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Zylfrax791

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Posts posted by Zylfrax791


  1. 38 minutes ago, danielritual said:

    I hate squad and i I am very excited for the release of mod athena. It will bring everything the squad doesn't have!

    WHAT? HATE SQUAD? That's blasphemy you're talking. Are you guys seriously just going to roll over and pee on yourself and make some half baked mod that only gets you remotely close to the PR2 clone you keep telling us you were promised? That's pretty anticlimactic considering what a fuss you've been making.

     

    If anything you should be getting your PR clone game and the casuals and competitive guys should have to mod the game instead of you right? Hold steadfast!


  2. 4 hours ago, DesertTigerTR said:

    Also in you opinion once we buy the game we are out of question in decision making because we are no longer have monetary value in the eyes of the devs, because we already gave the money and will not provide more to them in future(unless DLC).

    Involving and engaging customers in an "early access" crowd funded video game development model will be looked back by future generations as one of the biggest mistakes ever made in the industry in my opinion.

     

    First and foremost in such a flawed model the game development team becomes too familiar and intimate with its customers resulting in all kinds of inappropriate behavior unrelated to the actual important tasks.

     

    (we've seen this occur repeatedly)

     

    Secondly, because the game development process is so transparent often times factions form within the game community based on trivial features and attributes which more often than not results in a schism.

     

    (again, we've seen this occur already with basically three factions, Arcade/Casual, Competitive and Project Reality fans)

     

    So in conclusion why do you think people like John Carmack, John Romero, Gabe Newell and Tim Sweeney didn't already think of this model along time ago, with engaging future customers on a personal level and begging for money?

     

    Obviously because its much more intelligent and professional to simply go get investors and/or loans and then go develop their games behind closed doors. Needless to say, I'm betting its a lot less stressful than dealing with a bunch of entitled weirdos that think you owe them a sniper role or buddy rally because they paid you $40.

     


  3. 1 hour ago, saXoni said:

    Some of the other PR players in the thread might give you something on the funding/being enthusiastic part - I'm not here for that. If you thought so because of my last two sentences it was rather meant as a funny way to turn around your sentences to prove a point. I feel no need to fight for PR's surivial. You claim the game has plenty of servers and players, and that it is updated regularly. It is neither of the two. You can't base and continue your discussions on arguments that are false; find some new ones.

     

    Stating facts is neither odd nor hypocritical.

     

    EDIT: You know what, just look at this post as an automated one from a bot, simply showing up because it detected something wrong and wanted to correct it.

     


     

    You don't have to resort to deflection as an excuse for not wanting to play PR which is a fully functional game. If you click the Dev Blog you'll see their team is currently working on several things for a new update plus if you look at their PRSPY page and click "show empty servers" you'll see there are plenty of empty servers all over the world. It says 39 servers currently. Stop making excuses and play the game you want Squad to be.

     

    https://www.realitymod.com/prspy/

     

     

     

     


  4. 1 minute ago, saXoni said:

    1.4 was released November 2016, 1.5 February 2018, the last patch (1.5.5.5) was released 14 months ago, August 2018.

     

    At the moment there are 146 players online playing Project Reality, 98 of them are playing on PRTA which is full. If I wanted to play PR I'd have to either auto-deploy to PRTA or join SSG, currently hosting 23 players. Both of these servers are in Germany, so someone on the Pacific West or in Oceania wouldn't really have the ability to play without a ping of 200-300. HOG might get populated for the guy in the US, but the Australians don't have a local server anymore.

     

    If you think PR is updated regularly you're dead wrong. If you think there are plenty of servers worldwide to choose from you're also dead wrong.

    Project Reality is not regularly updated, which is one of the downsides of playing PR. The others is the lack of servers worldwide ready for you to play on.

    Honestly all these excuses listed thus far sound like things that could be easily mitigated with funding and enthusiastic people neither of which seem to be in abundance. Why is that?

     

    I'm confused by the fact that if there's so much a huge demand by passionate PR players wouldn't they be able to organize into groups and fund their own servers?

