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About Engagedrook8

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    Squad Leader

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  1. 30mm Gunsight explain pls

    The answer is no, most all modern fighting vehicles have some form of fire control system that calculates that kind of thing, these systems obviously are not in squad right now, and unfortunately, I’m not sure that’s something owi even wants to put in
  2. I do understand that it is for transportation and support, and even though they often act as vehicle hunters in video games, I misspoke, the idea I’m trying to get across is that a separate armor squad makes communication easier in that crewmen don’t have to differentiate between what applies to them and general squad chatter that happens in infantry squads Also has to do with how the squad is being run, most infantry squad in public games end up saying a lot of unnecessary things, and a dedicated armor squad takes that difficulty out of the equation. Also it means that any armor will (in theory) do the most advantageous thing for the team not for that infantry squad that they would be attached to
  3. Even so, being in an infantry squad with a lot of chatter can be confusing for crewmen and mean that the vehicles are not operated as they should be.
  4. Even with ifv the purpose is to destroy enemy armor, so it is best if they have their own squad so that can be the focus of communication, not infantry support and gameplay For apc and at the very least ifv, a big part of the mission is to deal with enemy armor, and being in an infantry squad makes that communication bogged down and inefficient. And when communication with infantry needs to happen, that’s what squadlead coms are for
  5. V10 weapon muzzle control

    The point I see you are failing to realize, is that that is the point and is the way it was intended to be. If you want easy weapons, please go play battlefield or cod
  6. A10 is great and all, but...

    This all depends on shot placement, any modern shaped charge warhead can penetrate he relatively thin armor of apcs/IFVs, although if the warhead doesn’t hit anything important the vehical should be fine or at least operational. however if crew, engine, transmission, ammunition ( that would be very destructive as it often causes cook-off) or other important systems are hit it would result in a mission kill, leaving the vehical useless. As much as I would like to see a system that detailed in squad, I don’t think it is realistic to expect that from owi right now. But a less forgiving system would be a vast improvement over the current damage model. My current hope is that hey are waiting for the implementation of tanks and other more heavy fighting vehicles to fix this issue.
  7. A10 is great and all, but...

    I don’t think so, I think it was just more noticeable with the new weapons and capabilities introduced in v10
  8. A10 is great and all, but...

    A. I totally agree with the physical logistics, I just forgot about it in my post B. I do understand that vehical optics can have stuff like that, but one would think that crews would maintain/clean the optics and most of that would be removed. I could be wrong but that is my logic
  9. A10 is great and all, but...

    While I do understand that that can happen to optics, realistically they would be maintained/cleaned and that would be mostly removed. That is my logic anyway, I may be wrong.
  10. Why does the 30 MIL shoot very fast now?!

    Also why does it seem to occasionally decide to shoot in bursts
  11. Is The 30 Mil BTR Overpowered Now?

    No, this is just a step closer to what it should be, next step, stabilizers and thermals (hopefully)
  12. A10 is great and all, but...

    While a10 brings great improvements to the game, there are still a few pesky things that I hope will be addressed in the future. First on the list is rally points. Rallies right now are very spamy and often act as a FOB replacement rather than a regrouping point. So in my opinion if there is an enemy within 100m (75 at the very least) rallies should be unavailable, and if an enemy then comes inside that radius, that really should go down. That might be the case now but I swear I have spawned on a rally, walked 10 steps and have had enemies right next to me, second rallies should require the SL plus 2 additional members to put down. Secondly the light anti tank needs some love, before I go on with this I will also say there should only be one Lat kit in one squad. Anyway the last should be a good bit more effective, it’s annoying to me when I Driving a car or truck and I survive a rocket, and it’s even more frustrating when you on the other side. Light anti tank should be a one hit to any unarmored vehicle, and two to an apc/ Ifv that is currently in the game, the fact that a striker can take 3-4 is insane I’m not only making this suggestion because it’s more realistic, while that is a big reason it will also help out a lot with the current set of rushy tactics used by armored vehicles. Also, while I do know that different armor values for the front sides and back of vehicles is an intended feature all I can say is the sooner he better (that applies to dedicated crewman kits too) Another small gripe is all of the specs (dirt and stuff, not the actual scope marks) on the vehical scopes, it’s just annoying, and I don’t see any real reason for it one more thing, please get those annoying name tags out my face, and if yall insist on keeping them, please just make them less invasive, I absolutely hate seeing teammates names through walls other than that, great work owi, I’m loving what I got to play so far
  13. Permanent zoom? NO!

    I agree, iron sights should be just that- iron sights, with no magnification. What they should do is just makes scopes more widely available (for conventional factions)
  14. Cookers

    No, legitimate logistics is a good thing and needs to stay
  15. What happened to the british units

    I'm sure it's because they didn't want to animate the models just to have to re-animate them when they implement the new animation system.