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Zylfrax791

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Everything posted by Zylfrax791

  1. Jets

    The elephant in the room here related to fixed wing aircraft is say for example an A-10 was successfully integrated into the game. Cool. However, now you still need to consider how it would actually be implemented within the paradigm of the current gameplay. With the available Commander perks you only get a few A-10 strafing runs per match with cooldowns in between so within that concept how are you going to dovetail that with piloting an aircraft? So yeah, do you honestly believe you're going to get just get to fly around the entire match in an A-10 strafing targets with impunity with your cooldown being landing and reloading for 1/2 hour? Nevermind the fact that nobody has even spoken a single word about balance either. I mean what's the counter to an A-10?
  2. Jets

    Agreed. All this automated JTAC stuff seems disconnected from the "DIY" spirit that made the game unique. It was kind of cool at first until a few weeks later its just another "me too" novelty feature like some other similar games. Like everything else in the game you should have to physically setup something, aim it and fire. A mobile artillery vehicle for conventional forces or perhaps a howitzer you build on a fob fits more into the paradigm of Squad instead of this lazy automated stuff honestly. I hope its just a "crutch" until real hands on hardware can make it into the game.
  3. Destroyer's of fun... Let's just make the game like Toy Story Woody and give everyone an empty holster... Jeez... why not let people just have fun? In a game where you can barely get someone to dig a HAB up let alone coordinate anything else together as a team and do something simple like even just defend a flag and yet you're complaining about something that is rare as hen's teeth anyway and needs several people to coordinate? People play this and any other game for entertainment purposes not reality. In real life when you get fragged you don't rematerialize in a pile of backpacks in 120 seconds instead your giblets get swept up into a body bag and you go home in a flag drapped coffin on a C-130. So yeah, according to your realism logic that should be in the game too. Insurgents should have these ied drones and even more diabolical stuff like suicide vests and trucks too like this Garry I heard about. Or perhaps kill even more fun and just drive away another million key holders from the game...
  4. Jets

    Stay positive. Unreal Engine is evolving rapidly especially in the area of extremely large open world maps and multiplayer replication. Maybe there is a future potential to implement fixed wing aircraft into the game after all simply by upgrading the entire game to the newest version. You have to remember that only a few years ago the top developers at Epic Games were saying on their forums that UE was only an arena engine and recommended a maximum of 32 players in replication. But look how far it's advanced since then.
  5. Custom Heightmaps

    Removed. Lack of interest. PM me if want a particular heightmap created.
  6. Question about trees

    Idk, honestly you can't blame them for being ambitious in the beginning and trying to make an elegant looking game though can you? I'd be perfectly fine with art style textures if it meant getting rid of the hideous fogging which is only there to hide the LOD popping anyway.
  7. Buddy Really! REMOVED!! 1.8

    Better yet simply go back to the old 9 rally system and ditch the wave system. Also completely eliminate all ticket bleed and also bring back the 1:1 ratio for uncaptured flags to allow for rushing/blocking in AAS & RAAS and the game will be pretty much strategically perfect.
  8. Topographical Map

    I've made shaded relief topographical maps for all the maps except for the CAF and they're all on the wiki if that helps you any. https://squad.gamepedia.com/File:AlBasrahTopoRelief.jpg
  9. Personally, I think the next faction should be China

    That's exactly what I was thinking. There's a robust Chinese community in Squad so who better to make it than them right?
  10. Exponential RAAS

    From my observations the trend in AAS mode has been to try to program the game to guide and focus the gameplay to the center flags. Various versions of Squad have evolved the mode with attributes like ticket bleed, fog-of-war and increasing/decreasing tickets won or lost on the flags. These have all been great ideas to guide the game towards a central focus. That said, whilst these efforts have changed the gameplay quite drastically nevertheless in the typical fashion that matches are played out in the beginning the first 2-3 flags are still referred to as "The Backcaps"... So basically its always the same questions at the beginning of the match; "hey, who's getting the backcaps" or "hey, you said you were getting the backcaps, what happened" blah blah blah the same lame crap every time. So I have a better idea that would be super easy to implement. So basically the premise would be that the first neutral flags would require a great deal more people to initially capture them and this number would decrease as you got closer to the center flag. After all the neutral flags are captured and the battle is focused on the center flag and captured then the next enemy flag off of the center that your team would be attacking would require a 2:1 ratio to capture, enemies next flag 3:1 and so on. In addition to making the flags much harder to capture there would also be a bonus though by increasing the ticket costs to say 50/50. Thoughts?
  11. Exponential RAAS

