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Zylfrax791

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Everything posted by Zylfrax791

  1. Solution to "Buddy Rally"

    30 minutes is a complete exaggeration. I've done numerous time trials on all the bigger maps in Squad with transport trucks and the longest it takes to drive from end to end diagonally is less than eight minutes. So that puts you back in the action around the center flags in around 3-4 minutes in either a full sized logi or transport. Small militia or insurgents truck shave around a minute off those times as well. Go in the console and try it if you don't believe me.
  2. Mod Faction Implementation

    The CAF mod is awesome yet basically nobody hosts it anymore, especially Nanisivik. A lot of creative effort went into this and it even had inside help plus greenlighted to the official browser and yet its now dead. What's the dealio with that? I mean it got all hyped up and now its nonexistent.
  3. SQUAD could be amazing, but it lacks care

    I would politely disagree. Every map in Squad is amazing in its own way. Some are more distinctive than others and some have more character than others but I think overall a lot of creative talent went into them so this criticism is a bit harsh in my opinion. Could they be improved? Certainly. However, at this point they all suffice within the context of the actual gameplay which brings me to the next point you make that I have a major problem with. After only a couple of matches I think you've utterly missed what I feel is the ultimate strength of the game which is the fact that the game is programmed to necessitate that 40 random people form a cohesive unit and work together and communicate in order to win a match. That said, it's very easy for people like you to hate Squad. At this point it's sold well over a million copies yet has never really had a stable concurrent population over 5000 across it's entire timeline. Needless to say, as you pointed out in great detail its lacking on many elements that are considered normal within the fps genre however in your comparison/contrast you failed to recognize the features that make Squad completely unique over every other game in the genre. Those main attributes are teamwork, communication, strategies, tactics and situational awareness. No other game in the fps genre besides Enemy Territory: Quake Wars has even came close to this "thinking man's" gameplay. So yeah, Squad looks like trash compared to my shiny new copy of Calla Dooty with its ray tracing goodness highlighting the dust bunnies in the dappled sunlight shining through the opaque window but saying its shallow just shows your ignorance.
  4. Problems with Helicopters

    Yeah, its funny how the more things change the more they remain the same. Honestly Squad has basically evolved into Joint Operations AAS with side quests. And nevermind the fact that Joint Operations AAS actually incentivized playing on the flags more than Squad because once you captured the point it then became not only your new spawn point but also your new ammo resupply.
  5. The funniest thing about this is how surprised you guys are acting regarding how the whole situation with Helicopter claiming is going down. If you're getting the SL pilot role and claiming the helicopter but then getting kicked from the server because the admin and his buddies want it you have zero recourse due to the fact that they aren't actually doing anything that is against the server licensing agreement. Funny how that works. It's exactly the same as when the tanks were released so I can't imagine how you'd think it would be any different in this case. Let's be realistic here, the entire front end of the game since day one has been nothing but private franchises that basically call the shots and do as they please. On the other hand, they pay the server hosting bills and comply with the super vague server licensing agreement so how can you blame them? So yeah, until a universal set of rules are applied to the server licensing agreement and/or official servers are provided expect a "our tree fort, our rules" gaming experience that is rife with cronyism and favoritism. On a side note, my opinion is that the game should be reprogrammed down to only a couple or so pilots per faction similar to the HAT restrictions. It would still boil down to who has the fastest connection, SSD and clicking ability however the system should be hard coded for the first come first serve paradigm instead of a bunch of pilots hanging around the main base waiting for the next chopper to spawn thus losing the game for your team.
  6. Auto-sprint

    Razer Prolapse will do stuff like this all day long.
  7. Under water Radio

    Maybe you're not up to speed but the game is programmed to auto kick at 5 now down from the previous 7. What an external 3rd party program like EAC does or doesn't do is irrelevant to the programming of the game related to the topic.
  8. Lol... Go back and read the Kickstarter where doing dirty tricks like disrupting enemy reinforcements and supply lines which results in stranded players on the other team is not only condoned but it's encouraged as part of a strategy of victory. No warm tummy rubs and a trophy for people with no situational awareness please.
  9. Problems with Helicopters

    Based on the title I thought this thread was going to be all about the new clan meta that cropped up this weekend where as soon as you get the choppers you suicide ram them into the opponent's choppers and then just keep doing it over and over, match after match. I bet nobody anticipated this genius strat. Good times, reminds me exactly what everyone did in Joint Operations.
  10. Under water Radio