     

    Ironically enough, before people here took the opportunity to ridicule and belittle me as someone that "didn't understand" or "didn't get it" simply because I wasn't part if the "old boys network" and yet after playing the game for and entire weekend I see a fully functional game that looks and plays just fine but is abandoned by the very community that puts it on a pedestal.

     

    I find that a bit odd and hypocritical.

     

     


  5. 8 hours ago, DesertTigerTR said:

    They are swaying away from their actual project whether they like it or not to gain playerbase.

    I come in dead last as a sycophant, fanboy or groupie for [OWI]. However, I'm a firm supporter of capitalism, a free market economy and the law of supply and demand. Within that paradigm I'll always be supportive of them making any game they choose to make because they need to make a living like everyone else.

     

    They never once promised to clone PR only make a "spiritual successor" which has been mentioned ad nauseum. At the end of the day remember that its only just another fps video game in a long line of other similar games that have subsequently come and gone. Eventually like all the previous titles it will become obsolete and be replaced by the next greatest thing. You can't stop progress.

     

    The survey itself only reflects players that have not only stuck around but also actually knew about it from the link in the game or social media.

     

     


  6. On 9/27/2019 at 11:42 PM, Gadaffi said:

    Hello all

     

    I would like to hear your feeling or opinion about how to compare Squad to Project Reality.  For older guys like me who we are playing PR for more than 10 years,

    Squad is something like the successor of this game. However it would be nice to hear how you compare these two games in terms of feeling and gameplay.  I like squad but to be honest it still have not achieved the feeling and the atmosphere of PR. Maybe because it is a bit more arcade or because it is only in Alpha stage while PR is a complete and more mature game since it is out many years.  What do you think ?

    My question is why does there actually need to be a replacement for Project Reality when its still a game that's not only regularly updated but is also completely free to play?

     

    On Friday I downloaded and installed it for the first time ever and I found it to be a fully functional game with no errors or problems. Not only that, I was able to have all the video settings fully maxed out and the game looked decent and played with a stable frame rate. Furthermore in couple of the maps that crossed over to Squad such as Al Basrah and Fools Road I actually thought the assets from BF2 actually were more convincing and realistic, especially downtown Al Basrah.

     

    So again, am I missing something here? What exactly is the downside to playing PR? Looking at the prspy there are plenty of servers worldwide ready for you to play on so in direct terms please explain why exactly is it that if you like PR so much why don't you actually just go play it?

     

    Interestingly enough, if there is something you don't like about it then explain why it is you don't try to help out and mod the game some more?

     

     

     

     


  7. 5 hours ago, LaughingJack said:

    Interesting vid. title is spot-on. He uses the most effective and fundamental tactic available - simples!

     

    BR's introduced because big maps: i don't swallow this either, even as a stop-gap. In the JO days we played on open maps that covered 10's of square km's without the aid of user-placed magic portals to help us when we made a mistake.

     

    One thing i noticed, he was pushing the "kill the spawn" ideal, and it surprised me that he was inferring that the vast majority of players ignored this and instead played shoot-em-ups, which is fine in of itself of course.

    The really interesting thing was this infers nobody even thinks about the spawns or that they should be killed.

     

    I'll refer back to JO because in that game the primary aim, for the majority of players, was to get into the Cap to halt the spawn as players spawned in the zone, which stopped reinforcements, forcing them to hoof it from another Cap(spawn) - taking the zone, because you were there, was secondary.

    The fundamental idea in Squad/JO/other-related-game-style: to deny the enemy (halt/kill spawning), to enable taking of the Cap <- THE singular thing required to win (funfact: we used to take Caps with just two players (sometimes only one player) by using the correct tactics, and this was the norm for us most of the time).

