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Zylfrax791

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About Zylfrax791

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  1. FOB placement

    I watched Johnny's Twitch stream yesterday evening and within 5 minutes of the start of the match the Ruskies had a FOB up inside Popanov. Bear in mind, most of the players have 2000+ hours in Squad. Where else would you put it?
  2. Why aren't you playing Squad?

    I reread this and you made some other interesting points. That said, I don't think there's any perfect equation that you can apply to Squad that can magically address these factors you brought up. For example, within the scope of your observations the developers could do a number of things to change the overall paradigm. They could potentially create the classic Pavlovian reward/penalty system which would harness and channel people's instinctual animalistic behavior and mold them in some fashion or another. But you have to ask yourself is this what we really want? On one aspect you are correct and on another your observations are slightly incorrect though. As it stands now you're totally correct that Squad itself has no built in feature that offers "incentives" to be a good player. On the other hand, while you're mostly correct about penalties Squad does kick you from a match after 7 team kills. However, the only other penalties for bad behavior are addressed by 3rd party server host. So within your narrative what solutions do you offer? A video game is but a mere pastime... a transient diversion from our daily lives. What "incentives" could Squad (or any FPS for that matter) offer a player to give him/her a virtual pat on the head? The only system I see that even remotely would corral folks and address your points would be your standard statistics and perks system and maybe even shaming players by showing negative categories like vehicles lost etc. Just being satirical here but on the other side of the coin how about rewards? What if every month we had a CSW Tiger Blood Uber Squadie with the highest KDR, most flags capped, highest points highest everything you could think of and they get some swag like a hat/hoodie/game key?
  3. Why aren't you playing Squad?

    With little to no incentive for a couple of squads to break off and rush to block the enemies first flags anymore you'll be seeing a 40 vs. 40 frenzied carnage fest at the central flag 3-5 minutes into the game with one side getting wiped. This will be the new meta. Basically a linear racing game culminating in an overly centralized TKOTH engagement. At least v9 had strategies and tactics. From now forward AAS will be very predictable gameplay to where Squad will basically just be Insurgency or CS:GO with more players on a larger map.
  4. VEHICLE CLAIM

    Sure. People name their squad "Armor" or whatever and get blown up in the first 5 minutes of the game then they all spawn back at main and mill around the next vehicle they can't claim because of cool down. We then walk up and grab the Stryker/BTR and they proceed to freak out in command chat proclaiming that they're the vic squad and we're "stealing" their vehicle.... lmfao... You mean that kind of "priority"? It's mine because I say it's mine?
  5. Pretty sure OP wants to see all factions next to each other for IFF purposes. Personally, I'd just recommend playing more, that should do the trick.
  6. "Ruined"?... That sounds a little dramatic. The whole EAC thing is a nagging problem first entering a server that occurs quite often with us but you simply restart and can always join the same exact server with no problems. That said, I suppose dealing with all of EAC's false positives is better than the alternative which I've seen numerous examples of on YouTube and according to the devs is a daily ongoing battle with these creeps.
  7. Super easy. Download the Unreal Engine application. Download and launch the Squad SDK. Create a new map. Open the content browser and find the soldier you want and drag and drop him into your map. There's plenty of help available in the modding Discord channel.
  8. Just so you know certainly an option for you would be downloading the SDK and creating your own custom MOD. Basically you can drag and drop any static character model you want into your level and numerous people have already given them AI blueprints as well if that's your thing.
  9. null_value

    null_value
  10. The game is becoming unplayable for some of us.

    Honestly with all my tinkering with the SDK I've come to the conclusion that it really is simply best as an Arena engine. Of course it can do these large detailed maps in Squad but you pay the price and need the best hardware to get decent performance.
  11. Why aren't you playing Squad?

    How do you know I already haven't? The irony here is you'd cite the very statistic that actually shows the transient nature of the players over that time period when you compare that number against the daily peak players which stays at a relatively constant rate. Anyone that's taken a basic high school statistics class could make this inference. I've got no problem with folks going off and doing their own private thing. As I've stated previously I've even supported numerous private servers financially. Irrespective of that however this doesn't negate the fact that the supplemental rule sets of private servers create an inconsistent environment for new players. Official OWI servers would provide a consistent and professional environment for new players that would grow the community as opposed to your doom and gloom scenario.
  12. Why are role selection made as it is?

    I took the time to read through your system and appreciate the thought and effort that went into it. Plus the fact that your initial post was so long ago shows that this was on people's minds previously.
  13. I've both seen and personally used mortars effectively. We got 50+ kills numerous times. On the other hand, I've seen an entire squad doing exactly what you're talking about for an entire match and ending up with literally two kills. And I've ended up wasting some time and effort with them too until I finally analyzed where and when they actually made sense. Specifically they're basically worthless when the folks you're trying to rekt are in buildings or near walls etc. That said, our most successful mortar missions were on the Kohat Insurgency map playing as Insurgents because you've basically got enough time to get setup way high up on the hill and nobody can really get to you plus you've got the Americans out in the open with a good line of sight. There are a few other maps like Mestia where we've been successful but overall it seems as though all the logistics trips really make for a boring match. Hence, we rarely do them.
  14. Why aren't you playing Squad?

    Lol... I've got no dog in this fight. As my kid just pointed out 23,000 people alone are playing a snow plow simulation on Roblox. Of course I know it's a niche game. I'm simply responding to OP's general question regarding lack of players.
  15. Why aren't you playing Squad?

    Nothing hypothetical about Valve hosting servers for their games for example. Go ahead and come up with your own explanation how Squad can have exponential sales growth of 559,910 concurrent owners and yet only averages around 2500 daily player averages with close to 500 empty private servers. http://steamcharts.com/app/393380
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