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Rangarson

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Everything posted by Rangarson

  1. Squadleading in Clan Matches

  2. Welcome to the server of "Some Random Guys". We are a competitive team consisting of D-K (Deutsche Kueche), DWC (DeathWish Commando), SpecOE (Spec Ops Echo) and RTH (Release The Hounds). Willkommen auf dem Server von "Some Random Guys". Wir sind ein kompetitives Team und bestehen aus den Clans D-K (Deutsche Küche), DWC (DeathWish Commando) , SpecOE (Spec Ops Echo) and RTH (Release The Hounds). You can contact us on our Discord: discord.io/SRG-Squad Preamble / Vorwort Offical OWI Server administration Guidelines are beeing applied and are respected by all admins ========================= Die offiziellen Serveradministrationsrichtlinien des Publishers OWI werden angewendet und von allen Admins respektiert. http://forums.joinsquad.com/topic/7849-game-server-administration-guidelines/ # 1 Intentional teamkills, including teamkills for revenge, are prohibited! To prevent misunderstandings, please apologise in the General Chat for unintentional teamkills. ========================= Vorsätzliche Teamkills - inklusive solcher aus Rachegründen - sind verboten! Um Missverständnissen vorzubeugen, entschuldige dich bitte im All-Chat für unabsichtliche Teamkills # 2 Racist, sexist, discriminatory, intolerant or otherwise hateful behavior is strictly prohibited and will be punished accordingly! Each player is expected to treat all players with respect. ========================= Rassistisches, sexistisches, diskriminierendes, intolerantes oder hasserfülltes Verhalten ist strengstens Untersagt und wird dementsprechend streng geahndet! Es wird von jedem Spieler ein respektvoller Umgang mit allen Spielern auf dem Server erwartet. # 3 Spam in chat or voice chat is prohibited! ========================= Spam im Chat oder Sprachchat ist untersagt! # 4 Advertising for clans, servers, streams or events in chat or voice chat is prohibited. Passive clan recruiting is allowed, including naming a squad with your clan name. ========================= Werbung für Clans, andere Server, Streams oder Events im Chat oder über den Sprachchat ist untersagt. Passives Werben, wie den Clan-Namen in der Bezeichnung des Squads zu nennen ist erlaubt. # 5 It is allowed to stream live on the server. No delay is enforced. ========================= Es ist erlaubt auf dem Server Live und ohne Delay zu streamen. # 6 Cheating, Hacking, Bugusing, Ghosting or Streamsniping is prohibited! ========================= Cheating, Hacking, Bugusing, Ghosting oder Streamsniping ist verboten! # 7 The servers language is english and german only! Squad names should indclude their main language like "[GER]" / "[ENG]". ========================= Die Sprachen auf dem Server sind ausschließlich Deutsch und Englisch! Squadbezeichnungen sollten deren Hauptsprache wie z.B. "[GER]" / "[ENG]" enthalten. # 8 Player names must be pronounceable and non-offensive. If the name remains unchanged after warning; this will result in a kick from the server! Player names with references to the Third Reich are banned without warning! ========================= Spielernamen müssen aussprechbar sein, sollte auf Hinweis der Name nicht geändert werden, führt dies zu einem Kick vom Server! Spielernamen mit Referenzen zum Dritten Reich werden ohne Vorwarnung gebannt! # 9 Clans are required to keep the balance stable on the server. Permanent clan stacking is prohibited! ========================= Clans sind dazu angehalten die Balance auf dem Server stabil zu halten. Dauerhaftes Clan-Stacking ist verboten! # 10 Squadleaders are required to play objective oriented and need to play with the interest of winning for their own team. Squadleaders must have and use a microphone! ========================= Squadleader sind dazu angehalten zielorientiert und im Interesse des Sieges für das eigene Team zu spielen! Sie müssen über ein Mikrophon verfügen und dieses auch nutzen! # 11 Squad leaders have the right to remove players from their squad at any time without any reason! ========================= Squadleader haben das Recht, Spieler jederzeit und ohne Begründung aus ihrem Squad zu entfernen! # 12 Whoever opens a squad must lead (or disband) it! ========================= Wer ein Squad öffnet, muss dieses auch leiten oder wieder auflösen! # 13 Deliberate destruction of own vehicles or use of these against the interests of the team is forbidden! Players are encouraged to keep vehicles in the game and not to use as a one-way transport. ========================= Absichtliches zerstören eigener Fahrzeuge oder deren Nutzung entgegen der Teaminteressen ist verboten! Spieler sind dazu angehalten Fahrzeuge im Spiel zu halten und nicht als Einweg Transportmittel zu nutzen. # 14 Closed vehicle squads with corresponding names (e.g. MBT) have a priority on corresponding vehicles. First come, first served. Furthermore, squad leaders are encouraged to coordinate on the use of the vehicles! ========================= Geschlossene Fahrzeug-Squads mit entsprechenden Squadbezeichnungen (z.B. MBT) Namen haben ein Vorrecht auf entsprechende Fahrzeuge. Es gilt das Prinzip, wer zuerst kommt, malt zuerst. Des Weiteren sind Squadleader dazu angehalten, sich über die Nutzung der Fahrzeuge abzustimmen! # 15 Vehicles which need the role "Crewmankit" are to be occupied with at least two persons with this kit! ========================= Fahrzeuge, die die Rolle „Crewmankit“ benötigen sind mit mindestens zwei Personen mit diesem Kit zu besetzen! # 16 Locked one-man-squads (e.g. Logistics) need to choose a corresponding squad name. ========================= Geschlossene Ein-Mann-Squads (z.B. Logistik-Fahrer) müssen eine eindeutige Squadbezeichnung für diesen Zweck wählen. # 17 Excessive toxic / server-damaging gameplay is prohibited! e.g. active mainbase camping (sitting with AT or Vehicles in front of the mainbase or continous placement of mines without break) ========================= Exzessives toxisches / dem Server schadendes Spielverhalten ist verboten. Dazu zählt z.B. aktives Mainbase-Camping (mit AT oder Fahrzeugen vor der Mainbase sitzen oder durchgängiges/pausenloses platzieren von Minen davor. # 18 If less than 40 players are present on the server; only the two middle flags are in play. FOB hunting is forbidden. (Seeding rule) ========================= Sollten auf dem Server weniger als 40 Spieler anwesend sein ist es nicht erlaubt, auf mehr als den beiden mittleren Flaggen zu kämpfen. Das Angreifen von Radios (FOB) und oder HAB’s ist verboten. (Seedingregel) # 19 When the server is full; players who do not join a squad or are otherwise inactive, will be kicked! ========================= Wenn der Server voll ist werden Spieler, die länger keinen Squad beitreten oder inaktiv sind, vom Server gekickt.
  3. Squadleading in Clan Matches

