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Everything posted by Valdr

  1. Game needs non owned servers

    If you seem to have a problem every single place you go, at some point it's time to grow up and realize it's probably you with the problem and not the entire rest of the community. The only common extra rules I see are things like no 1-manning vics, no small locked squads, etc. Things which are minor and you can go to other servers without those rules. I'd be happy to watch that video to see you apparently get banned for nothing, but you've already deleted your own proof, which speaks for itself.

    That is already how the combat between two large vehicles mostly works, both in game and irl.
  3. FOB De-Construction suggestion.

    That's what you have a squad for.
  4. FOB De-Construction suggestion.

    Tbh SLs shouldn't be allowed to take any other kit except SL. Realistically, is there ever a reason they should have something else?
  5. why t72 and no t-90

    And I own more land than a guy who lives in Tribeca but he can afford a $50 million dollar condo. You can't modernize a military without a strong economy.
  6. Aim Punch like Post Scriptum

    I've played enough PR, I started playing PR when it was barely more than a small mod and I was part of one of the top early competitive clans for it. This game does not need to go further in that direction and the people who think so will ruin this game. I also do not need you to explain to me how MGs work in real life. Squad is not real life, the fact of the matter is that they are excellent killing tools in Squad and there is no reason they should be used to spray wildly when they can kill so effectively. You could not be any more wrong. Bursts from MGs with bipods deployed are devastating and you can put far more rounds accurately on a target than you can with a scoped rifle. Scoped rifles require you to hold your breath and have precise accuracy and compensation for recoil as you take followup shots, with an MG you just rip off bursts and easily take out targets at almost any range. If playing marksman wasn't useful before, it's now an utterly stupid choice if you can take a scoped MG instead.
  7. Aim Punch like Post Scriptum

    Explain to me how it is going to create a need for teamwork? Teamwork is already a huge determining factor in the game. People ignore the big picture and focus on small firefights and then they want to talk about "teamwork" because they get shot by people who can aim better than they can, and they want to play some imaginary role where they can just spit inaccurate shots at an enemy and feel like they are contributing. Hit your target, it's not complicated.
  8. Aim Punch like Post Scriptum

    They fulfil the role of killing the enemy better than almost any other infantry weapon, which just goes back to my point about hitting targets instead of needing a reward for missing. Squad isn't a milsim, "because real life" isn't a valid reason for something if it doesn't make the game better. Not to mention that adding video game effects is not at all realistic when suppression already works. If you are putting down accurate fire, people will try to get cover. If they don't feel like they need to take cover then you should be able to hit them and kill them. If they don't feel like they need to take cover and they can just shoot back and kill you, then you aren't being effective.
  9. Aim Punch like Post Scriptum

    This is exactly what it would be, and exactly what it is in every game that has it. If you put accurate rounds on a person, they will get down and try to find cover. Why do you need more? If you start shooting at someone and they shoot back and kill you then the better player won. Next time, hit your target.
  10. Welcome to binding keys in Squad. Some keys literally will not work for certain binds, let alone expecting things to override other things.
  11. Personally, I think the next faction should be China

    Won't happen. That simple. China will ban any game that doesn't show their own army as the glorious defenders of all that is righteous. China's grudging acceptance of some capitalist policies have resulted in them becoming a burgeoning market for PC games and developers are largely willing to kneel to their policies in order to have access to their market.
  12. Better get out of Alpha quick

    I was a BF fan for well over a decade, then they turned their back on their fanbase and embraced the COD kids. If BF takes people from this game, I call it a net positive.
  13. Medic progression in Squad

    Oh, that's not what Squad is about. But your complaint is that.... that's what Squad is about. That seems odd. You said "I prefer this too" and I interpreted that as meaning not the current state but what the "devs have said". If you mean the current state then we are on the same page. No, what I'm trying to say is that we don't need changes to how the system already works just to suit bad players who can't aim. But I'm sure meth injectors wouldn't be something that you oppose.
  14. Medic progression in Squad

    Someone who doesn't play Forum Warrior 10x more than I play Squad. Hmm... I know it's very hard to read, so I'll break it down for you: I specifically mentioned how this game is successful because it doesn't cater to the super fast arcade shooter fanbase. But there is another fanbase it doesn't cater to: terribad shooters who have molasses reflexes and want every fight to be 15 minutes of shooting at nothing. It's enough that literally anything other than 100% stamina results in large sight sway, but you baddies won't be happy until it's Revolutionary War Simulator and every fight consists of lines of soldiers firing wildly inaccurate shots at eachother until one group wins.
  15. Medic progression in Squad

    Individual devs have said a lot of things and then backed off them when they realized how it would kill the game. This game is miles away from the "meat grinder" and "instant back into action" of most other mainstream FPS games, but it's actually decently popular because it doesn't go so far in the opposite direction that it becomes a boring. PR was at its best when it was in its infancy and it was basically Squad, only a vocal minority of bad shooters want to play a game where firefights consist of 15 minutes of shooting at nothing while they convince themselves that they're "suppressing". If this game is still too fast for you then it might be time to take up knitting.
  16. Squad and Reshade Help!

    Reshade also allows people to cheat with extra zooming in. Frankly I always thought it should be considered a cheat but now it actually is until the zooming can be prevented.
  17. I give you valid tactics to defeat or counter rushes and you simply act like a child. This is why you lose. Grow up.
  18. Yeah, it's a real shame for the people with quicker reactions and better aim to win firefights. It's almost like having skill provides some sort of competitive advantage. How awful.
  19. No, teams who get captured blocked are bad. It's one squad, fight them with 2+ squads which you absolutely have in the area and push them off. Rush them also and force a stalemate. They're not doing anything you can't counter or replicate, you lose because they are a better team.
  20. Yeah it definitely seems like some people lost some rounds while on some bad teams and they are salty instead of stepping back and looking at this objectively. There is nothing that gives rushers an inherent advantage. They can get a FOB up quick? You can get one quicker. If they rush and they hold you at that first flag, you are witnessing a superior team beating an inferior team fair and square. It's that simple. What's the point of finding effective strategies if we're just going to nerf everything and turn the game into a formulaic slog from A to B to C to D?
  21. People would just find a way to abuse it and have a dozen HATs and LATs all running around. I imagine that's why you don't even get a basic rifleman kit when you leave a squad, they don't want people using it as a quick way to refill their ammo and grenades. Maybe with the new inventory system there will be ways to solve these issues.
  22. I guess I have just seen different scenarios play out. Most people I see will give up SL very quickly if someone else steps up and most will quickly quit the squad if the SL isn't talking or dropping rallies. Most of the time they'll even look for an admin to get them kicked. I just don't want to lose my kit every time some guy pusses out midround and quits without saying anything.
  23. No, it's a perfectly valid strategy that your team should be using as well. And if an enemy squad can get to one of your first flags before you do and hold it against most of your team, your failure should have consequences.
  24. Remove the bleeding due to falling

    Remove the carcinogenic qualities of OPs posts. But seriously, internal bleeding is still bleeding. And actually way the hell worse.
  25. How to change maps in Firing Range mode.

    You may also be interested in AdminAllKitsAvailable and AdminDisableVehicleClaiming which will pretty much remove all the restrictions which might prevent you from practicing with whatever you want.