    After months of playing of RAAS now its pretty obvious that there is kind of a predictable path in the programming that could perhaps use some tweaking. It seems like there are lanes and everyone that has any kind of time in the game is able to guess where the next flags are going to be. This kind of defeats the whole principle of "random". For example that current Gorodok layer typically for Russians goes Fruit Farm, Yard Apartments, Akim Upper or Lower and then down to the Radio Tower or across the river. Some extreme variations would be nice.
  12. The Insurgency Force

    You're either delusional or playing a totally different game than I have for over 3 years and 5000 hours. INS is well balanced against all faction matchups and totally has distinct advantage over the British on Basrah and Kamdesh.
  13. Commander your cost upate

    Yeah, I get where you're coming from but considering there are knuckleheads frittering away your teams tickets without a care in world maybe an onscreen UI widget of gains/losses for everyone wouldn't be such a bad idea either. Plus displayed in the tab scoreboard as well.
  14. Commander your cost upate

    Why stop at just the Commander's ticket costs for the team? Most of the statistics displayed at the end of the match are completely trivial and meaningless anyway within the context of whether an individual player was an asset or a liability to the team. I'd personally like to see a complete overhaul of the end of action report that removes K/D, points etc. and replaces it with a simplified system that shows how many tickets you were responsible for during the match; negative or positive plus still retain medic revives. As it stands now ticket wasters are mostly shielded from exposure for their inefficiencies and players that did real work during the match don't get the recognition they deserve beyond their K/D. For example, this is especially apparent for a locked two man squad that rolls a BTR82 the entire match and never loses it, kills 35 enemy, downs another 27 and destroys countless MATV's, Logistics Trucks and finishes off the occasional Bradley none of which show as tickets taken. This is ridiculous to rewards slackers and griefers and don't give credit where credit is due. So duderino goes 15/10 and you think "oh that's not so bad" but upon further examination you investigate and see that along with those 10 deaths was a corresponding high ticket value vehicle asset loss as well. Plus then the dumbo builds a mortar right next to the back FOB and gets shot off it and essentially loses the 10 tickets for the FOB too.
  15. IRL a helicopter pilot doesn't jump out of his bird and mess around with ammo crates and supplies. As a pilot in Squad you shouldn't ever leave your chopper and have an infantry squad on the ground. It's completely illogical. I'm the last person to support any supplemental rules in any video game. Instead, the game should be reprogrammed so that there are only two pilot kits available and they both need to be in the same premade heli squad. So in that respect whatever server this is at least understands the simple logic of how many numbers are available on the keypad for direct SL to SL chat. Along with that something similar needs to be programmed for the armor as well, perhaps creating a single premade squad for two tanks as well. The same goes for mechanized infantry and regular infantry. Bottom line in every match there are way too many small squads and they quickly add up and exceed 10 so then they can only talk on global SL chat instead of direct which defeats the whole purpose of the built in chat. That's not only illogical, it's just plain stupid. You don't need two squads named "Heli" & "Heli2" and then "Tank" & "Tank2"... this is just silly. Also reprogram the game to cap the amount of squads you can create to correspond with the keypad as well. On one hand you've got the highly restrictive kit system that doesn't initially allow you to choose the role you want but on the other hand you can have 15 locked squads all with vulgarity and memes in their title which is totally Jr. High. Reprogram the game to create randomized premade named squads with standard military phonetic alphabet words and numbers. As example "Whiskey Five One Armor" or "Zulu Two Seven Infantry" make a lot more sense and keeps the game more in line with the professional realistic element it's trying to portray.
  16. Yeah, i was thinking about insurgency mode. Nobody runs Destruction in my neck of the woods. So a mortar can destroy the cache inside a building as well huh? Very cool.
  17. Only an SL incendiary grenade can destroy a cache in Destruction mode if I'm not mistaken. Plus they're always in a building and mortars don't effect damage I thought.
  18. Absolutely nothing. It's a waste of time, a distraction and it breaks your immersion anyway. Plus it's just an external nuisance and completely unreliable on maps with elevation changes especially when everything you need is already self contained within the game itself. To even make the inference that somehow its a cheat especially considering the developers made it a sticky in the forum years ago is just kind of silly. I've got some custom printed maps with specific mortar placement grids and exact ranges to specific targets, are those cheats as well?
  19. Mortar Calculator has been pinned in the forum by the staff since mortars were put in the game and yet you claim its "cheating"... Do you see how myself and others could perceive your claim to be somewhat illogical? The other poster pointed this out as well.
  20. So much ignorance here. The Insurgent models are fine. The dress code defined in Islam comes first from the Quran and then the Hadith. I'm paraphrasing here but first and foremost the Quran says both men and women need to cover their private parts. That's all it says. The narrative about females needing to wear head scarves is a mistranslation. That said, everything else related to dress codes comes from the "Hadith" (external supplemental writings created over 200 years after Muhammad's death) and specifically "Sahih Bukhari". Needless to say, men's pant legs need to be above the ankle but below the knee. What we in the West call "Capri's". I could provide you all kinds of links but you can easily look it up for yourself.
  21. The real "cheating" in Squad has always been unassigned AFK's with full access to the command map feeding FOB locations and other intelligence to their buddies on the other team over external 3rd party VOIP programs. Heck, they could even set up their iPhones on tripods and use FaceTime. That's the real cheating problem in the game. It's certainly not some mortar calculator that's not only deprecated on the bigger maps but doesn't even work on any maps with any verticality.
  22. Avoid SAM and TLR servers

