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About Hessmix

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  1. Alpha 12.1 Released

    What? Did you remove all the buffer springs from the M4s?
  2. Mortars - A Beginner's Guide - Death from Above

    Can we formalize what terms we'll be using for those of us who prefer to do this? (I just had an amazing 30 man kill game using basically all Mortars btw) To keep it short: Firing your Ranging Shot Shot Out - to indicate you've fired Watch for Splash (or "Splash Out") - to indicate shot is landing soon (mental count or stop watch) Adjustment Increase (25, 50, 75, etc.) Decrease (25, 50, 75, etc.) Left/Right (Degrees) If you hit the desired target or location Fire for Effect - Should be the response from the Observer Copy, Firing for Effect - Your response for the Observer calling a good hit. edit: for me personally, I'm fairly good at judgement with these things, like the M203 or GP25, I just kinda have a feel for where it needs to go, so for me, vague adjustment isn't ever too much of an issue.
  3. Following up after all this time to say that I no longer have this issue.
  4. Looking for a Team? POST HERE

    no longer needed
  5. Free weekender here. I'm currently encountering this problem. I was going to start off by trying to duplicate it while recording so people can see exactly what happens. When I exit the game I usually get an error (can't remember off the top of my head). After returning to desktop I can no longer press Ctrl + Shift + Esc to bring up task manager and pressing Ctrl + Alt + Del will bring up the selection screen but when selected Task Manager will not show up either. edit: The error I get on exiting the game is: The instruction at 0x00000240DA5EC740 referenced memory at 0x00000240DA5EC740. The memory could not be written. Click on OK to terminate the program Click on Cancel to debug the program After trying to reproduce the bug right now I am currently able to open task manager. However when this happened to me yesterday (twice) it had been after playing for multiple hours each time. So I'm going to just play like normal and see if it happens again. Will update when/if it happens again.