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RevolT

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About RevolT

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    Fireteam Leader
  1. [WIP] Yamalo [Vanilla]

    I was born on Yamal and had lived there for 20 years. Probably it's going to be one of my favorites
  2. The Outpost is bugged. Once it's capped - you cannot capture it back. If it's not intentional, of course.
  3. Played the invasion mode on this map. The attacking side (Americans) has 200 tickets, while the Insurgents have 800. I think something is wrong here
  4. Change in ticket bleed system?

    FishMan actually has a good point here. Even the introduction of HABs has not significantly slowed down the game pace. Don't get me wrong, the matches can be really fun, but sometimes it feels like the rounds end a little too fast with the current ticket bleed. Sometimes it is just a matter of map layout. Kokan, for example, still favors the rush meta due to its layout and the emphasis made on the central point, whereas the new Yeho with Mil vs Rus has an even number of points and altough it is a good thing there is still too much reliance on rushing. I wish we could test AAS using the PR parameters of the ticket bleed when the actual bleed happens on the second from central or on the last CP. It would emphasize the importance of not losing assets and actually prolong the lifetime of each session.
  5. I begged for an increased planning time in public games, but 10 minutes! Holy cow...You can lay out a freaking Barbarossa for this time. I hope this will positively influence the future of public games.
  6. Fobs and HAB's

    Well, the thing is it is not PR, but is something definitely inspired by it. It is not supposed to have the same assets to be enjoyable and reasonable
  7. RWS stabilization in Stryker?

    I don't think it will kill the balance. Ins and Mil have got plenty of ways to take out any vehicle. 1 Shot Tandem is one of them
  8. Yamalo 8km [WiP]

    It is such a weird and bizarre feeling seeing your own native region where you have had been living for 20 years and which even some of the Russians have not heard of as a map to Squad... I mean, I am more than just hyped and intrigued by now
  9. Hab

    HAB should be placed in a way that can potentially provide an immediate suppression on the radio location, therefore the best option for me is to place the radio on either wide open areas (you can put an HMG to overlook the radio) with barbed wire from the possible direction of the enemy advance, making them dig it while being in the line of fire, OR in the grenade traps (for example, the central trough at the Hilltop).
  10. How do you feel when you lose?

    Wow, a lot of responses:) I am SLing now in 90% of all cases, and I'm usually pretty calm during the game and even if we lose it I remain calm. It's just a weird lasting feeling of frustration Probably because I do not have the luxury to play a lot due to work and I really value those moments when I get to play the game
  11. I don't know how you guys feel, but if I play one round and lose it, It can drastically affect my mood for the entire day... Especially when your squad plays consistently throughout the match and you do everything you can to win, but still fail to do so. Later, I can spend a lot of time thinking and analyzing the game and how I could have played otherwise.
  12. No,no,no I hope none of the things you suggested will be introduced... We don't need another mindless casual shooter
  13. Yes, there are a lot of different approaches to address this issue and make this game even more polished and slow-paced
  14. Locked squads for IFV

    I really enjoy having an APC per squad, it allows for flexibility and a versatile in-squad coordination
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