    The concept of the game and the creative effort that's went into it thus far is absolutely incredible but relying on private franchises to be the front end or the actual face of the game so to speak has not only stifled growth but it's turned thousands upon thousands of people away. That's not my opinion either, it's a simple fact backed up by statistics and negative Steam reviews. People love the game but hate the servers more often than not.. Well, the game itself is enjoyable on several different levels so just overlooking the negatives and simply playing without drawing too much attention to yourself is probably the best way to approach it. IDK, you'll find such behavior in any game of this type honestly. Most servers require you to stay in the AO and play the active flags. That inherently isn't a bad idea on the surface however booting folks out because of micromanagement seems a bit silly to me unless it's blatant griefing.
  23. Avoid SAM and TLR servers

    @Beard Squad server's aren't democracies you know? As long as they uphold the terms of the server licensing agreement they can pretty much run their personal tree forts any way they see fit. Trust me, in NA we have one server owner in particular that is extremely verbally abusive to the point of making hundreds of monetized videos of himself micro managing, verbally degrading and then banning ordinary players for his personal enjoyment and satisfaction. That said, as a normal player that wants to just have fun and play the game you bought you are an asset not a liability. Vote with your presence somewhere else where you're treated respectfully and these knuckleheads will just sit around in their empty servers whilst in Discord begging for donations in exchange for whitelisting.
  24. AFK's, Unassigned's & Ghosting

    I'm curious when these three integrally linked issues will be addressed? My opinion on being unassigned has most definitely evolved since I first started playing based on the ongoing behavior I've seen so far. First of all, there's simply way too much information available to an unassigned player. A player shouldn't even be able to see the map until they either join or start a squad for starters. They should be able to spawn in at main off the spawn button but thats it and they should spawn with no kit and have to go to the ammo crate once they join or start a squad. Secondly, only squad leaders should be able to see ticket counts and the actual FOB locations on the map and when someone starts and leaves a new squad there should be a notification to all the other squad leaders. Also no SL should be allow to start more than one squad and once you're an SL regardless is you pass it off or join another squad you shouldn't be allowed to switch teams for the duration of the match. This musical chairs nonsense needs to be drastically curtailed. Then the tertiary issue is AFK's. No other game in this genre lets an AFK player sit on the server for entire matches, even mutiple sequential maps. This is absolutely ridiculous. Obviously not only does it take away an open slot for someone who actually wants to play but its always been a tool for ghosting. AFK and Unassigned autokick should occur after two minutes. Certainly servers with active admin can recognize and invoke remedial action against some of these problems however imho the solution should instead be built into the game mechanic.
  25. insurgency servers

    The general consensus for quite some time now is that the game mode is extremely one sided which results in steamrolls, rage quitting and then servers getting depopulated. This is why the franchise hosts always play it safe and mostly all have the same map rotations.
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