     

    I noticed the Deep And Tactical Gameplay comment above: tbh from my pov Squad is open to tactics, just like virtually every other game ... ever, but i do not consider it to be "deeply" tactical, it may appear that way if you're from a BF/CoD background but it's just not. It certainly is a fantastic game, has some interesting and complex role playing aspects but it is not 'deeply tactical' - playing ArmA2/3 was way deeper than Squad will ever be but that's ArmA's thing, not Squads' (i just think it's funny when peeps think Squad is actually that beast).

     

    Of course because i'm an old JO player and as such i find the idea of user-placed spawns(etc.) to be gamey, so there's that ;)

     

     

    A couple comparison/contrasts though with JO vs Squad is the Main Base always had some type of transport available whether it was a motorcycle, buggy, apc or chopper because they were constantly respawning literally a few minutes after being destroyed or abandoned. In addition, despite the map being nearly infinite in size the actual distance between flags in the stock AAS maps were always reasonably close. Certainly running between each flag took only 5 minutes at most. The major distance in all Delta Force games was always between Main and the first objective, sometimes several kilometers.

     

    That said, in JO also the AAS flags themselves had an inner and outer zone as well. The outer ring only neutralized the flag if I recall correctly and then you had to occupy the inner ring to capture the flag and often times you had to actually be on the upper floors of a building to capture.

     

    Needless to say, I wouldn't say Squad is any more or less tactical or arcade than JO in this respect. They both just accomplished the same result of keeping players engaged in the action but utilized a different approach.

     

    As far as the original topic goes though, getting all carried away arguing about the semantics of some pie charts all seems a bit silly to me when you consider that supposedly there are over a million concurrent owners and only a little over 3000 of them actually knew about it and then actually voted. Such a poll is completely unscientific in this respect and certainly shouldn't be utilized as a basis for any decisions regarding changes to gameplay.

     

     

     

     


  8. 5 hours ago, Tewhano said:

    I would really like to play this game but every time I join a server other than the training server my controls stop working. Mostly my fire or aiming keys which I have change bindings to the numeric pad. Not sure why this happens. Any ideas?

    Yes. I can help you with that. You need to clear them out of their bindings which by default is SL to SL comms.


  9. 2 hours ago, Atlan said:

    I paid, owi advertised tactical, great gameplay, and I dont get it?

    My dude, you do realize that since day one [OWI] has never hosted any official servers right? As such they sold you a product and not a service (jackfrags would say otherwise) so they've essentially kept their end of the bargain and owe you nothing further than a fully functional game which they have provided.

     

    That said, your less than satisfactory gaming experiences aren't the fault of [OWI] as they've taken special care to completely disconnect themselves from that side of things. How do you not see that?

     

    Certainly all kinds of shady shit is going down but that's the case with any pvp fps community so simply follow the proper complaint channels and then go play elsewhere or even start your own server. If enough people get abused and complain server licenses can and do get revoked for violating the server licensing agreement.

     

     


  10. 5 hours ago, CapInsano said:

    I join a squad and the SL immediately leaves. OH COOL. Everyone starts saying how they dont want SL so I take it as a volunteer. I DISBAND the squad and then get kicked for and I quote "Don't be a dumb f**k". The admin sat idle in the squad doing nothing then took action once I did the team a favor by ending what usually ends in a disabled squad. I join back and I guess he considers disbanding a squad to be equivalent to "Making squads and leaving them". I have all of this on video and I doubt any admin will contact me. This is Just my own problem with the FFO servers. I've seen and heard many other situations where the admins acted irrationally.

    Whilst you're technically correct to disband your squad as the [OWI] ruleset takes precedence stating "squad leaders may kick for any reason" next time consider the ramifications of everyone losing their kits.

     

    Now appeal on their Discord and keep on fragging brutha!


  11. 23 minutes ago, Nightingale87 said:

    There was a huge attempt to mod ARMA 2 many years ago. And the modding with that engine was awful. It was discarded. BF´s engine was perfect for modding. SQUAD seems to be a good option.

     

    Besides what the ARMA community is interested in is not what PR delivered.

    Politely you're incorrect. All kinds of people in the founders list have recent ARMA3 videos on YouTube including but not limited to bluedrake.


