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Everything posted by Zylfrax791

  1. null_value

  2. FOB placement

    I watched Johnny's Twitch stream yesterday evening and within 5 minutes of the start of the match the Ruskies had a FOB up inside Popanov. Bear in mind, most of the players have 2000+ hours in Squad. Where else would you put it?
  3. Why aren't you playing Squad?

    I reread this and you made some other interesting points. That said, I don't think there's any perfect equation that you can apply to Squad that can magically address these factors you brought up. For example, within the scope of your observations the developers could do a number of things to change the overall paradigm. They could potentially create the classic Pavlovian reward/penalty system which would harness and channel people's instinctual animalistic behavior and mold them in some fashion or another. But you have to ask yourself is this what we really want? On one aspect you are correct and on another your observations are slightly incorrect though. As it stands now you're totally correct that Squad itself has no built in feature that offers "incentives" to be a good player. On the other hand, while you're mostly correct about penalties Squad does kick you from a match after 7 team kills. However, the only other penalties for bad behavior are addressed by 3rd party server host. So within your narrative what solutions do you offer? A video game is but a mere pastime... a transient diversion from our daily lives. What "incentives" could Squad (or any FPS for that matter) offer a player to give him/her a virtual pat on the head? The only system I see that even remotely would corral folks and address your points would be your standard statistics and perks system and maybe even shaming players by showing negative categories like vehicles lost etc. Just being satirical here but on the other side of the coin how about rewards? What if every month we had a CSW Tiger Blood Uber Squadie with the highest KDR, most flags capped, highest points highest everything you could think of and they get some swag like a hat/hoodie/game key?
  4. Why aren't you playing Squad?

    With little to no incentive for a couple of squads to break off and rush to block the enemies first flags anymore you'll be seeing a 40 vs. 40 frenzied carnage fest at the central flag 3-5 minutes into the game with one side getting wiped. This will be the new meta. Basically a linear racing game culminating in an overly centralized TKOTH engagement. At least v9 had strategies and tactics. From now forward AAS will be very predictable gameplay to where Squad will basically just be Insurgency or CS:GO with more players on a larger map.

    Sure. People name their squad "Armor" or whatever and get blown up in the first 5 minutes of the game then they all spawn back at main and mill around the next vehicle they can't claim because of cool down. We then walk up and grab the Stryker/BTR and they proceed to freak out in command chat proclaiming that they're the vic squad and we're "stealing" their vehicle.... lmfao... You mean that kind of "priority"? It's mine because I say it's mine?
  6. Pretty sure OP wants to see all factions next to each other for IFF purposes. Personally, I'd just recommend playing more, that should do the trick.
  7. "Ruined"?... That sounds a little dramatic. The whole EAC thing is a nagging problem first entering a server that occurs quite often with us but you simply restart and can always join the same exact server with no problems. That said, I suppose dealing with all of EAC's false positives is better than the alternative which I've seen numerous examples of on YouTube and according to the devs is a daily ongoing battle with these creeps.
  8. Super easy. Download the Unreal Engine application. Download and launch the Squad SDK. Create a new map. Open the content browser and find the soldier you want and drag and drop him into your map. There's plenty of help available in the modding Discord channel.
  9. Just so you know certainly an option for you would be downloading the SDK and creating your own custom MOD. Basically you can drag and drop any static character model you want into your level and numerous people have already given them AI blueprints as well if that's your thing.
  10. null_value

  11. The game is becoming unplayable for some of us.

    Honestly with all my tinkering with the SDK I've come to the conclusion that it really is simply best as an Arena engine. Of course it can do these large detailed maps in Squad but you pay the price and need the best hardware to get decent performance.
  12. Why aren't you playing Squad?

    How do you know I already haven't? The irony here is you'd cite the very statistic that actually shows the transient nature of the players over that time period when you compare that number against the daily peak players which stays at a relatively constant rate. Anyone that's taken a basic high school statistics class could make this inference. I've got no problem with folks going off and doing their own private thing. As I've stated previously I've even supported numerous private servers financially. Irrespective of that however this doesn't negate the fact that the supplemental rule sets of private servers create an inconsistent environment for new players. Official OWI servers would provide a consistent and professional environment for new players that would grow the community as opposed to your doom and gloom scenario.
  13. Why are role selection made as it is?