  4. Community Clan Fight Night

    RTH in Narva AAS v1
  5. Squadleading in Clan Matches

  6. Aktive, deutschsprachige Clans & Communities

    Name: Release The Hounds Tag: [RTH] Discord: https://discord.gg/PPjk3Cw Teamspeak: 46.20.46.230:10070 Sprache: Deutsch Beschreibung: Über Jahre eingespielter, in Squad kompetitiv orientierter, Freundeskreis Mitglieder: ~ 20 Wir spielen auch: Vieles andere
  7. Community Clan Fight Night

    RTH in Chora AAS V1
  8. Community Clan Fight Night

    RTH in
  9. Community Clan Fight Night

    RTH in
  10. Community Clan Fight Night

    RTH in Belaya AAS V2
  11. Community Clan Fight Night

    RTH in Chora
  12. Community Clan Fight Night

    RTH in Sumari
  13. Community Clan Fight Night

    RTH in Chora AAS v1
  14. This is a big thing, barely said at the moment and easy to fix. You cant equal BTR-82 against a Warrior or Bradley. And it doesnt make it better to give russia two BTR-82 when they are both nearly useless in this fight. Maps where this is the case are highly in favour of US and British when this vehicles are used properly. Same with the Bradley against T-72 Matchup. When you make vehicles nearly immortal against infantry its really important to take care of an vehicle balance on the maps, cause otherwise infantry is just delivered to the vehicles. Also it is maybe an idea to make the tank death timer even lower, cause at the moment when one teams loses its tanks, the other tanks often can do what they want for nearly 20 minutes. When we win a tank fight we just drive into every enemy HAB noticed on the map and kill the crap out of them, for 20 minutes often enemys cant do than a lot, they can try to place a lucky TOW or Kornet, but with a good team this is often spotted to quick. If the tank timer would be lower, the tanks would need to care for the enemy tanks faster. And infantry is barely getting problems with tanks while they fight each other. In my opinion, its not about buffing the infantry again, its all about balancing the vehicles.
  15. Community Clan Fight Night

