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Posts posted by Zylfrax791

  1. 3 hours ago, Peerun said:

    Why? It's the same logic for why you put a piece of plastic on an expensive smartphone screen. Sure, it's supposed to withstand a lot of trauma, but why not protect your investment(and in this case lives), if all it takes is a realtively cheap addition.

    An armored vehicle and a cell phone aren't analogous at all. They are mutually exclusive items. The Stryker was the direct result of cronyism, poor engineering and massive cost overruns which resulted in a finished product that ended up in Afghanistan and Iraq looking like a bloated hillbilly scrapyard reject not a sleek armored vehicle that was supposed to deploy a brigade of mechanized infantry anywhere in the world in 96 hours.


    So yeah, just Google "Stryker Controversy" because I don't feel like writing a multiple paragraph essay explaining every detail why to you but suffice it to say the Israeli Army summed it up by saying the Stryker was a "piece of junk"...


    On 5/23/2017 at 6:27 PM, FIXXXER said:

    i've noticed all the buildings in the game look like the were recently built and brand new.

    it's not as obvious on the small barracks but on bigger buildings it looks quite strange to me.


    would it be possible to add destruction to the buildings!?

    before you say there are many topics on this, i am not talking about an active destruction system like in BATTLEFIELD,

    i am more thinking of static models that show destruction and maybe some wall textures with bullet holes etc.



    If you're so energetic and jazzed for an environment that has a patina about it... maybe items that have a relic feel to them or perhaps damaged walls etc. You can download all the tools to make it happen and submit you work to the mod section for discussion & approval. 


    Just for example, I recall an OWI post about a user designed ammo crate...

  3. My oldest son just built a smoking hot custom box with a top end i7, 1080ti, SSD & buttloads of ram and it doesn't get much more fps in Squad than the ASUS ROG i7 that he handed down to me does. 


    That said, don't spend a bunch of money thinking that higher end gear is going to translate to higher fps in Squad.

  4. 1 hour ago, SgtRoss said:

    More urban-style maps and hybrids still to come. Hopefully, we can break your addiction and replace it with other addictions! ;)

    ...you know, since you mentioned it a while back I loaded Kohat into the Unreal Editor then dropped in the free Dust II model & textures into it... wink wink...

  5. My name is Zylfrax791 and I'm a Al Basraholic. No seriously, since the day it came out it's pretty much the only map I play for a variety of reasons. First and foremost is the infinite amount of variations and tactics you can utilize on this map. No two matches are ever the same and I'm always surprised at the non-linear gameplay that people come up with. I can't wait until the game is finished and the map is refined and fully optimized. Anyone else have this addiction?

  6. 1 hour ago, Niklasgunner said:

    Is the current spawn protection final or will it change? It seems like you are only protected in a very small area, while PR had a much wider radius, making it harder to spawn camp in general. It still happens from time to time that a team just gets completely base raped.

    I don't think the invisible iron dome got any larger however in the latest patch they completely nerfed the ability to fight back and protect your main base and push out correspondingly by dropping fobs etc. and shooting weapons out of main. So yeah, things actually got worse with the most recent patch. 

  7. 9 hours ago, Tajin said:

    I think logi-trucks should not be available at the beginning. Let them spawn a bit later.


    That should at least help against the early fob-rushes that can so easily break a round.

    "Break a round"? Every game is a different battle simulation just like in real life so I've never played a round I considered "broken". Squad is like chess in the sense that you move around your assets & people according to a specific strategy and so big decisive opening moves can either be successful or disastrous depending on the opposition's response. 


    I've seen rounds on Al Basrah where all the members of both teams met at Refinery or Village and slugged it out for over an hour and left all the other points were ignored. So yeah, to me the expansive maps and the non linear nature of the engagements allow for unpredictable results which is the most positive asset of Squad.