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Zylfrax791

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Everything posted by Zylfrax791

  1. Penalize Lone Wolfing

    What if I want to drop my HAT guy off on the enemies MSR with a 3000 ammo crate and let him do his thing? What if I want my Marksman to scout ahead or provide overwatch? The penalty for insubordination of any kind including but not limited to going "Lone Wolf" is simply kicking them from the squad.
  2. Please add vehicle Flip or Recovery function

    Pretty sure v17 has a vehicle reset function. Don't quote me on that, I think I saw it in the radial menu when I was playing the test though. Mediocre. If you're going to try to personally troll me across multiple threads at least try to not only keep it on topic but make it coherent yet sardonic.
  3. Yes. Instead of K/D the first two columns heading of the scoreboard should show a ticket icon with a + sign and then another one with the - sign. This way at the end of the match you'll be able to see who actually won or lost the match for your team.
  4. Meanwhile though... The 15,000 lbs. elephant in the room still exists. Here we're talking about mitigating the effects of ticket loss due most times to someone being downed with small arms and that's great and everything. However... What about the entitled shitlords losing mutiple choppers and getting to claim them again and again, over and over because "our squad is named "HELI"? This is total garage that the game is now essentially rewarding mediocrity. Has everyone forgotten the hard coding of personal vehicle claiming cooldown timers in previous versions of the game already? Remember this punishment? It was linked to you and your whole squad and when you lost a big ticket vehicle you couldn't just bebop back to Main and grab another one. Let's bring that back and give other's a chance. Better yet, exponential spawn timers and vehicle claiming cooldown timers need to be in Squad but I've got the ultimate built in punishment game mechanic idea that would be the icing on the cake. So just like the game is hard coded to automatically kick you from the match at a set amount of team kills how about also it now kicks you for losing the team a set amount of tickets regardless if they're give up deaths or vehicle tickets? 30 sounds about right.
  5. Great idea in theory. However, your average low IQ Steam drone only wants to get back into the action as quick as possible and would care less about gold stars. That said, how about instead the exact opposite in the form of an exponential punishment system that actually increases your spawn time after every time you don't wait for a medic? If you wait the full bleed out and nobody bothers to revive you then no punishment but after each time you give up a minute gets added to your next respawn time.
  6. Solution to "Buddy Rally"

    Agreed. For the time being at least this paradigm is still one of the last few remaining non-Arcade attributes left in Squad. I could see that easily changing though at some point in the future to more warm tummy rubs and soft pats on the head to placate the hurt feelings crowd on Discord and Reddit. Honestly as embecmom always pointed out regardless of vehicle ticket cost values players treat the vehicles as disposable anyway. Case in point, I was playing a match this morning on a fairly popular server and over the course of match one loudmouth flyboy lost 4 Blackhawks and not only played it off in command chat like it was nothing but was honestly upset when I asked him after the third one if he realized how many tickets he'd lost our team. This is the demographic [OWI] is up against so its understandable that the game will inevitably continue to get dumbed down simply to accommodate these kind of folks.
  7. FOB (UI, features, overhaul)

    I personally like the consistency of the existing radial menus across the platform. To me the UI is not only naturally intuitive but also easy to use when multitasking. Somebody obviously put a lot of creative effort into making it.
  8. I'm giving up on this game.