  12. On 9/15/2019 at 1:21 PM, Nightingale87 said:

    So there are enough of people who want to experience another kind of gameplay out there, and PR is the proof of it. Now with SQUAD as a base, that can happen again just with updated graphics. I also think that when proactive consumers don´t get what they are asking for, they, given the time, Will créate it themselves.

    Certainly I would agree. The law of supply and demand always wins. That said, you guys would probably have better luck making a Project Reality clone mod in ARMA 3 because the entire combined arms framework is already in place with AAS and Domination game modes available. Plus the ARMA 3 community seems to be much more interested in serious tactical gameplay.


  13. 19 hours ago, F4tm4n said:

    ok so the current meta in squad is to kill the people running the truck and leave it there thats great and everything smart gameplay 10/10. but it takes away from the teams ability to enjoy the game and kinda making it a low key troll move. so it would be nice if the logistical trucks ticket value was equal to whatever a radios ticket value is (10) to kinda shift the focus to destroying and letting them respawn this would also make a logi truck more valuable than say just a gun techie or mrap vic which seems fair. i feel like this would eliminate some steamroll type situations and make the game more fun overall even while your loosing. it would also hopefully make people play smarter with the logis to counter the greater value of them. 

    The groups of people I typically play with can win most AAS/RAAS matches in a hasty fashion without a single FOB/HAB simply by spawning off well placed Uber Rally's plus supplying ammo off of various vehicles.

     

    That said, the game should be hardcore & punishing to make you have to think. The core community wants brutal realism not the watered down snowflake prior version. Even the current version is much too forgiving. Leave the disabled Logi the way it is.


  14. 2 hours ago, Nightingale87 said:

     

    Rush Meta -                                 Not really somehting that can be implemented per sé, just a consequence of other mechanics.

     

    Its just a simple field in the parameters of the flag in the lattice of the SDK. Every neutral flag used to be blockable by having at least one more person in the control radius zone like it should be in a sporting man's game. Now millennial baby's get a perfectly heated bottle, warm tummy rub and a gentle burp with only needing one to capture.

     

    The new system was only implemented a few patches ago because of a tiny minority of server owners that were running "No Rush" servers cried loud enough which was ironically hilarious in retrospect because then subsequently the leading one got his license revoked.

     

    So yeah, with a few mouse clicks it could be reimplemented easily. Its really boring and linear to not have this risky yet rewarding tactic available as an option.


  15. 38 minutes ago, Good-Try Greg said:

    Realistically, There's no conceivable reason why you would ever attack a position like that. You're attacking into superior numbers, who magically reinforce themselves when they die with no resupply route. The best thing you can do is build your own FOB and try to match numbers, but the game really devolves at this point, you're no longer fighting squad-for-squad, you're fighting team-for-team in an indefinite battle. It just grinds the game to a halt.

    *HAB Disabling

    *Ticket Bleed

    *Rush Meta (prior to v10)

    *Persistent Ammo

    *Non-Medic Revives

    *Buddy Rally

    *RAAS

     

    All these factors plus a few more minor ones are constantly working against each to make for some very strange AAS matches. The only thing that makes reasonable sense at this point is RAAS.

     

    Think about it. A few patches ago prior to the reimplementation of ticket bleed you could use a strategy where you super fobbed your first flag and drew the enemy in. Sure they would gain tickets for capturing flags but this was offset by the fact that you wouldn't lose a bunch of tickets by attrition. Then go back to v9 where you could rush the enemies second or maybe even first flag and stall their advance out for quite some time, maybe even the whole match.

     

    Both of these scenarios made for interesting and unpredictable gameplay. What we have now however is dumbed down linear gameplay designed for the low IQ snowflakes that pissed and moaned enough on Reddit that they got their way. RAAS is the only mode that is even playable at this point because HAB disabling has ruined Invasion gameplay as well. I'm not even going to mention TC, Insurgency or Destruction because they don't even appeal to me and are hardly in anyone's rotations anyway.

     

    To recap.

