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About RevolT

  1. Hab

    HAB should be placed in a way that can potentially provide an immediate suppression on the radio location, therefore the best option for me is to place the radio on either wide open areas (you can put an HMG to overlook the radio) with barbed wire from the possible direction of the enemy advance, making them dig it while being in the line of fire, OR in the grenade traps (for example, the central trough at the Hilltop).
  2. Wow, a lot of responses:) I am SLing now in 90% of all cases, and I'm usually pretty calm during the game and even if we lose it I remain calm. It's just a weird lasting feeling of frustration Probably because I do not have the luxury to play a lot due to work and I really value those moments when I get to play the game
  3. I don't know how you guys feel, but if I play one round and lose it, It can drastically affect my mood for the entire day... Especially when your squad plays consistently throughout the match and you do everything you can to win, but still fail to do so. Later, I can spend a lot of time thinking and analyzing the game and how I could have played otherwise.
  4. No,no,no I hope none of the things you suggested will be introduced... We don't need another mindless casual shooter
  5. Yes, there are a lot of different approaches to address this issue and make this game even more polished and slow-paced
  6. I really enjoy having an APC per squad, it allows for flexibility and a versatile in-squad coordination
  7. rasism

    It's strange to see things like that happening, especially when English speaking players come to our Russian servers and DEMAND us speak English. There was one German squad that communicated in English on Squad comms although all the squads were Russian and it was a Russian server. I tried to translate for other SLs what he was saying and we were pretty comfortable with him, but then this ass blurted out something like "C'mon can you f***ing speak English? Why can't you speak English?" To which I replied that it is the Russian server and we are not obliged to speak any other language and not everyone knows it. He said, "This is sad." I said that he should deal with it. He was silent after this. I usually politely inform my English-speaking comrades in my squad(on the Russian servers) that I would predominantly speak Russian as it's hard to maintain good feedback and comms when you always have to reiterate all your commands in two languages. But some guys are funny. I had this one SL who said that he wants to learn Russian to play on our servers xD. Squad unites people!
  8. Yeah, the update is so great, I just don't understand why people keep complaining. I agree with you on the stamina rate, I believe it adds immersion as the HUD is not so intrusive anymore and you don't constantly check this long green stamina line.
  9. Watched a couple of streams. The sounds are stupendous, the developers really made them much better and immersive! Good job OWI!
  10. also fewer chances that a random sniper will take down your gunner
  11. Well, things are subject to change and it's constantly emphasized by the community. Also, this has already been addressed multiple times and It will definitely be different after the new animation and core systems are introduced
  12. Yeah, I would like to know it as well
  13. Maybe disable passive generation for non-activated FOBs, but leave it for the FOBs that were supplied?
  14. but it has nothing to do with whether the person is slow or not, the dominant thing affecting the loading time is the hardware. I have a very good ping and SSD, so my loading time is minuscule. But the guys with slower machines and people who got kicked by servers lags should have time to join. I don't see how an additional minute before the start can do harm
  15. Well, the main purpose of adding more time is to have enough time for people to join the server and for all the squads to be created. Now it's not always the case