[2016.12.29-15.02.36:471][ 27]LogWindows: FPlatformMisc::RequestExit(1)
[2016.12.29-15.02.36:471][ 27]Log file closed, 12/29/16 15:02:36
I've reached the limits of my technical understanding/ability, so wondering if anyone has any bright ideas?