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Zylfrax791

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Posts posted by Zylfrax791


  1. Be careful what you wish for. Forcing graphics settings will alienate the already dwindling population that's going to take a major hit on October 25th anyway. I mean jeez what do want them to do? They've already taken the most popular maps in the game Yeho & Goro and dumbed the textures down so far it's basically almost Fortnite graphics at this point just to squeeze out a few more frame rates for the potato's toaster computers.


  2. If you think about it the RAAS mode that OWI has hand crafted is completely unique within the FPS genre. That said, within that paradigm my point is that a vast portion of the player base is used to playing games with non-stop action so when it comes to standing guard over a defense flag people become restless.

     

    Needless to say there needs to be some type of built in mechanic that keeps players engaged on the defense flag. So perhaps if the flag going neutral doesn't sound compelling enough then maybe  there could be a specific task such as building a premade structure of some type such as as crucial bridge, fortification or communications array. Or even better how about there are several damaged vehicles on the flag that need to be completely repaired before use instead of having new pristine vehicles in main?

     


    Whilst it was more in the Sci-fi genre the game mode in ET:QW was basically very similar to Squad's Invasion mode except each objective required a specific role to complete and the rest of your team took on a variety of roles that then supported that goal. So for example on Valley first you had to build the bridge which required an Engineer. Of course the more Engineer's you had running up to the bridge with their pliers the better but you also had to have the other roles fighting off the Strogg that were trying to kill the Engineer's.

     

    So once the bridge got built then the big armored MPC would drop and you had to drive it over the bridge and through the tunnel. Anyone could drive it but only an Engineer could repair it so you'd have to cover the Engineer's kind of like covering a crewman ib Squad repairing his vehicle. Once the MPC reached its destination then the other role called Covert Ops had to hack the shield generator and afterwards the last objective required the Soldier to plant a shape charge to blow up the "Stroggifier".

     

    As boring and long winded as that description is my overall point is that in ET:QW it was an team based objective focused game similar to Squad where everyone understood what their specific role was and how to utilize them to with the match. On the other hand, in Squad a lot of players are clueless as to what they need to do and tend to lack a specific purpose not because its their fault really its simply a fact that the game gives players way too much freedom and very little specific tasking.

     

    Stealing a paraphrased quote from a player named backpack "Squad is basically a TDM with side quests"...


  3. 24 minutes ago, Nightingale87 said:

    So currently the problem is that people don´t stay to defend the flag…. because they don´t want to stay and defend the flag...

     

    how will that change?  If people don´t want to defend they will just leave and attack. Why would that change?

    Because without the sentries in the defense flag it will go neutral in 2 minutes and the attack flag icon will simply disappear from the map. Left without an attack flag the lemmings will return.


  4. As I said before where when it comes to video settings why simply focus on shadows when view distance and gamma have much more to do with spotting enemies and their vehicles? Especially now that many maps have increased levels of fog. Case in point, on one of the Mestia layers you simply pull the TOWRAP or BMP right outside main, set view distance to low and then drop your gamma way down and you can see basically across the entire map and its nothing but barren hills through the weapon scope. People don't even know what hit them or where it came from.

     

    Plus there are many many other maps where you can tweak you video settings on the fly for a distinct advantage as well. Lets just force Epic or Cinematic settings and only people with current high end rigs can play.


  5. 5 hours ago, Skidborg said:

    1. Shooting 1 man of the defending squad would be enough to force it neutral, requiring at least two squads on a point that's actually contested.

    Well certainly there could be some flexibility in the number of sentries that would need to defend a flag. Perhaps 3 would make more sense so a full squad of 9 would defend.

     

     

    5 hours ago, Skidborg said:

     

    2. The game becomes a series of tiny-map bloodbaths because boots-on-point is the only strategy that works. No reason to have large maps at all.

    But boots in the point is the only strategy that has ever worked and AAS has always been glorified TDM with most players scattered across the map anyway. And honestly on the bigger maps large portions of the maps aren't really used but that's a whole other point.

    5 hours ago, Skidborg said:

     

    3. Progress on low population servers becomes impossible.

    Every server I've ever played fights over the central flag until it's 20v20 anyway so that's kind of a moot point.

     

    5 hours ago, Skidborg said:

     

    4. If the enemy has not dedicated any troops to attacking your point, then one squad simply doesn't get to participate in the game for an indefinite amount of time.

    How is that any different than the way things are now? Currently the last players in the flag might stick around for 5 minutes or so but then they bail. Now it's compulsory to stay.