    I took the time to read through your system and appreciate the thought and effort that went into it. Plus the fact that your initial post was so long ago shows that this was on people's minds previously.
  14. I've both seen and personally used mortars effectively. We got 50+ kills numerous times. On the other hand, I've seen an entire squad doing exactly what you're talking about for an entire match and ending up with literally two kills. And I've ended up wasting some time and effort with them too until I finally analyzed where and when they actually made sense. Specifically they're basically worthless when the folks you're trying to rekt are in buildings or near walls etc. That said, our most successful mortar missions were on the Kohat Insurgency map playing as Insurgents because you've basically got enough time to get setup way high up on the hill and nobody can really get to you plus you've got the Americans out in the open with a good line of sight. There are a few other maps like Mestia where we've been successful but overall it seems as though all the logistics trips really make for a boring match. Hence, we rarely do them.
  15. Why aren't you playing Squad?

    Lol... I've got no dog in this fight. As my kid just pointed out 23,000 people alone are playing a snow plow simulation on Roblox. Of course I know it's a niche game. I'm simply responding to OP's general question regarding lack of players.
  16. Why aren't you playing Squad?

    Nothing hypothetical about Valve hosting servers for their games for example. Go ahead and come up with your own explanation how Squad can have exponential sales growth of 559,910 concurrent owners and yet only averages around 2500 daily player averages with close to 500 empty private servers. http://steamcharts.com/app/393380
  17. Why aren't you playing Squad?

    That's a hypothetical straw man argument that's irrelevant in this narrative as Squad has no such voting system.
  18. Why aren't you playing Squad?

    Did I not make this clear enough? OWI hosts and staffs official servers. Just like every other game company. It's simply the cost of doing business.
  19. Why aren't you playing Squad?

    "Helping"? Private servers host all the servers and represent the first thing a new player sees when they enter the game. That said, I politely disagree. Whilst I certainly appreciate clan hosts more than most average players to the tune of hundreds of dollars I've contributed to them over the last year and a half it's a simple fact that private servers have their own agenda that is separate from OWI in some respects. This is why private servers should not be the vanguard and instead the "Front Office" of Squad should be around 10 official servers staffed by goodwill ambassadors so to speak. I'm not basing my opinion on a "hunch" or a "gut feeling" either. The statitical timeline shows exponential growth in sales contrasted with an opposing flatline of players with occasional bumps corresponding to free weekends and patch releases. I don't know, maybe I'm way off base. I'd like to hear anyones explanation of how a game with over half a million sales only has 2500 daily players and plenty of room with literally hundreds of empty servers.
  20. weapons switch

    You been under a rock or something lol? Pretty sure v10 changes the animations.
  21. Why aren't you playing Squad?

    Wouldn't it make sense that the majority of key holders that no longer play Squad most likely will never even see this thread? Just saying. That said, your observations are certainly backed up by online statistics. I'd have to imagine there will be a considerable influx of new and old players once v10 drops but once the hype is over after a couple of weeks but I'm guessing the average daily players will stabilize at around 2500-3000 like they always do. Taking that into consideration you'd have to sit down and categorize why there are over half a million owners and so few players. In my opinion it's the fact that Squad has no official "face" so to speak. Ergo there are are no officially hosted vanilla servers and no official ambassadors to the moderate said servers and guide new players. Just imagine you're a new player and your first exposure to Squad is rife with clan cronyism, rushing and pubstomping. Add to all that the porn talk, TK orgies etc and now just imagine how many people went away for good scratching their heads saying wtf just happened to me? Bottom line, its my opinion that until OWI hosts and moderates official servers there will be no growth. People will continue to purchase the game, play a few hours then move on.
  22. Vehicule crew

    Personally I'd like to see considerably more vehicles in the larger maps and a reduction across the board in their ticket value. On one hand it's not really fair that inexperienced new players rarely get the opportunity to even touch a vehicle and when they do it's the leftovers but on the other hand all the experienced players get all uptight when the noobs do grab some high end assets then go off and burn 60+ tickets in the first 10 minutes of a match. Kind of a Catch-22. I thought the general idea was to attract new players and let them experience the "good stuff" so that they stick around and increase the community.
  23. Anti Tank

    Overall I think the whole system is very balanced especially after they nerfed the splash damage of the rockets.
  24. Obviously like everything else there would be some type of balance like maybe the artillery would be in one of those temp bases like the American one on Al Basrah. You'd then have to put down a FOB and provide security for it etc.
  25. Within the "realism" narrative that Squad strives for there would actually be a few howitzers back at main base protected by the security of the perimeter just like in real life. Certainly it wouldn't be that hard to implement such a thing into Squad to add further options to the gameplay. I couldn't see any harm in a artillery role at all.