    You're hilarious. Virtue signalling "Integrity and Morality" in a first person shooter video game where for entertainment you drive around in little toy cars gunning down mud hut dwellers in capri pants. Yawn. You can't be serious. Bottom line, guys like John Carmack, John Romero, Gabe Newell, Wes Eckhart, Tim Sweeney and Cliff Bleszinski all managed to make completely stand alone video games that didn't require "Mother" to hang around and watch. And they had entire armies of QA minions to fix bugs as well. That said, if there is a simple error in a video game that has been completely known about for over two years and not fixed at some point the only rational conclusion user's could come to is that it isn't actually considered an error but a feature. Anything the video game allows should be considered fair gameplay. As of this weekend the new meta is to suicide ram the other teams helicopter at the soonest possible chance and keep doing it the entire match. Quick! Better make new "no Heli ramming" rule Jevski!
  11. Solution to "Buddy Rally"

    You missed my point though. The clans which basically run the whole front end of the game were cheesing the old rally point system way harder than the buddy rally system ever did. If anything, persistent ammo and buddy rally are nerfing their meta now.
  12. Solution to "Buddy Rally"

    The thing is do you guys actually remember why "Buddy Rally" and persistent ammo was implemented in the first place? In my opinion it was simply a reaction to the clans cheesing the original rally system for so long. Essentially with their technique though it was actually a "Super Buddy Rally" in a sense. So remember the timeline? First a rally point only had 9 spawns so as an SL you'd really need to worry about life preservation. Still, with that system a two man vanguard could push ahead to the next flag and drop a rally, unlock the squad and seven more dead players would quit their squad, join and spawn in fully armed and speed capping the flag. If you get rid of buddy rally the clan meta will return only this time they'll simply supply off the transport. Every single major change in the actual game mechanic thus far has been a reaction related to the clan meta. First it was the "Rush Meta", then the "Meatgrinder FOB Meta", then the clans were cheesing the role system by joining a squad until everyone got the good roles, crappy roles then quitting and forming another uber squad. The only real fix would be a complete overhaul at this point. Make it so you need to have a full nine man squad to even drop a FOB, three people to drop a rally and the rally is limited to 9 spawns again. The catch would be those rally spawns would only be limited to those specific nine squad members when the particular rally was dropped and you would only get one respawn per person until it was refreshed again. So no more a la carte musical chairs rally point for cheesing.
  13. Show game time in server browsers

    Battlemetrics shows you how long individual players have been in the match if that helps. https://www.battlemetrics.com/servers/squad/3165720
  14. Under water Radio

    Lmfao! What does "integrity" have to do with the programming (or lack thereof) of the game? By your own admission you're actually proving my point strangely enough. In fact, several other "competitive" servers not only condone placing FOB's underwater but many many times I've watched their own members participate in this "tactic". Needless to say, a lot of other servers have no specific rules regarding the subject at all. Needless to say, you've only further validated my point that there needs to be a consistent set of rules across the entire server browser instead of this hodge podge of ridiculous supplemental rules that are imposed arbitrarily on the general community. Thank you for helping reinforce that concept. That said, I think the OP had a completely valid question that's especially relevant considering the fact that its been known about for over two years. So in that respect your assumption thats it's a "glitch" is technically incorrect at this point until we hear otherwise, correct?
  15. Under water Radio

    After over two years of not being addressed as a known "glitch" wouldn't a submerged FOB instead be considered a "feature" at this point?
  16. Solution to "Buddy Rally"

    At this point helicopter's make the buddy rally redundant. Trouble is, they're not on every map. Buddy rallies kind of keep the momentum of the match upbeat and filled with action in order to keep players engaged. If it was up to me I'd not only get rid of buddy rallies but also HAB's as well.
  17. leftover vehicles (my solution)

    "Nanny Rules" give private hosts and their entire staff a sense of purpose and self importance though. The old "My Tree Fort, My Rules" paradigm. I mean think about it, if Squad was actually programmed to be a completely modern stand alone game with officially hosted servers and matchmaking it would be far too successful with thousands more of the over a million Steam key holders actually playing. We can't have any of that nonsense.
  18. leftover vehicles (my solution)

    Arcade style self destroying vehicles have been discussed here already ad nauseum literally years ago. However, everyone is simply too lazy at this point to chime in and be "that guy" that tells you to use the search function. That said, it's safe to assume considering the amount of time that has transpired since the inclusion of vehicles into the game the "persistent" nature of abandoned vehicles is actually a feature and not some overlooked mistake.
  19. leftover vehicles (my solution)

    Stop and think for a minute. Name another current PvP military shooter game that has the attributes of personnel organization & hierarchy, 64 square kilometer maps, a logistical system, AAS mode (plus others), limited HUD with no crosshairs and all built on a CAS framework. You can't. ARMA 3 with some mods can come close but that's about it. So, realistically speaking Squad is situated in a unique genre in that respect. Dumbing the game down with even more arcade elements than it already has plus more "optimization passes" that even further degrade the graphics quality in order to appeal to low IQ players and/or low performance PC users is a piss poor idea simply due the fact that several other big name titles like Battlefield and CoD do the Arcade thing so much better. Only by removing all or most of the Arcade elements from the game and going to a more unique and realistic game style will you attract smarter players that are looking for a more strategic and tactical game experience. The game should move in the direction of more punishing and unforgiving gameplay where simple mistakes and poor planning result in abandoned Logi's scattered across the map as a grim reminder of your stupidity instead of a pat on the head and everyone gets a trophy.
  20. Squad and PR (Project Reality)

