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Zylfrax791

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About Zylfrax791

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    Company XO

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  1. how to disable or modify how god-rays look?

    Actually leave the Godrays alone because they prove the Earth is flat not a sphere.
  2. Camoflague nets

    It's funny you bring up camo nets because my son just asked me last night why they weren't available to cover up FOB's and HAB's.
  3. the forgotten map

    I love that layer. Especially playing Insurgent. We take the rocket technical up to the ridge in F2 and rekt the mericans. Another tactic is drive up the river and mine the bridge and roads for even more fun chaos. Karmakut has some great videos of this particular layer that are hilarious.
  4. Rally Point

    Honestly I think its time to remove the FOB radio sound as I suggested in one of my very first posts here. It's just simply too easy to find FOB's, especially on the smaller maps. I really like the HAB's and how they're very concealable.
  5. Rally Point

    Yup. And then they wonder why nobody will populate their servers. 2FJg on the other hand uses Squad vanilla guidelines and is always full. Jeez I wonder why?
  6. Rally Point

    I concur. Leave it the way it is and move on.
  7. AdminChangeMap

    You must not have read what I posted. I wasn't referencing the game status you're talking about at all. I'm talking about admins cycling the map way prematurely. I've never seen it occur on your server though.
  8. What are you working on?

    Cool. Thank you. I'll give it a try.
  9. What are you working on?

    Yeah that tree is a bit off in the color of it's bark and foliage. I'm going to tweak that later with Squad materials for continuity. There are also many variations of that deciduous tree with additional branches and vines. Also the map will be considerably darker with shadows and I'll raise the fog level back up. In addition, I'll be putting in a waterfall and a few stone buildings around the map. I gotta get my ducks in a row and apply for a thread in the mapping section for a full presentation of the map. Also, do any of you know how to create the minimap you see in the game?
  10. Unassigned player classes

    Ahh yes, the classic *** move at the beginning of the game starting a squad and then picking the HAT when it appears then kicking everyone and locking the squad... priceless...
  11. Suggestion about the game

    Agreed. After cooker FOB's were nerfed you can paralyze the other team by actively patrolling supply routes to destroy the limited amount of logistics trucks and win the game. However, you get very little credit in the game for this just your own personal satisfaction.
  12. Some ideas coming from a rising storm player...

    After playing Squad for over a year with 2000+ hours in the game I've come to the conclusion that OWI's strategy of straddling the fence between being a super realistic nerdy milsim vs. a tactical arcade style shooter doesn't really appeal to the core Steam demographic of teen to early 20's dudes with expenadle cash. Not sure why either but numbers don't lie. That said, it's probably time from a business standpoint to chose one or the other, take it that direction and market it as such otherwise eventually fade into oblivion like another teamwork based game that I achieved 5 star Supreme Commander in; ETQW but the master authentication server got shut down a few years back.
  13. What are you working on?

    Oh I was messing around and cranked it up to epic for the screenshots which my video card can't quite handle. As far as the heightmap goes it may well be a little bigger. Anyway I've got to start over from scratch as I discovered I made a major error. Mainly it's just kind of a proof of concept map that I keep refining.
  14. What are you working on?

    I've spent a lot of time recently working with my new procedural packs and creating original landscapes from terrain party. Previously I had taught myself the engine by dicking around reverse engineering the stock maps every which way from Sunday but I've come to the conclusion that "nuevo mapas" is the way to go in order to make something that interests me and may or may not, irregardless interest others. Plus the fact that I'm trying to make maps constrained at 63x63 for better performance. Anyway, I spent a lot of time looking for interesting unusual terrain on Google Earth and came to the conclusion that one of the places we visit occasionally to fish and camp called Newberry National Volcanic Monument which has a very interesting layout very conducive to an infantry only map for Squad. Needless to say, I grabbed the 10 meter heightmap from terrain party and resized it smaller to accentuate the terrain and this is what I've come up with. https://en.wikipedia.org/wiki/Newberry_Volcano
  15. Animations for Entering and Exiting Vehicles

    Whilst I press "F" I reach over and grab another Bud from my mini fridge next to my puter and imagine some exotic vehicle enter/exit animation. You should try it... plus it will save the devs a ton of busy work...
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