    5 hours ago, Skidborg said:

     

    5. It's insulting to squad leaders who do put in the effort to maneuver and allocate troops effectively.  There's no reward to being clever if being dumb is prevented entirely.

    Not really if you think about it the other team has to do the same thing as well so it's balanced. All my idea does is get all these feral gents that scatter across the map every match back on point.

     

     

    5 hours ago, Skidborg said:

     

    6. AAS is lame anyway and everyone should play Territory Control.

     

    AAS is the meat & potatoes of the game and probably accounts for around 95% of the entire daily gameplay so I think an overwhelming amount of the community would disagree. Not to diminish TC or any of the game modes but people simply prefer AAS.


  6. 9 hours ago, Nightingale87 said:

     

    Oh God! Please NO!....

     

    If people aren´t Smart enough to just stay and defend the flag let them lose it!...

     

    This would be the ultimate "dumb the game down" so people can play… 

    I wouldn't consider it "dumbing it down" but instead "smartelligent programming"...

     

    Think about it for a second. How is it that little kids can understand TF2 Control Point game modes and yet in the typical pubbie Squad match 99.9% of the time as soon as a flag is captured everyone bails quicker than a one night stand with Lindsay Lohan?


  7. 1 hour ago, Coeus said:

    I said in my post I was able to solve my problems in the past by googling solutions. THAT MEANS THESE PROBLEMS ARE WELL KNOWN. **** this defensive attitude. If this is the tone of the forums/devs, then just ban me.
     

    I gave it a shot.

    I'm just trying to offer you helpful solutions to get you fragging again is all. I think the help desk is still open for a few more hours and if not maybe some friendly folks over in the official Discord channel can help you.

     


  8. 8 hours ago, zelatur said:

    ...i think it would be good idea to make Spawns available on Fully Captured Flags until there isnt an enemy close to it, that could give players options to effectively go back to objectives and have better chance to defend it and overall get back in action, FOBs could still be an option.

    That's a great idea in theory however it simply just reverts the AAS game mode back to Joint Operations PSP (progressive spawn points) which promotes stale repetitive gameplay not unlike Squad was before the HAB override feature was implemented.

     

    Typically flags are lost because nobody is interested in defending which is why my idea of making defense flags go neutral unless a full 9 player squad stays in the capture zone until the next flag is captured would force compliance. So even if there isn't a single enemy in the defense flag you would start to lose the flag right away.


  9. 25 minutes ago, Coeus said:

    Ok here we go, my first post, and it's not a positive one. I heard about Squad from a friend and finally bought it few months ago. I've played computer games since forever like most people here. I have a software engineer background - and yes I have some experience with multiplayer networking using UDP and how complex stuff can get. But enough about that.

     

    After about a month hiatus I launch your game. This time I don't have to tweak freaking steam settings to get my server browser show any servers, so that's a plus. I join a server with free slots. It kicks me out. I don't even remember the exact message why because I'm so disappointed, I just remember the message is the same one as last time and I had to google some instructions how to join (in like 5 tries). So yes, I HAVE ACTUALLY MANAGED TO JOIN THE SERVERS IN THE PAST, AMAZING. THE ACTUAL GAME WAS GOOD, CONGRATS.

     

    But today I just didn't care. I don't want to google instructions. Get your shit working. Don't hide behind alpha label for 10 years like it's some get-out-of-jail-card for development.

     

    These things are not impossible. Companies like Blizzard or Apple can do it. If I use their service, it just works. I know your budget is nothing like theirs, but all I ask is you direct your resources to "JUST MAKE IT WORK FOR EVERYONE". It is hard, but someone like me doesn't give a f*ck about your new gameplay if I can't even join servers.

     

    I just uninstall this game and come back around Christmas to see if you got your shit together or not. Merry Christmas. Hope you do.

     

    /close

     

    ps. I don't give a fck about the reasons why I'm unable to join servers, just make it work. Others have done it in the past, you can do it too.

    pps. I have paid for this game, so I want to be able to play it. Sorry for the tone, but I'm pissed

    If you're a software engineer then you'll understand that the only logical solution would be to document your specific problems and then contact the OWI help desk which is linked in the menu bar on the main page. Hopefully they can get your issues resolved and get you playing again. Good luck.


  10. 47 minutes ago, SHO-SHIN said:

    Likley to do with loadouts as opposed to anything else, look pass the flags it's a game!