    No - HAB Disabling

    No - Ticket Bleed Whatsoever

    Yes - Rush Meta

    Yes - Persistent Ammo

    Yes - Non-Medic Revive

    No - Buddy Rally

    Yes - RAAS only (remove AAS from the game entirely)

     

    This will make some interesting matches again.

     

     

     


  16. 46 minutes ago, Guan_Yu007 said:

    Because endless meatgrinder and no room for movement or tactics.

    On the other hand though what's the point of even having user built defensive fortifications in the game to keep people out of a flag if a couple players can disable a HAB merely by their proximity? Just another one of the oddball contradictions where certain features of Squad fight against each other.

     

     


  17. 1 hour ago, andreher said:

    Hello!

     

    I would like to suggest Offworld to provide at least 1 oficial server for South America. We really need it!  Reasons below:

     

    Having community servers is great and all, but I think it's not good to rely 100% on the community.

     

    Since Squad is a multiplayer only game, the server plays a big part in the overall experience of the game.

     

    Right now the South America community only have 1 server because all others were attacked by DDOS and had to shutdown.

     

    The only avaliable server is hosted by the guy that:

     

    • Charged real life money from players to be able to switch teams (After several reports the devs actually got in touch with him and forbidden it)
    • Charged real life money to remove temporary bans (called bail bans)
    • Already said that is planning to lockdown the commander kit to admins or donators only.
    • Bans everyone that he dislike.

     

    So, everybody that buys the game in south america have to play in this server if they wish to play with less than 100ms.

     

    I think this degrade the great job you are doing creating this amazing game, since there's no oficial neutral server avaliable to play in South America.

     

    Meanwhile, other recent released games like Mordhau and Hell Let Loose, offer community servers but also at least 1 oficial server in each region.

     

    That way they make sure there's at least 1 server where players may experience what the game really has to offer.

     

    Do you think it's possible?

     

    I bet this server would be full everyday if you decide to open it.

     

    Thanks! And I hope you consider this request.

    "Bail Bans" Wow! Sounds horrible! Thank G_d nothing like that kind of cronyism and extortion is going on up here in NA...

     

    It's all Free Bubble Up and Rainbow Stew up here...


  18. On 9/11/2019 at 6:21 AM, Thegreenzzz said:

    Feels like an arcade FPS? Are you kidding me!? The gunplay in squad in nothing like any arcade FPS I ever seen, if a “arcade” game had this gunplay it would fail. I fail to understand how anyone would think the gunplay is “Arcady”. 

    v9 was as close as Squad ever got to Arcade gunplay and even that would be considered way over on the periphery of the classification considering it still lacked numerous standard Arcade features.

     

    Currently the only Arcade features in the game I would even consider Arcade are  the Quake/Unreal Tournament sprinting speed, the unrealistic encumbrance, the fantasy teleportation devices (HAB's & Rally Points) and perhaps maybe even the ammo bags but even that's a stretch.

     

     

     

     

     

     

     

     


  19. On 9/14/2019 at 2:30 PM, Nightingale87 said:

    Oh!,,,so now Squad is not UNIQUE anymore?

     

    Now you want something different tan the vanilla?

     

    You dont like the direction the game took?

     

    Oh,... ok. Well, I could copy paste all of your messages from the past 5 months here to respond with your own comments. 

    Certainly you could go back and cherry pick individual statements and portions of statements I've made without all the surrounding contextual sentences and then twist it into some type of contradictory narrative. By all means have at it, the English language is great for such things.

     

    Fact is, all along the timeline my constructive criticisms of the game have been pretty consistent over the years although I've evolved on a few issues here and there. However, interestingly enough many of my predictions and narratives have been spot on.

     

    The unique elements that the game had from the beginning still exist however they are heavily masked by a game development process that is trying to satisfy three different demographics, casual, competitive and of course the core PR founders. Not only that the development team got way too close and "chummy" with the community which in my opinion spoiled the sequestered creative process.