    Basically every single week there's a new "why isn't Squad PR2?" thread. And yet to this day you can still go play PR and get exactly the experience you think is missing from Squad but oddly enough hardly anyone is playing and my experience was they're all more toxic than anything I ever experienced in Squad. I keep trying to find the downside of playing PR vs. Squad and I couldn't. Starting with graphics I had all settings maxed out on my 2080 and the game looks every bit as good as Squad especially considering they've dumbed down a lot of textures to 1k for the toaster's in Squad. In fact, the two maps I compared; Basrah and Fools I thought looked as good if not better than Squad. Furthermore, the building models and textures in Basrah looked way more interesting honestly. Moving on to the gunplay I had no problems either with that. The only negative thing I could find about PR was the Command Map was a bit low resolution compared to Squad's map. Bottom line, tell me the downside of everyone organizing and going back and playing PR plus also contributing to them on PayPal if you love the game so much? Not a single one of you have ever offered a reasonable excuse why you simply don't play PR and yet thousands upon thousands of you have demanded that Squad be transformed into PR2. Funny thing is bluedrake is a Squad founder and yet here he is recently playing PR, so what's stopping you?
  21. Squad and PR (Project Reality)

    I had no attitude. I downloaded the mod overnight on a Friday, installed early Saturday morning, read the manual, got all my settings and keybinds in order and entered the only server available in North America, I believe it was called "HOG". I then played off an on all weekend back to back with Squad matches on several different maps. Overall, I found the PR game itself to be very enjoyable. That said, again you've completely missed the point. You guys think that somehow making Squad into a PR clone is going to reverse time and return you to this magical land where everyone drinks Bubble Up and eats Rainbow Stew. What I'm telling you is you can never go back in time no matter how much you want. Ironically, the same type of experience is happening to all the younger Squad community right this minute and ten years from now they'll be searching for this same magic quality that you guys have imprinted in your brains from PR. Get over it. No "Athena" mod is ever going to fix your nostalgic fixations. Besides, modding Squad is a dead end. Just look at the custom browser, its essentially empty save some clans private scrims. Fascinating community members have spent countless thousands of hours making extremely creative and wonderful maps and mods and yet they sit on shelves gathering dust. Heck, even look at the CAF mod that got inside help and greenlighted yet everyone in the clan scene hates it and won't host it so its mostly dead which was a real shame because I really appreciated that Nanisivik map.
  22. Is this game still active???

    I've got 5k hours in Squad and doubt I've ever spent more than a few minutes in a server queue. Most servers have whitelisting for both regulars and contributors.
  23. Squad and PR (Project Reality)

    Stop your delusional exaggerations. Like I said before I got so tired of listening to you guys wax nostalgic and pass off a bunch of half truths about Squad I finally downloaded PR a few weeks ago. I played both back to back Al Basrah and Fools Road on the same day in both Squad and PR. That said, there isn't really much difference in either plus I'd say if anything the vehicles in PR are way more Arcade with their speed, maneuverability and not getting stuck on things. Nevermind the fact that in PR several times some shitlords TK'd me on purpose which rarely happens in Squad, I was never revived by Medics even once, zero teamwork with hardly anyone on SL chat and people were Zerg Rushing and wasting assets left and right. It simply boils down to the server and the people you play with honestly. I was playing both Squad and the new CoD off and on all weekend and had some great matches in both plus some really crappy ones as well.
  24. FPS drops since V16 update

    This. It was a subtle process over time. In the beginning nearly 3 years ago the textures on the landscape, foliage and buildings used to look great. Now after all these optimization passes it's basically stylized. Especially Yeho and Goro. Setting everything up to the high levels makes zero difference anymore either. Oddly enough frame rates drop but the textures look exactly the same. On an RTX2080 I might add. That said, oddly enough if you notice the visual quality of the character models, weapons and vehicles look incredible now which is kind of an odd juxtaposition. Especially when a gorgeous Abrams is sitting next to this goofy looking oak tree that's all over Gorodok which looks like it's from Fortnite. This is why I like to play the desert maps anyway because they look much better and don't have to draw call all those crappy looking trees. Players like Laughing Jack, Raging Death and I are used to pixelated looking graphics so it doesn't bother people like us however it must bother younger folks immensely.
  25. [ USA ] Firestorm Server

    lol... If you're going to make a duplicate account for your cool kids club vendetta at least put a little more effort into not plagiarizing yourself. Secondly, maybe space out the time between posts and thirdly maybe go full 2600 and use Starbucks WiFi for the other account.
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