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Zylfrax791

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About Zylfrax791

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  1. Better ingame Maps

    I'm all for a simulated relief topographical map as opposed to the MiniMap that that's generated by the SDK. That would certainly be more realistic. I wouldn't stop there however. The current map system and the data it shows simply allows people to ghost & cheat and should be overhauled at some point to eliminate this exploit.
  2. Biggest bugs (we're not talking spiders)

    I thought I was the only one seeing this. Huge sections of thick low hanging fog that looks like mint chocolate chip ice cream and when you drive through it permeates the interior as well right? Only seeing it on Goro & Yeho.
  3. "Believability" of maps, realism

    Giving constructive criticism without offering alternative solutions is an illogical paradigm. What are your proposals?
  4. "Believability" of maps, realism

    Belaya is an active forestry area with freshly cut timber, log piles and stumps. I'm not going to open both maps up and perform a forestry audit. I think everyone gets my point that a considerable amount of creative effort went into each and every map and within the constraints of the engine and proprietary game the maps appear quite realistic.
  5. "Believability" of maps, realism

    I like every single map in Squad. If you think otherwise you should spend a weekend opening every single map up in the console and explore every quadrant on foot like I have and then see if you think the same afterwards. In my opinion the maps themselves are hands down absolutely the best feature of the game and if you take the time to open them up in the SDK you can see that a considerable amount of creative effort was put into every single facet of their design. All of the maps are very detailed and highly immersive in my opinion. That said, regarding this I'd interject the expression "you can't see the forest for the tree's" when it comes to these negative perspectives about the Squad maps themselves. Furthermore, I'd challenge anyone who thinks that the maps in Squad lack "realism" or "believability" to download the SDK and show us all something better then. That said, I come from the Delta Force mapping community and I've personally spent literally hundreds of hours teaching myself the Unreal Editor and created my own maps which are on the Steam Workshop and I can personally testify "this shit ain't easy"... PS: regarding the criticisms of Belaya I can show you places deep in the national forests of Oregon where all the sudden there are entire networks of paved roads similar to this. It's done this way to accommodate the ongoing harvest, replanting and general maintenance of the forest and is more practical and cost effective than maintaining gravel roads so I can assume it's done in other countries as well.
  6. Hey what happened to 50 v 50??

    Since day one the first descriptor on Steam: "Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay." Given the fact that there has never been a publicaly accessible 50 vs 50 Squad server during this last 2 1/2 years besides some random play test isn't such a statement disingenuous to say the least?
  7. FOB placement

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  8. Why aren't you playing Squad?

    I reread this and you made some other interesting points. That said, I don't think there's any perfect equation that you can apply to Squad that can magically address these factors you brought up. For example, within the scope of your observations the developers could do a number of things to change the overall paradigm. They could potentially create the classic Pavlovian reward/penalty system which would harness and channel people's instinctual animalistic behavior and mold them in some fashion or another. But you have to ask yourself is this what we really want? On one aspect you are correct and on another your observations are slightly incorrect though. As it stands now you're totally correct that Squad itself has no built in feature that offers "incentives" to be a good player. On the other hand, while you're mostly correct about penalties Squad does kick you from a match after 7 team kills. However, the only other penalties for bad behavior are addressed by 3rd party server host. So within your narrative what solutions do you offer? A video game is but a mere pastime... a transient diversion from our daily lives. What "incentives" could Squad (or any FPS for that matter) offer a player to give him/her a virtual pat on the head? The only system I see that even remotely would corral folks and address your points would be your standard statistics and perks system and maybe even shaming players by showing negative categories like vehicles lost etc. Just being satirical here but on the other side of the coin how about rewards? What if every month we had a CSW Tiger Blood Uber Squadie with the highest KDR, most flags capped, highest points highest everything you could think of and they get some swag like a hat/hoodie/game key?
  9. Why aren't you playing Squad?

    With little to no incentive for a couple of squads to break off and rush to block the enemies first flags anymore you'll be seeing a 40 vs. 40 frenzied carnage fest at the central flag 3-5 minutes into the game with one side getting wiped. This will be the new meta. Basically a linear racing game culminating in an overly centralized TKOTH engagement. At least v9 had strategies and tactics. From now forward AAS will be very predictable gameplay to where Squad will basically just be Insurgency or CS:GO with more players on a larger map.
  10. VEHICLE CLAIM

    Sure. People name their squad "Armor" or whatever and get blown up in the first 5 minutes of the game then they all spawn back at main and mill around the next vehicle they can't claim because of cool down. We then walk up and grab the Stryker/BTR and they proceed to freak out in command chat proclaiming that they're the vic squad and we're "stealing" their vehicle.... lmfao... You mean that kind of "priority"? It's mine because I say it's mine?
  11. Pretty sure OP wants to see all factions next to each other for IFF purposes. Personally, I'd just recommend playing more, that should do the trick.
  12. "Ruined"?... That sounds a little dramatic. The whole EAC thing is a nagging problem first entering a server that occurs quite often with us but you simply restart and can always join the same exact server with no problems. That said, I suppose dealing with all of EAC's false positives is better than the alternative which I've seen numerous examples of on YouTube and according to the devs is a daily ongoing battle with these creeps.
  13. Super easy. Download the Unreal Engine application. Download and launch the Squad SDK. Create a new map. Open the content browser and find the soldier you want and drag and drop him into your map. There's plenty of help available in the modding Discord channel.
  14. Just so you know certainly an option for you would be downloading the SDK and creating your own custom MOD. Basically you can drag and drop any static character model you want into your level and numerous people have already given them AI blueprints as well if that's your thing.
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