    Lol! Canada and the USA are allies. The whole premise is just silly is my point. Such a matchup even deviates from the stated authenticity and realism mantra's listed in the Kickstarter. Very cool map otherwise even though finding a server that's hosting it is a rare as hen's teeth.


  11. Canada vs. USA? Really? Who even thinks this up? Everybody even has the same Logi & Transport trucks... Ridiculous. Why even whitelist such a dumb matchup? Even Canada vs. INS would make more sense. The only thing stupider was USA vs. the British on that Kamdesh layer...


  12. 4 minutes ago, LaughingJack said:

    i was thinking about this today and came to the conclusion that Squad may not need a Commander role.

    my idea is this: One 3-man squad of 1xSL and 1-2xDMR (or roles with bino's) that call themselves Command/Intel squad. That SL can sit back, send out his DMR "scouts" to report to him and then he can do all the map marking and comms to the other SL's.

    could this achieve the same ends without needing to add the whole Commander role and associated stuffs to the game? 

    just a thought :)

    Commander and several air crewman are simply going to add to the vehicle crewman that are already off the flag. Naturally the clan meta that will certainly evolve right away will be no commander, vehicle crewman and air crewman and simply have more bodies on the flags with strategic rally placement.

     

    They will be winning all the matches while everyone else fiddles around with the new gear off the flags.


  13. 20 hours ago, Slavinkje said:

    You're telling me that I should logically conclude that a tank bouncing off a treestump and flipping on its back is intentional? Now if the tracks broke and I was able to fix it like I would a broken track from a mine or something then I would follow your reasoning, but what you're proposing is nothing short of absolute nonsense.

    My observations have absolutely nothing to do with reasoning. I'm simply saying that based on the fact that since the very first vehicle they've always been programmed to get stuck in ditches, high centered on logs/stumps/rocks and flipped over on inclines just like in real life.

     

    How is it so hard to understand that the game is intentionally programmed to make you understand that going off road can have unintended consequences? Especially when you can go look at all the parameters in the SDK and see that with a few simple mouse clicks vehicles would never get stuck and if they flipped they would self correct.


  14. I really liked the CAF package from the start but this first patch has made it even better. Outstanding work. The Nanisivik lanscape is much smoother allowing for easier cross country travel and the updated landscape textures look seamless & realistic with no visible tiling. The new map looks good as well. Hopefully I can find a server running Manic and Nanisivik this evening as people still aren't that jazzed about those maps it seems.


  15. 2 hours ago, drfreee said:

    can u talk without uk/usa measurements world using metric system. İ cant post a video to here but u can look youtube or other sources it is possible and i know and we doing that exercises with equipment

    I'm not the one making the assertion that the fall damage in the game isn't realistic, that was you remember?

     

    That's fine if you want to deflect by saying you're incapable of Googling what 14 feet converts to in the metric system, you don't understand how tall one storey typically is throughout the world, you mysteriously somehow can't post videos on YouTube and I simply should search YouTube myself to prove you right. That's no problem. However, none of those things validate your assertion though.

     

    I still maintain that the fall damage is not only modelled correctly but the resulting bleeding and bandaging is the best system available.

     

    Until you and the other previous five or so people that have made similar "fall damage isn't realistic" posts actually make videos of yourself jumping from high places with 70lbs rucks and rifles I'm going to trust the advisors that helped make the game.

     

     

     


  16. 20 minutes ago, Slavinkje said:

    An option in the vehicle interaction menu would suffice. Vehicles flip for all kinds of nonsensical reasons atm so approaching it like a feature instead of a bug by adding some kind of digging mechanic misses the mark imho.

    Considering the fact that the way the vehicles interact with the game environment since day one hasn't changed significantly the only logical conclusion anyone could come to is that the programming is intentional so as to simulate realism. Essentially the player is being conditioned to stay on roads but learn that leaving them has significant risks as well.

     

    IRL you're not going to be bushwacking cross country with the majority of the vehicle's and if you did you'd certainly have the potential to get stuck in a ditch, high centered on a log or flip your vehicle over on an incline.

     

    Honestly, if you look at the parameters on the vehicles and the collisions of assets on the assets in the maps with a few mouse clicks you could be driving around like Michael in GTAV driving up the side of Mt. Chiliad but is that what you really want from this game?


  17. 4 hours ago, drfreee said:

    in military i did worser jumps and nothing happend to me but in squad if i jump from one storey house i have dress my self i think thats too much and not realistic

    Post a video of you on YouTube jumping off the roof of this one storey house. That's 14 feet down. I'd like to see that. You don't even need to have the 70lbs. ruck or rifle.

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