    That's illogical. All of the more realistic attributes I mentioned plus many more used to be in Squad before and are exponentially more detrimental to realism than "Buddy Rally" Full Gib headshots, much higher ticket costs and longer respawn times for vehicles, SL and 2 other teammates to place a FOB and much longer respawn times just to mention a few. Have you forgotten about those things? Instead you're obsessed with your Buddy Rally fetish. Don't you understand that "Buddy Rally" has existed from the very beginning with the clans cheesing it and all [OWI] did was simply legitimize it but nerf it with persistent ammo so noobs would have access to it as well? What part of the rally point meta don't you get? Say tomorrow Buddy Rally was completely removed from the game. You know what's going to happen next? All the clans in their Discord or TS chats are simply going to go back to doing their little workaround cheese where they TK each other, apologize in all chat, then join the new squad that has the strategic rally point on the objective flag, spawn in, create new squad, change their kits off the transport/logi truck and then drop other new rally points. Its shampoo, rinse, repeat, shampoo, rinse, repeat just like it was before. You'll solve nothing by removing Buddy Rally and not addressing the latent problem. Personally I've always played with all friendly name tags completely off so I'd be totally down with forced removal of them. Unlike PR which is a charity modification Squad is a for profit business. I think you're one of the only people here who doesn't understand that and thinks a profit model is an off-topic subject. Especially from the perspective of the development team who wants to turn a profit and pay their bills. Get real. Certainly maintaining publicity hype on Steam, YouTube, Discord, Twitch and other social media platform translates into cash sales each and every day which in turn creates capital for the monthly payroll. This means continuing to develop a viable and sustainable game that will be accessible and desireable to the younger adult casual demographic and not be some ultra realistic niche title that has daily peaks of under 100 like Tannenberg for example. You're failing to see the bigger picture though. I don't have a dog in the fight but certainly I recognize that like every single previous title in the genre eventually Squad will dwindle in popularity and be rendered obsolete by the next greatest thing.
  9. I'm giving up on this game.

    In some respects you've got buddy rally "tunnel vision" though. What about all the other attributes that have been added over the timeline that also contribute to a drastic reduction in realism as well? Certainly many other things such as reducing the amount of players necessary to drop a fob, reducing vehicle ticket values, decreasing vehicle spawn times and making players nearly invincible also contribute to the arcade paradigm as well. Again, my point that an ultra realistic fps game isn't economically viable or sustainable isn't my personal opinion. I don't know why you keep making that myopic supposition. I'm simply observing what the law of supply and demand of the marketplace have dicatated since the beginning of the genre in 1999 with DF1.
  10. I'm giving up on this game.

    @Nightingale87 You're preaching to the choir. I'm in complete agreement with most of your points. No matter what you call your flavor of gameplay though I'm just telling you that slow, brutal, unforgiving and realistic gameplay isn't a viable or sustainable economic model especially when essentially a bunch of arcade clans are the front end of your game so you can disassociate yourself with the financial burden and liability risks of hosting it yourself. By your own admission regarding the cherry picking of the Buddy Rally results in the recent polls you've already come to the conclusion that the inmates are essentially running the prison anyway so to speak. The arcade clans bear the financial burden of being the virtual storefront for the Squad "service" so essentially they get to decide the direction the games goes.
  11. Mod Faction Implementation

    In my experience playing the few remaining CAF levels that are even hosted by the clan servers on maps other than Nani & Manic the CAF faction seems balanced to me. If anything CAF is at a disadvantage on Kamdesh because of their green dominant color. The bigger problem is this rampant clan hatred of the Nanisivik and Manic maps in general which is completely counter productive towards modding the game. I mean from this point on what's even the incentive for example the FFL mod team to finish their entire mod? Say they get it added as official DLC and then have it showcased but then only a month later you can't even play it because the front end of the actual game is hosted by a bunch of biased arcade clans who use excuses like "it looks like the surface of the moon" or "the hills are too steep".
  12. I'm giving up on this game.

    This does absolutely nothing to remedy the actual cheese which is the strategic placement of rally point deep behind enemy lines on the next flag by only a two person squad. Nerf one or the other. Get rid of buddy rally entirely or make it so you need considerably more people in your squad before you can even place a rally point.
  13. I'm giving up on this game.

    It's quite obvious at this point that making a completely realistic PvP military themed fps isn't a viable or sustainable profit model. That said, maybe you and all the other PR founders can purchase the Offworld Core like the Post Scriptum folks did and then make your PR2 clone from scratch. Squad isn't even finished yet but they're already cashing in on that sweet sweet Epic Games cash so soon you can probably even get it there. https://www.unrealengine.com/marketplace/en-US/profile/Offworld+Industries
  14. Beta 17 Public Testing

    "keeping the team on task." ...how exactly can the Commander do this again? Can the Commander demote SL's and/or kick players out of the match for insubordination?
  15. controller support for vehicles?

