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About Engagedrook8

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    Fireteam Leader

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  1. Cookers

    No, legitimate logistics is a good thing and needs to stay
  2. What happened to the british units

    I'm sure it's because they didn't want to animate the models just to have to re-animate them when they implement the new animation system.
  3. Get rid of the conquest game mode entirely

    +1 conquest does not fit in squad
  4. My thoughts on squad currently

    First of all, this game really is good, especially considering where it is developmentally, there are only just a few things that I'm not a huge fan of. 1. vehicle handling: for the most part vehicles are awesome, except fore one small thing, they feel very slow sluggish and unresponsive. I understand many of the vehicles in squad are large and relatively heavy, but even so, their real life counterparts are much more nimble and quick ( with the exception of the MT-LB, but even that one is slightly quicker than the in game counterpart). Currently vehicles feel like they are off roading with about 2 horsepower, and the speed limit is as if you were stuck in first gear. I don't know if the current situation is due to "balance" or physics engine problems, but either way I think there could be improvement. 2. Instant reloading off of ammo crates: I know that the system is placeholder, but it leads to very spamy maches that just are not fun (especially for vehicles). i just think that there should be at least be a time delay to rearm. also as far as I could tell from playing the other day, it does not seem to count against FOB ammo points to rearm infantry. does this mean that a FOB is a source of infinite ammo for infantry? if so than that is an obvious problem, of course there might have been something I was not seeing as I am relatively unfamiliar with the system, so if I'm wrong please correct me. 3. There might already be a post on this but if there is I could not find it, but the ability for sandbags and other such FOB emplacements to be destroyed by explosives. this is probably something already planned for the future but I thought I might as well include it. Also as a small quality of life item, it would be nice to have some built state?health indicator for an emplacement you are shoveling ( just a simple bar would be great) 4. Because I might as well include this one as well, I think it is about time for a dedicated crewman kit to operate APCs, IFVs, and eventually tanks. I think that somewhere a dev said that this was going to happen sometime down the road,and I think now that we have a wider variety of armored vehicles in the game now, we should also have a dedicated kits to use these assets
  5. Helps: My Bro's Game is Busted

    Your specs lead me to believe there is no gpu, which would indeed be a problem as integrated graphics would not be able to handle squad
  6. 30mm 2a42 vs 2a72

    My impression is that there is no actual widespread use of a 30mm mtlb at all
  7. Vehicle & AT damage clearification

    I completely agree with all of this, vehicles in squad need to stop being so Arcady
  8. Release: Alpha Version 9.4

    I agree that there needs to be some visual and audio indication of health, a health bar is a bad way to go about doing it even as a placeholder. for the mortars, I agree that a slight reduction in range is necessary due to map size, but only down to like 2000m not 1000m. As for putting them in main, that can be fixed by making it so that you can't put a fob or any kind of emplacements in Or in the immediate area of main
  9. Armor and damage modeling for tanks

    Ok, I like this a lot except for one small bit, the crew should be extremely limited with what they can repair, it should be like in Pr where you can use a logi for field repairs or having to return to base
  10. Release: Alpha Version 9.4

    Honestly not a fan of the vehicle health bar, unrealistically low range for mortars (according to a quick google search so please correct me if I'm wrong), other than that, great work.
  11. Replace LAW with AT4

    They still need to change antitank weapons to be more realistic, but yes US should have the at-4
  12. RWS stabilization in Stryker?

    Balance does not mean everything has to be completely symmetrical . Vehicles should be given capibilities as close as possible to that of their real life counterparts.
  13. I'm not opposed the the magic healing box altogether, I just oppose it being at fobs were vehicles can quickly fall back, and a minute later be back to the front line fully operational, they should have to fully return to base for repairs and ammo.
  14. Oh yes, magic vehicle healing box at any FOB is a huge problem that needs to be fixed. It allows vehicles to pull of absolutely unrealistic stuff that Generally stupid and terrible for gameplay
  15. flipping enemy vehicles with body

    I hope you are joking, and if you are not, please do us all a favor and go back to cs:go or battlefield