Engagedrook8

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About Engagedrook8

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  1. Look at project reality, it is the perfect example of how heavy vehicles and squad mechanics can work great together. That's how things will hopefully work in squad
  2. Yeah but you could also add versions of conventional forces( like us and Russia) with less scopes for balance, like Grozny from pr. Also it would be nice to see insurgent factions put on an insurgency game mode for most but nat all of the time.
  3. This all depends on if they keep the current system in which only a few people in he squad can have scopes, I'm basing my thoughts on the hope that the kit system in this game will more closely resemble project realitys system in the future
  4. I totally agree, matches feel what to spamy right now, hope that can be fixed with improvements to mapping, and a FOB system closer to that of project reality
  5. zooming on foucus is one of the mechanics I really don't like in this game, it's unrealistic, but it also gives scopes less importance, which they should definitely have That's what scopes should be for, being able to magically zoom in with iron sights is unrealistic and takes away from the game experience
  6. Yeah I hope this all gets figured out with localized damage, the current vehicle balance is really worrying as it is beginning to look too much like battlefield. I just want somewhat realistic vehicle gameplay Yeah I hope this all gets figured out with localized damage, the current vehicle balance is really worrying as it is beginning to look too much like battlefield. I just want somewhat realistic vehicle gameplay
  7. No an spg should be a 1 hit on most all apcs and vehicles other than main battle tanks. What should balance this is the fragility and exposed nature of the spg technical, also RPGs should one hit humvees ands trucks and 2 hit btrs
  8. I am really worried about conquest, I really don't want to see this game into battlefield