    With lots of dicking around you can get a Steam controller to work.
  16. "Hiring" Admins. (Future)

    "Utopia" Squad huh? Sounds like a fantasy. Until the game is actually programmed to be completely standalone and finished like normal video games no amount of paid nanny's will give you this state of perfected gameplay. Listen. People mostly play video games for entertainment purposes after a busy day at work or school. Nobody wants to be bossed around all day and then have further obedience training in some half finished early access video game. Let's get real here. Not only that who is going to watch your paid observers and make sure they're doing exactly what you told them? Then again, maybe your "employees" will form a union and demand healthcare and higher wages. There is a reason one of the biggest and oldest gaming clans in the world completely pulled the plug on their Squad servers awhile back and also their players mostly avoid the game as well. Take a guess as to why that is...
  17. Nobody else seems to have trouble paying attention to the time of a vehicle's destruction on the clock and then doing simple math based on the built in legend table in the game.
  18. No Shadow has to go quick

    Interestingly enough, for what it's worth in v17 you can't adjust your Gamma slider during a match.
  19. Stop crew taking damage in flipped vehicles

    I'm glad you find automobile accidents so amusing and safe. My mother was orphaned at 3 in 1947 when her parents flipped their Buick off an embankment in Kentucky and she was the only survivor. Real funny stuff buddy.
  20. Stop crew taking damage in flipped vehicles

    Hold on a second. Let's go back to your initial statement. "If someone tries to unflip/operate it until it's destroyed, he shouldn't die before the vehicle dies from magical flip damage." So in real life if you drive recklessly and cause your personal car to flip over do you stay inside pressing the accelerator down whilst your friend gets out and crawls and jumps on the tires in order to unflip it? Of course not. You both get out as soon as possible because you know often times flipped vehicles have the potential to catch on fire because of flammable liquids leaking out on to hot exhaust manifolds. So again, it doesn't take a Master's degree in software engineering to figure out why this particular feature is in Squad, simple logic will suffice.
  21. Stop crew taking damage in flipped vehicles

    Isn't it obvious to you that it's a realism attribute in the programming of the game designed to punish the user for being careless? By default in the vanilla UE4 vehicle blueprint the vehicle is self-righting and unable to flip so logically then someone at OWI spent many hours actually programming this into the game.
  22. LOUD Main Menu Heli Sound

    Actually, it does serve a purpose strangely enough though. You can turn the out of game volume way way down just to the point where you can barely hear it. That way when you're alt tabbed out watching YouTube or whatever whilst sitting in a server queue when you "don't" hear the chopper anymore you know you're in a server. Before it was the lack of a generator sound.
  23. SQUAD could be amazing, but it lacks care

    Agreed. Compared to another sleazy indie studio in the same genre that are basically using their PC community as paying Quality Assurance staff for their upcoming console releases these guys are saints. "Fun" is a relative term though. This genre is already super saturated with several games that not only do the military arcade shooter "fun" paradigm way better but they also look much better because the levels are so much smaller. Plus the big studios have hundreds of people on the payroll to ensure that. Again, even more validation for the concept of doing something that nobody else is doing, which of course is simulating a more realistic experience. Exactly. The strongest and most unique features of this game are the built-in framework of teamwork and communication and how they interact with strategies and tactics. Taking the focus away from a realistic simulation where intelligent decisions win matches and instead evolving it into Quake Team Arena with camo skins is ultimately a bad decision in my opinion.
  24. SQUAD could be amazing, but it lacks care

    Squad should be the antithesis of Calla Dooty because certainly it fails miserably in an arcade type comparison. That said, logic would then dictate that every single element and system of Squad should be the complete opposite of that type of arcade shooter game and instead focus on the emulation of realistic gameplay. Its my opinion that over the nearly three years of development its this hybrid "fence sitting" juxtaposition of both arcade & realistic attributes that have literally crippled the popularity of the game itself because those elements cancel each other out. On one hand it's not arcade enough for the players coming from the CoD/BF communities and on the other hand its not realistic enough to satisfy the PR folks and others that are looking for an fps game with strategy and tactics. Clearly Squad has evolved into a watered down TDM with side quests and will never grow its playership until it goes in a more realistic direction.
  25. Solution to "Buddy Rally"

    In actuality there is supposed to be limited amount of FOB's allowed in a match but that baby got thrown out with the bathwater. Kickstarter: "and also a limited number of them can be placed around the map."
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