    RTH in Yehorivka AAS v5
  16. Community Clan Fight Night

    RTH in Belaya AAS v1
  17. Community Clan Fight Night

    RTH in Kokan AAS 1
  18. Community Clan Fight Night

    RTH in Chora AAS v1
  19. Community Clan Fight Night

    RTH in Chora PAAS v1
  20. Community Clan Fight Night

    RTH in Fool's Road AAS v3
  21. Ticket Bleed

    Please, give us back the ticket bleed! I know the reason why u took it out for AAS and PAAS, but its not working out for public, the matches getting horrible long and sometimes boring. At the moment this is still working out, cause people are doing their common thing, even its sometimes not the best tactic to do. Some example what changed for me as squadlead in public how the match tactic works: Before: At the beginning trying to get flags as fast as possible, than trying to get the next flag to give the enemys an ticket bleed, or try to get the mid point, when u already have a ticket bleed on it. Its a big motivation, you constantly bleeding tickets, so u have to fight and engage. Now: U still have the fast capping at the beginning, after all flags are capped, mostly its a good idea to try one engage on the enemys, when u stomp them to the last flag, its fine, not fun for them, but its fine, if your team doesnt seem to be strong enough for that or the enemys team is just defending to good, the best option at the moment is to do the same, sit in ur defense and dont use vehicles, the team that defends and dont uses vehicles mostly has an advantage, even when it has less flags. We had rounds on this weekend which least longer than 1 1/2 hours, with really less fighting and like almost all squadleaders in both teams were in the same opinion that defending theyre point is better than attacking the other one, so ur are sitting there and waiting. Most attacks were just made cause people were getting bored. At the end the team lost, which risked the most. It cant be, that building a fortress and defending one boring flag, doesnt even matter which one, is the best tactic at the moment. For example on Al Basrah its not even a bad idea to go with full american or british team on village and build defenses there from the beginning, its really hard to attack, almost impossible to set up a good attack FOB when there is a whole team with scopes sitting around and watching the desert. Dont use vehicles and this is maybe the best tactic there. With ticketbleed, there was way more motivation to engage and the fighting was way more intense, cause every minute counts. Im playing this game for really long time now and the V11 was maybe the best update we had so far, please dont ruin it now with a test like this. I dont even get why u made a drastic change like this, it doesnt seem for me that most of the community wasnt happy with the ticket bleed.
  22. Ticket Bleed

    These are the last 18 Minutes of a clan match from today. The match ended after 2 hours, with no time left, and both teams still have a lot of tickets, even the defending team, lost their fob, played sometimes really bad and had less flags for two hours, they just lost with around 150 tickets. This is what im talking about, this shouldnt be possible! If they would have played this perfectly, or would have been a better faction like the russian side, they would have won this. With the same tactic. Last 18 Minutes/ Squad Community Cup
  23. Ticket Bleed

    Yeah, so you leave your vehicles in base and destroy the other vehicles with your tow and than you are still in the same situation like i was mentioning before, not fighting for flags and not for vehicles, so its team deathmatch again. Also i dont understand why so many people in this thread say there is ticket bleed. There is clearly no ticket bleed (Except the massive bleed) anymore on AAS or PAAS, exept the caping ticket loss. And also, just cause this update was damn good, its not a point to say, that it wouldnt be good if you wouldnt have take the ticket bleed out, like most people doesnt even realise that its out yet. And my point is, that at the point they do realise, the rounds will get longer and more boring. This is happening at the moment, i am realising it as squadlead and just saying that we should stop this process before it ended. Please dont mess up AAS and PAAS before the new gamemode is out. I dont see the point in doing risky experimences, since the new game mode isnt there. There are other ways to make the rounds longer or more interesting than this.
  24. Ticket Bleed

    Its not guarenteed, of cause when your team seems to be better you can push the other team to the last flag, but you could have done that with ticket bleed also. The difference is when the teams are nearly equal, than defending and not losing or even using vehicles is a tactic which will give u most times an advantage, it depends of course on the position where and how u defend, but you can choose it, cause you are not bind on the center flag, like with ticket bleed, as my al basrah example showed you. Im just courious about the problem, that there are tactics like this where you with doing nothing will get an advantage, just believe you do this, it would be stupid for Insurgents to attack, so the best would be to just stay in town and wait also. The team which changes its tactic will than lose, that was different with ticket bleed and shouldnt be like that in my opinion. I had two rounds yesterday where we had like this stalemate situation. And the rounds were going like 1:50 hour and were really boring, with less fighting and at the end the team won, which were attacking less.
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