     

    As we've all consistently seen now these three sub-genres not only don't dovetail well they've actually created an oddball juxtaposition that is constantly at war with itself. The only thing that Squad has consistently done well is show negative growth and drive new people away kicking & screaming to other games for a whole plethora of reasons.

     

    That said Nightingale, I would mostly agree that the majority of you and the rest of the PR founder's did kind of get the bait-and-switch treatment however I think every single one of you being reasonably intelligent adults had to of course realized that a tiny niche mod couldn't be cloned into a for profit game and not be something different.

     

    But say for example you did get Project Reality 2 cloned in all its majestic magnificence? Do you actually think it would have been a sustainable business model without official servers for a consistent vanilla experience? I severely doubt it. The game has only survived thus far by ping ponging back and forth between patches that placate one community and infuriate another.

     

    The funny thing is you're forgetting Boomer's like me have seen this same scenario repeat itself multiple times. All it will take is a better game to come along that somewhat fills the niche and you'll see an cascading exponential playership failure and eventually the master authentication server plug will get pulled. You can't stop progress buddy.

     

     

     

     

     

     

     


  20. oh yeah...

    so predictable...

     

     

    ...first the old canned "no, but we have a vibrant modding community" response.

     

    Oh really? You mean the custom server browser that has only like 20 people in the entire world playing right now and they're actually just private scrimming regular vanilla maps? That vibrant modding community? The vibrant modding community that's made all kinds of content that's gathering dust on some shelf because nobody's interested in goofy Sci-fi asset swaps? Ok, sure.

     

    ...oh, and then what about the inevitable tired "but what about muh Project Reality" cow manure desperate plea for attention wedged into every single discussion like always? So predictable. Over here! Look at me! Remember me? I'm Project Reality Albatross still hanging from your neck! Exaltation please!

     

    Face it, this game has essentially thrown the baby out with bathwater. It's been in development way too long and during that journey has managed to become a bloated vapid version of what made the original game unique and interesting before the inclusion of vehicles. Choppers won't fix it either.

     

    Furthermore, now it's becoming just another lackluster fps game where the actual game development process has become too closely linked to social media Discord/Reddit drama queen festivals with the "community" which has effectively tainted the entire process. At this point deleting the official Discord channel and Reddit page would be an extremely beneficial step in completing the game as it seems to be a real distraction especially to us on the periphery who are merely observers of the grade school drama interactions.

     

    My whole point was/is that Squad is rapidly losing all of the features and attributes that made the game I bought nearly four years ago on a whim unique. The original first versions of the game had an immersive quality that has been essentially bleached out of the game. Heck, let's just focus on one specific topic and that's the quality of the textures. Back then the game used to look great with 4k textures on everything. Now it looks like a cartoon world. The whole game has actually become a meme of itself.

     

    So yeah, I'm serious. If there was a split in the development team that went off seperately and remade a completely different version of the original game, a serious back to basics, infantry only, large scale maps and cinematic textures I'd buy it and I think other folks would too.

     


  21. The whole wow classic bandwagon got me thinking. What about Squad Classic? Would you play a completely separate game that went back before vehicles and all the complicated minutiae that Squad has evolved into? A simplistic version of Squad that captured the nostalgia of the first few version?  Cooker fobs, long walks, dying, more long walks? Perhaps even cherry pick all the new maps and factions but revert back to the old school game?

     

    I gotta tell you I'd pay $40 right now for it or $100 for a founders edition of Squad Legacy...


  22. 1 hour ago, Jevski said:

    Because usually the admin didn't just hover around some lone trees looking at pine cones.

    What does a sarcastic statement regarding pine cones have to do with the actual topic? Bottom line, when the admin camera icon was visible to anyone looking at the map there was a certain layer of transparency safeguarding the integrity of the game. Essentially when it was visible on the map as a player you could be reasonably confident that an admin wasn't abusing the feature to "enhance" his or her gameplay.

     

    When a such an important change is made to the game it should have been mentioned in the patch notes for the purpose of complete transparency.

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